About this mod
Access your home instantly from anywhere, even inside of a dungeon! This transforms Bromjunaar Sanctuary into a convenient, beautiful, immersive player home, truly suitable for the dragonborn.
- Permissions and credits
There are now 3 separate .esp files packaged in the zip. ogBromjunaarHaven is necessary, but the DG and DB addons are optional.
Access your home instantly from anywhere, even inside of a dungeon! This mod transforms Bromjunaar Sanctuary into a fully-functional, beautiful, immersive player home, truly suitable for the dragonborn.
Carrying too much loot? Running out of potions? Ready to upgrade your armor, but you're in the middle of a dungeon crawl?
Don't worry! Just equip the Wooden Mask (or use a spell) to instantly teleport to your home; store your loot, do some crafting, change your blessings, grab a different follower; then instantly teleport back to your previous location!
This mod gives you instant access to Bromjunaar Sanctuary from anywhere, and expands the location into a home deserving of a dragonborn. All of the crafting amenities you need, all of the shrines and standing stones in the game, a trophy room for your collectible items, and more storage than you could ever use are all at your fingertips. Not to mention a few extra perks, such as auto-regenerating flora and ore veins, planting pots, a unique blessing, and a breathtaking view.
Lore-friendly: go to Labyrinthian (north/north-east of Whiterun), find the Wooden Mask, and put it on. Take it off and you will return.
WIthout the mask: inside Bromjunaar Sanctuary are two spellbooks; Bromjunaar's Calling will teleport you to/from the Sanctuary, and Bromjunaar's Force will teleport your followers and spouse.
If you don't have the mask yet and you don't want to find it: get some firewood, find a forge, go to MISC, craft Wooden Mask.
Accessibility:
- Wooden Mask will instantly teleport you to Bromjunaar Sanctuary from anywhere (even indoors), and send you right back when you take it off.
- Bromjunaar's Calling spell has the same effect as the Wooden Mask, but it's weightless and you don't have to wear it.
- Bromjunaar's Force can be used to teleport followers and spouses.
- Trophy room with unique displays for over 130 unique powerful weapons and items.
- Shrines of the 9 divines, 5 shrines of aedra/daedra, and a unique Dragon Cult Shrine. (most are unlocked via crafting)
- 13 standing stones (unlock by finding their locations in Tamriel)
- Bed
- Various furniture so you can sit and enjoy the view (some hidden)
- Accessible water
- Forge, grinding stone, workbench
- Arcane enchanter
- Alchemy lab
- Cooking pot
- Smelter, tanning rack, chopping block
- 10 planters where you can grow various ingredients
- Auto-regenerating flora
- Auto-regenerating ore veins (unlock with smithing perks)
- Insects, fish, chickens, hawk, and beehive
- Trophy room (as mentioned in amenities)
- Mannequins (9)
- Weapon mounts/racks/cases (up to 27 weapons)
- Book shelves (up to 204 books)
- Miscellaneous display cases (6)
- Chests/barrels/urns/satchels/etc (52 separate containers, all conveniently located for crafting and organizing)
There might be updates in the future, but the mod is fully functional right now. Child access, better AI packaging and werewolf/vampire amenities are on the list if I ever come back to this project.
Nothing. Just install it (use a mod manager or move the files into your Data directory) and activate the ESP. You don't need to start a new save file. If you have the DLCs, I highly suggest activating the addons too.
Very few mods will conflict with this. Any mod that changes the Wooden Mask or Bromjunaar Sanctuary is an exception.
Warning: increasing your game's timescale (through console commands) causes issues in Skyrim's script queue and major glitches, even without mods. This is especially problematic for my mod's greenhouse (added in version 4.0.00). DO NOT INCREASE YOUR TIMESCALE.
Lastly, while I've bug-tested this mod very thoroughly, it's always a good idea to keep several old saves (as with any mod). If something goes wrong and doesn't fix itself, load an old save from before the error occurred and report it to me so I can resolve the issue.
Thanks to the following modders for various resources:
- Sjogga, who wrote the basis for my display script.
- skyrimlazz, MrDanSG1, and elianora, whose display rooms were the basis for mine.
- The_Funktasm, who designed the static hook mesh.
- Tamira, who designed the collision mesh for my static mannequins.
Bug reports are much appreciated, as well as constructive criticism, questions, and requests.