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Redleviathan

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RedLeviathan

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About this mod

A small crafting tool to remove the enchantment from any artifact.

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Changelogs
Mines of Khuras, High Rock, 3E 398

Exhausted, Azra Nightwielder came out from the cave, in his hand he held a staff, the Sanguine Rose. Behind him a young fellow well known as the Hero of Shadowkey muttered, "Master Azra, I don't think that staff can be use to finish your quest."

"No, certainly not. But, I will do something for it. You'll see."

...

Tel Fyr, Morrowind, 3E 401

"No no, dear friend, you cannot do that. Lest, the artifact would be destroyed," Yagrum Bagarn said frantically as he held a black pulsating orb.

"It is the only way to cut the connection to the daedric realm! The orb has been enchanted with my shadow magic. It took years to perfect and channel all the necessary shadow magic into that orb," Azra replied.

Divayth Fyr sat silently not far from the two mages,watching in excitement.

"Here, let me show you how to contain and use the power properly," Yagrum Bagarn said. He took a blank lexicon, made some manipulation on it, and the dwemer box opened. As he put the box down on a table, he took Azra's orb. He crushed the orb.

"No!!" Azra shouted.

"Be silent!"

The strange pulsating black energy moved from the crushed orb to the lexicon. The dwemer box glowed for several second, close itself and return to the initial condition.

"What have you done?"

"This box will serve you better than your crude orb. Here...Let me show you how to do it..." Yagrum Bagarn said calmly.

...

Azra's Laboratory, 3E 404

"Where is that box?!" Azra searching the room. Behind him, an apprentice stood warily.

"Master Azra," the apprentice said shakily "I...uh... accidentally ... sold the box..."

"WHAT?!!"

...

Market District, Imperial City, 4E 142

Young Septimus Signus was excitedly browsing the magic items in Mystic Emporium. Suddenly his eyes stuck to a dark dwemer box in one of the counters.

"Hello sir, what is that box?" He questioned the merchant.

"Oh... This one? It's a dwemer lexicon. Are you interested?"

"Indeed, I am... I hope it is not expensive..."

...

College of Winterhold, 4E 189

"The box has strange power," Septimus Signus wrote in his journal, "It has capability to cut the link of a daedric artifact from its creator, and also able to restore the link back. It seems this box also able to change the nature of other artifacts as well." 

He said silently, "Fascinating device, however it has no use for me now."

...

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DESCRIPTION
 
Many many time we finished a daedric quest and check the reward and then say "meh... the enchantment suck." I want to use the daedric artifact but want my own enchantment on it. And I want to do that in game with full flexibility. So I created this simple but time consuming mod.

By reading the small back story above I hope you could deduce the location of an object that is called Void Splitter. Basically it is just a dwemer box, with this box in your inventory you would be able to remove the enchantment of any daedric artifact in any forge, and then you can use your own skill to re-enchant it. Also if necessary you could restore the original enchantment back into the daedric artifact.

So far these are the artifacts that could be disenchanted:
* Ebony Mail
* Masque of Clavicus Vile
* Savior's Hide
* Spellbreaker
* Sanguine Rose
* The Rueful  Axe
* Volendrung
* Mehrunes' Razor
* Dawnbreaker
* Mace of Molag Bal
* Ebony Blade
* Miraak's Sword
* Miraak's Gloves
* Miraak's Boots
* Miraak's Robes
* Wabbajack
* Nightingale Blade
* Nightingale Bow
* Nightingale Armor
* Wuuthrad
* Keening
* Shield of Ysgramor
* Archmage's Boots
* Archmage's Robes
* Auriel's Bow
* Auriel's Shield
* Miraak's Staff
* Skull of Corruption
 
Required:
Dragonborn & Dawnguard

Recomended:
Wintermyst - Enchantments of Skyrim by Enai Siaion and T3nd0

Please note:

This mod incorporated the changes from Unofficial Skyrim Patch and Unofficial Dragonbord Patch. And created with highest compatibility possible in mind. No vanilla record edited, and will work with any mod that change the daedric artifacts. This mod is also safe to uninstall at any time. There is no script. But mind you, if you really need to uninstall, restore the daedric artifact to original enchantment first, lest you will lose it after uninstalling.

Throw me feedback and bug report is expected.
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