Skyrim

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doova126

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dova126

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About this mod

Adds a large player house near the Half-moon Mill. The house comes with a full crafting station, an armory with mannequins and weapon racks, several bedrooms, an enchanting/alchemy room. More to come, such as a garden, tower, shrines. I am very open to suggestions, no matter how crazy the might seem :)

Permissions and credits
Located in the dense forests of falkreath, with a view over Lake Inalta, towards the Inalta Depths, this is the ideal house for the Dovahkiin (or any other character for that matter). It is a large house, but is not so crazy large that it takes several minutes to travel from one end to the other ;). This house is fully functional, and offers everything the player needs. I added some starting gear (e.g. iron ingots at the forge, or soulgems at the enchanter), so you can get started right away. I will continuously be adding to this mod. See below for my future ideas. I am also very open to any suggestions what I might add.

Features
Crafting
  • Smelter (outside, by lake)
  • Tanning rack (outside, by lake)
  • Forge (basement) + iron, steel & silver ingotss, leather and leather strips
  • Workbench (basement)
  • Grinding stone (basement)
  • Cooking Pot (main room)

Rooms
  • Main room: Large room behind entrance with cooking pot, tables, food, etc.
  • Armory: Weapon racks, armor mannequin, chests & containers to store your gear
  • Bedroomdouble bed, strongbox and storage
  • Basement: Large, well-lit basement with forge (+grindingstone  workbench). More to come!
  • Ench/Alch room: Cornered room with arcane enchanter + supplies in one corner & alchemy lab + supplies in the other
  • Bedroom #2: A second bedroom, may be re purposed in the future
  • Guest/Child room: A small, but pretty room with shelves, bed & table

Highlights
  • Entire interior is in one cell -- No annoying load doors
  • Fast travel from inside the house! Yippee! -- one load screen less
  • Fast travel marker

The Future......you decide. I am open to any and all suggestions what could be done with this house. However, the following are some of my plans:
  • More stuff in the basement, such as the shrines for each of the nine divines
  • Add a tower on the south side of the house (away from the mill)
  • A large porch
  • A garden with plants, as soon as I learn how to edit flora
  • A trophy room
  • Quite and absurd idea: Another cell, connected via load door, which is a mini-dungeon with a high density of skeevers and enemies for training?
  • Add a quest to complete the house, or put a key somewhere.