Skyrim

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Created by

Jason Goff

Uploaded by

Goffjbg

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About this mod

Dynamic ecosystems, challenging encounters, realistic meat weight and quantity of body parts and alchemy ingredients. Tons of new meat and survivalist cooking and tanning rack recipes, some only discovered in certain circumstances. One new recipe is BOAR BACON!! Need I say more??

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I was asked to upload this here.  I usually post only on Steam.

 On top of the hunting dynamic upgrades, all sea creatures have had their loot tables, factions and encounter data to be more dynamic. For example.. if you catch a fish in the water, it's possible you might find a bug or other related item in it's belly. 

Fishermen will now buy and sell related items. Hunters will buy and sell and return coin like a normal merchant. 

New spell: Summon Mudcrab, useful for killing slaughterfish, and a good companion early in the game. Later, I may add more higher level companion conjuring spells. 

Challenging end game hunting encounters with very high end predators. More to come in this area..

Please submit any bugs that you see! 

Disclaimer: To upgrade from my vanilla content mod, you must unsubcribe/remove from data folder my "Various Things" and my "Advanced hunting for Carnivores" mods. These will severely conflict with this mod. Before unsubscribing I suggest selling any Mod unique items. Such as bear gall, bear eyes and unique foods, etc.

This is the latest version as of May 10, 2013

Update 1.15.
Large update. A new way to cook meats into sausages, which heal more, weigh less than other meats, and stack together so that you can use them in fights on a hotkey if desired. There are about 45 different ways to make them with just about any meat related product in the world, (including gross things you normally wouldn't eat) "Food beyond compare, food beyond belief, mix it in a grinder and pretend it's beef..Kidney of a horse, liver of a cat.. filling up the sausages with this and that.." haha! 

Almost all sausage recipes take some type of meat, bone meal, and salt to make, and will be hidden in the cookpot, unless you have the meat and bone meal.. to try to keep the cookpot uncluttered with too many recipes.

Solstheim has had more fauna added to make it feel less empty. Mainly more ash hoppers, ash crabs, leveled horkers. Lots of salmon added to the ocean, one new East empire lockbox added somewhere.

More skulls and bones have become available to loot, more bone grinding recipes in the cookpot for use making sausages. Some new ingredients added on Draugr, both dead and live ones.

Bull horkers have had their names changed to identify which are bulls and which are not, and their AI has been changed to make them more aggressive.

All predators have been bug fixed with Spriggans, they should not attack them anymore.. bugs may happen though, the faction system is a pain in the ass to get right. 
Some small game prey have had their loots balanced. 

Orc Strongholds now have a cookstation inside the building. If you have an Orc stronghold mod, this may cause some duplicate problems, but it's unlikely.

Merchants should have more saltpiles available to buy, I reset my container changes and added saltpiles to the leveleditems so that containers will not conflct with other mods as much, but if the other mods changed the specific leveled items I used there will be conflicts, its problematic, but unavoidable

Thinking of adding a cannibalism perk to the stealth tree, but have to think about implementation.

Update 1.19 Major update.

Cooked food, Hides and furs, and Bones/Skulls are now grouped together with their types in your inventory to help keep the clutter of the Misc. part of your bag more organized.

Some inns now have a cook station at the fire. If you already have a mod that does this, you can open up the console and click on the cookstation parts and type "disable" to hide them.
Also a few other cookstations have been added or fixed in the world.

There are 2 new merchants one is a fisherman the other is a hunter.

Critter fish should now respawn properly every 48 hours, though it may not happen unless the game is new. Old saved games might not work on already harvested fish. Hopefully it is fixed.

More AI tweaks with Boars and Bull horkers, for some reason they weren't being aggressive enough.

Trolls had their junk loot randomized more extensively, also there are more chances for them to have rare loots.

Sausages that use gross ingredients will now be called "Tainted Sausage" They heal the same, but are worth less when sold and have a debuff effect. 

Fixed some graphics bugs.

The antlered and the half human skull should now be Havoked. Working on getting more static bones lootable for grinding. I may make another mod for this.

1.21
The Stray Husky is fixed, for real this time. I tested it. It took forever to fix with how shitty this Creation Kit is..
You can find one in Kynesgrove.

Fixed a couple sausage recipes that already use cooked ingredients. They will take less to make now.