About this mod
Adds a large player house near the Half-moon Mill. The house comes with a full crafting station, an armory with mannequins and weapon racks, several bedrooms, an enchanting/alchemy room. More to come, such as a garden, tower, shrines. I am very open to suggestions, no matter how crazy the might seem :)
- Permissions and credits
Features
Crafting
- Smelter (outside, by lake)
- Tanning rack (outside, by lake)
- Forge (basement) + iron, steel & silver ingotss, leather and leather strips
- Workbench (basement)
- Grinding stone (basement)
- Cooking Pot (main room)
Rooms
- Main room: Large room behind entrance with cooking pot, tables, food, etc.
- Armory: Weapon racks, armor mannequin, chests & containers to store your gear
- Bedroom: double bed, strongbox and storage
- Basement: Large, well-lit basement with forge (+grindingstone workbench). More to come!
- Ench/Alch room: Cornered room with arcane enchanter + supplies in one corner & alchemy lab + supplies in the other
- Bedroom #2: A second bedroom, may be re purposed in the future
- Guest/Child room: A small, but pretty room with shelves, bed & table
Highlights
- Entire interior is in one cell -- No annoying load doors
- Fast travel from inside the house! Yippee! -- one load screen less
- Fast travel marker
The Future......you decide. I am open to any and all suggestions what could be done with this house. However, the following are some of my plans:
- More stuff in the basement, such as the shrines for each of the nine divines
- Add a tower on the south side of the house (away from the mill)
- A large porch
- A garden with plants, as soon as I learn how to edit flora
- A trophy room
- Quite and absurd idea: Another cell, connected via load door, which is a mini-dungeon with a high density of skeevers and enemies for training?
- Add a quest to complete the house, or put a key somewhere.