Skyrim

File information

Last updated

Original upload

Created by

Gorsondor

Uploaded by

Gorsondor

Virus scan

Safe to use

About this mod

This mod fixes the A.I. of the Skeleton, Dwarven, and Animal minions and makes the mooks you can hire in Perkus Maximus look different.

Requirements
Permissions and credits
Changelogs
Better Skeleton, Dwarven, Animal, and Mook Minions - A PerMa Plugin

This mod fixes the Skeleton, Dwarven, Animal, and Mook minions in T3nd0's Perkus Maximus.
Contents of Mod:
  • Better A.I. for Skeleton, Dwemer and Animal minions.
  • Skeletons, Dwemer, and Animal minions won't attack you on sight when you "hit them" by mistake.
  • Skeleton Mages will no longer get stuck in their casting animations and becoming utterly useless.
  • Spells and Equipment randomization for Skeletons & Mooks.
  • Added over 40 new looking NPCs for the Mooks (that is two males & females per playable race!) This was done because It was creepy that all the mercs you hired looked like the same guy...

I made this mod for personal reasons, but then I thought "Why keep the pleasure all to myself?" So I decided to uploaded this file to the Nexus. Consider it a contribution to the Skyrim Community and to one of its greatest mod authors.


Credits:

T3nd0 - for his amazing work on Perkus Maximus
Bethesda - for a great game