Skyrim

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track1044

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track1044

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About this mod

Feature: Armor, Weapon & Crafting modules
Customizable Priority System & Conditions
Fit the mod to your game, not the other way around.
Can even just be your private outfit manager if you want it to.

Requirements
Permissions and credits
Donations
UPDATE: MORE TIME TO MOD MEANS I AM ONCE AGAIN LOOKING INTO THIS MOD AND MAKING IT A LOT BETTER AND MORE EFFECIENT!

Requirements:

Skyrim
SKSE 1.7.0+ (The game will tell you if you don't have it)
SkyUI (for the MCM)


Features


Fully customizable Auto-Equip


6 conditions, for now. More in the works
Store weapons and armor for each condition
Alter the priority list to fit your playstyle
Every thing can be turned on or off depending on your needs
It can even become your personal outfit manager
Also included:
4 storable crafting sets (Alchemy, Enchanting, Smithing & Cooking)
Auto-equipped when activating a crafting table

Everything customizable.


Don't want Armor Auto-Equip, turn it off
Dont want Weapon Auto-Equip, turn it off.
Dont want combat Auto-Equip, turn it off.
Dont want to use the crafting Auto-Equip, turn it off.
Want to control when you auto-equip, set up the hotkey.

Feel like condition X is better than condition Y?
Turn off condition Y. Still need condition Y?
Change the priority list so the condition x is ranked higher than condition y.
Want auto-equipping to only happen in combat, turn that on.
Feel like fighting this fight with no auto-equip? Override spell takes care of that.

Can't remember your stored armor?
Show its names! Still can't remember?
Equip it!

Control every condition, Adjust every priority, store every armor or weapon! (And I mean every single one)


Changelog


  • V1.0.5
  • Fixed shield / spell issue properly
  • Fixed grindstones not being recognized as smithing crafting.
  • Fixed OnCombat and NoCombat interaction.

  • V1.0.1
  • Fixed shields being recognized as spells.

  • V1.0
  • Initial Release

Installation


  • Download with a mod manager of your own choosing
  • Install the downloaded package (If you do not use mod managers, you know what to do. Unpack, copy to data)
  • ???
  • Have fun!

Getting Started


If you don't want to watch the video below, here is the quick rundown.
  • Skyrim is buggy, so when you load your save, save it and load it again, to properly initialize the quest.
  • Check the MCM
  • Set Conditions and thresholds
  • Store your armor and weapons
  • Use the mod
  • Most of the options should be self explanatory


I have since the video added a new category called "Equip Stored Armor"! This was implemented to easily and quickly access stored set and alter them for restorage.





Don't know if this is for you?






If you want any reasonable help with troubleshooting, watch this video




Incompatibilities


Should most definitely be none since this mod does not alter any record, but only adds new

Current issues


There is currently some issues with the crafting module of this mod.
It is not anything game breaking but the way I handle it needs to be optimized, so the feature works every time!
Stay tuned!

FAQ(well until I get some real FAQs)



Q: HELP! X IS NOT WORKING
A: Watch the debug video, or if you know what you are doing, enable papyrus log and trace, use the "print debug information to papyrus log" option under utility.
Then post it, in the comments, in a pastebin along with your problem and I can take a look at it.

Q: I don't wanna do all that!
A: Then I can't help you.

Q: How does this thing work?
A: Watch the getting started video (first video on the page) if you want more in depth explanations of the MCM options.

Q: Can you make a scriptless/MCMless/SKSEless version?
A: Nope. Scriptless, this mod will simply not function. No MCM and I would have to write a config spell menu and that ain't happening. No SKSE? Well that would mean no storing of armor and no equipping of anything. So No, sorry.


CREDITS


Humongous credits to all the people below

Bethesda, for allowing us to mod their game free of charge!
SKSE Team, for making awesome script extensions that make the game even cooler than it is.
SkyUI Team, for bringing the MCM to Skyrim, ridding a huge burden (Config spells) off mod authors shoulders.
The Creation Kit wiki contributors, lovely resource!

Permissions


This mod shall never be uploaded anywhere else and it shall not be charged for.

Use my source code for inspiration but do not steal unless you ask and I give permission.
If you improve on a certain function or event, please share so everyone can benefit.
Anything else and you need my permission.