Skyrim

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Ro84

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Ro84

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About this mod

This mod make an overhaul of the Heljarchen Hall surrounding, transforming it in a real nobiliar estate.

Requirements
Permissions and credits
Changelogs


----> READ THE FULL DESCRIPTION BELOW <----

INTRODUCTION

Heljarchen Hall is a perfect place to stay: nearly at the center of Skyrim, in a strategic position between the coast and the heartland of Tamriel. The rich and important city of Whiterun is easily reachable. Unfortunately, the area surrounding Heljarchen is unsafe: there are many predators and the giants camp is too close to guarantee the safety of this manor. You can manage all these risks by yourself, if you are alone, but... you have a family: a beautiful spouse, two sweet children... and you care about them, so before moving to such an unsafe house, you need a strong defence. Now, after epic battles and dangerous journeys, you can finally planning to retire here at private life, enjoying your family and your prosperity in a great nobiliar estate.

If this is your case, you can try this mod.



REQUIREMENTS
* Skyrim, last official patch
* Hearthfire

I suggest you to use also Hearthfire attacks disabled (by Raygereio), to avoid bandit attacks and increase safety. Load it after Heljarchen Estate Upgraded.

WHAT IS NEW?
This mod transforms your lone and dangerous Heljarchen Hall into a nobiliar estate, protected by walls and surrounded by a fully upgraded courtyard. There is also a total of 25 new weapon racks all around the property.

Platform, pool and Gazebo - the best part of your estate is the great platform in the east side. It hosts a cooking stand, furnished with a cooking pot, an oven, a churn and some barrels, and a noble table. A stone stair leads to a panoramic pool. On the other side, the platform leads to a Gazebo with an immense panorama: from this vantage point you can enjoy the road between Whiterun and Dawnstar, the giants camp and the surrounding snowy forest, and, far away, the Sea of Ghosts.
Blacksmithing Shack - the blacksmithing area near your (vanilla) house is now a fully-furnished laboratory, with a forge and tanning racks. There is also a shack with many containers, safes and strongholds, and 10 weapon racks.
Alchemist garden - if you are a good achemist, you will like to have this garden, well integrated with the environment and rich of plants and insects. An alchemy table with a satchel is available near the garden, as well as an apiary.
Coachman Shack - a small house for your coachman, just to increase immersion (even he will not sleep in the bed, but I feel sad to see him alone out there). It is a shack, but it has noble furnishings.
Vegetable garden - of course your family needs to eat. So here is a great vegetable garden, just near the stone mill.
Farmer Shack - a shack near the vegetable garden, with many shelves and barrels, and a lot of stored food.
Keys - the gate require the key to open. You can find a key just outside to the gate, one into the Coachman Shack and three more into the Blacksmithing Shack.
Miscellaneous - some more trees, shrubs, rocks. Removed a lot of grass. Moved away many snow.

NOTE: the original log pile has been moved near the gate. Even if you have sawn logs available, the log pile desn't show the number of logs you have; you can see how many you have by checking it in the working table or walking near the vegetable garden. Sadly, this is a well-known Creation Kit issue. If you don't have sawn logs, the log pile doesn't show, as normal.
If you want to get rid of that, you can open the console and type "player.drop xx00300e <number of logs that you have>" (xx are depending on your Hearthfire.esm load position. Example: "player.drop 0500300e 12" if you have Hearthfire.esm in the 5th postion and you have 12 sawn logs). A random item (may be similar to an elven boot) will drop by you with the name "sawn log". Yes, this is really odd, since sawn logs are not intended to drop in normal conditions. You can drag this "item" wherever you want; if you will need some sawn logs again in future, just take the "item" and this will bring you back the logs that you have had.

INSTALLATION
Be sure to have bought the plot of land and have built your house, of course!

* Stay away from Heljarchen Hall exterior before installing;
* Make a strong back-up save (this is always true before trying new mods);
* Drag and drop the .ESP file into Skyrim's Data folder, or let it manage by your Mod Manager, if you have any.

UNINSTALLATION
* Stay away from Heljarchen Hall before uninstalling;
* Delete the .ESP file in Skyrim's Data folder, or let it manage by your Mod Manager, if you have any.

I strongly suggest you to use ModOrganizer, so you can easily manage as many character as you want, activating and de-activating this (and similar) mod depending on your characters' level.

COMPATIBILITY
This mod is incompatible with any mod that alters the same part of the Heljarchen Hall exterior.

+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| Heljarchen Farm users: install the Heljarchen Farm compatibiliy patch, you can find it under "Optional files". Respect this load order.    |
| * HeljarchenUpgraded.esp                                                                                                                                                                    |
| * HeljarchenFarm.esp                                                                                                                                                                          |
| * Heljarchen Estate and Farm compatibiliy patch.esp                                                                                                                             |
+------------------------------------------------------------------------------------------------------------------------------------------------------------------+

Any Heljarchen interior overhauls: compatibility is guaranteed.
Realistic Needs and Diseases: compatibility with RND is guaranteed, for the well near the manor.

Heljarchen Hall Lights: not compatible (some lights overlap the shacks/walls). You can fix it by disabling the wrong lights by console.
Heljarchen Pool and Hot Bath: probably not compatible.
Hearthfire Fortified Heljarchen Hall: not compatible.
Heljarchen Hall Reform: not compatible.
Fort Heljarchen: not compatible.

TES5Edit cleaned.

FAQ
Q: Any performance loss?
A: No, it shouldn't. There are no new textures or items, just vanilla ones sorted and arranged to build the estate.

Q: Do you plan to add this *random* furniture/showcase/other?
A: Depends. I'm open to any suggestion, but I will address only ideas that make sense and are suitable for the ratio of this mod. And, of course, if I'm able to address them! Anyway, I will wait for more than one lone idea, before updating.


ACKNOWLEDGEMENTS
This mod is somewhat inspired by Ac3s mod Lakeview Extended, even with many substantial differences. My main character elected that house as main residence only thanks to that mod.

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| | Nexus Exclusive Mod -- Do NOT upload this file to other sites.                                                                                                           | |
| | This mod is intended only for FREE distribution.                                                                                                                               | |
| | Any changes or use of content of this mod will require my permission.                                                                                             | |
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