Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Rhubarbs

Uploaded by

rhubarbs

Virus scan

Safe to use

About this mod

Adds a throwable, bouncing and returning Chakram.

Requirements
Permissions and credits
This mod adds a throwable Chakram to the Jorrvaskr basement, on the table next to the entrance.

It is thrown by making a sideways power attack. You hold down the left or right directional arrow until the swing is finished, there is a special animation to it, and it cannot be done while sneaking.

The chakram can be used as a melee weapon with all other attacks.

It will bounce around hitting targets (friend or foe), and return to the player if able. If not, it will drop to the ground after a certain number of bounces is reached. Upon retrieving the weapon, the player is given a minor power to summon the weapon back to them, should it ever be lost.

If you have any ideas about how to make it better or fix some of the problems, post a comment.

Change log

:: v0.11b ::
- Re-balanced damage, again.
- Re-made the Chakram asset. It's now made of smexy ebony. Still no spin.
- Significantly reduced the instances of hitting the same target repeatedly.
- Hopefully removed any chance of duplicating the Chakram. Needs more testing.
- Advances the archery skill based on damage done with the throwing part.
- Quest now tracks the Chakram with a quest marker, which you can turn off. Needs some testing.
- Lots of minor tweaks.

:: v0.06a ::
- Re-balanced the melee damage and speed towards the ebony dagger.
- Remade the damage calculation. It should be much more reasonable.
- Now takes in to account the critical shot perk as described.
- Also takes in to account the power shot perk, but instead of staggering, it should force the opponent to drop their weapon.

:: v0.05a ::
- Significantly improved hit detection and target filtering.
- Added a quest marker to help track the Chakram.
- The Chakram should be automatically re-equipped when picked up, or when it returns.

:: v0.03a ::
- Added damage calculation, should scale with archery skill and the overdraw perk.

:: v0.02a ::    
- Added the .esp. Oops!

:: v0.01a ::  
- Initial release.


KNOWN BUGS / ISSUES:

- The Chakram doesn't spin during flight
- The current on hit damage is EXTREME, and not at all scaled or reasonable. It will kill almost anything with one hit.
- Some targets may be hit repeatedly.
- The Chakram usually returns to the player's head, and there is a bloody effect on hit.
- Sometimes the Chakram may dupe. Needs more testing.
- The quest marker hovers next to the player until the Chakram is done bouncing.
- The collision mesh for the Chakram is strange. The cause is, as of yet, unknown.
- The positioning is weird on skeleton replacements that have 1 handed weapons on the back.
- May produce some debug messages.
- May cause a lot of script lag.