Skyrim

About this mod

This mod helps clean up the Ragged Flagon and the Ragged Flagon- Cistern. By moving objects around and adding somethings here and there, made sure that the Nav Mesh is all there so it should be Companion friendly.

Requirements
Permissions and credits
Changelogs
General Information:
THIS IS NOT A MOD THAT PUTS THE THIEVES GUILD IN JAIL.


My mod can also be found here
PC: https://bethesda.net/en/mods/skyrim/mod-detail/4016747
and
http://www.nexusmods.com/skyrimspecialedition/mods/9689/?

Xbox One: https://bethesda.net/en/mods/skyrim/mod-detail/4018306


Hours put in to making this mod: 400


For the time being I will not be working on making compatibility Patches for other Thieves Guild mods. I am sorry.

This mod helps clean up the Ragged Flagon and the Ragged Flagon- Cistern. By moving objects around and adding somethings here and there, made sure that the Nav Mesh is all there so it should be Companion friendly.


My mod is somewhat compatible with Guild Master's Armory - ultimate storage room in the Ragged Flagon by Nasdar210 - (http://www.nexusmods.com/skyrim/mods/44430/? ), I am trying to talk to Nasdar210 to see if I can work on making a compatibility patch so that both mods work smoothly together.

These mods are not able to be used at the same time because they use the same area for the door, so it is up to you on what one you would like to use. I am sorry I can not make it so that they both can be used.
Thief's Hideout Ultimate by Elianora - (http://www.nexusmods.com/skyrim/mods/61395/?)
Thieves Guild Masters Quarters by GoddessOfThieves - (http://www.nexusmods.com/skyrim/mods/51714/?)


ALSO

These mods are not able to be used at the same time because they use the same area for the door, so it is up to you on what one you would like to use. I am sorry I can not make it so that they both can be used.
Honeyside Cellar by Soreass - found on steam only (https://steamcommunity.com/sharedfiles/filedetails/?id=98862369)
Honeyside - Thieves Guild Shortcut Tunnel by Kavukamari - (http://www.nexusmods.com/skyrim/mods/75386/?)


PLEASE NOTE that this mod is designed to be used AFTER the Thieves Guild quests have been completed and have not been tested with an uncompleted and not upgraded area. While I expect it should work without any issues it may look strange, some items may have collision issues etc. Once I can figure out how to avoid this I will update it, but for now I recommend not running this mod until you've AT LEAST gotten rid of Mercer Fray.
( Have been working on seeing if anything happens with the thieves guild if my mod is installed before getting rid of Mercer Fray)
( I have always had my mod in and so far not run in too any problems, I will keep on checking this)

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Requirements:

• Skyrim.esm
• Update.esm

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How to install [Important]:

Please follow these steps before installing my mod:

A. Nexus Mod Manager
1) Download by clicking download with manager
2) Click install

B. Manual
1) Download by clicking the download manually
2) Unzip the file with a unzip file program
3) Put into the Data folder in your Skyrim folder
4) Data folder found here - Local Disk(C:)/Program Files/Steam/SteamApps/Common/Skyrim/Data

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Features:

Here is a list with the current features so far!


1) A remade bar with one more bar stool seat with a cooking pot over the fire to add some lore-ness.
1A) Re-did the bar so that more members could sit at it
1B) Moved the bar of The Ragged Flagon to different spot so I could get it to work better with other
2) Moved the blacksmith area around and added a custom smelter(NO CC, USES STUFF FOUND IN GAME).
2A) Remade the custom smelter.

3) Moved the alchemy area around and added a table top alchemy workbench
4) Moved the area where the guy sells bows and stuff around a bit and added a sign
5) Added a room called the Guild Master's Forge (Must be guild master to get in and have the Tribute key to unlock)
5A) Moved the hallway that (Guild Master's Armory - ultimate storage room in the Ragged Flagon) around a bit so I could make it fit the Guild Master's Forge door near by.
5B) Made it so the hallway is only able to go down after you get the last Guild upgrade.
6) The Ragged Flagon is set up so there is room for "More Ragged Flagon Patrons" mod to work.
7) Moved "Thieves' Cross - Teleportation Charm" to the new thieves guild bar to make it easier to find.
8) Making it so that there will be compatibility patches for most other thieves guilds mods.
9)More features are planed!
9A) More lighting help make it easier to see.
9B) Make the thieves guild armor have better detail like adding a coin purse.
9C) Add a special thieves guild knife (Dagger).

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Compatibility Patches:

Here is a list of what the patches that I have made do!
  • compatibility patch for (Thieves' Cross - Teleportation Charm) in the files tab under Optional files for having it being moved to its new spot on my bar area next to a horn light.
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Mods That Help The Thieves Guild Look Better And Are Compatible With This:
Thieves Guild Mission Door - found on steam only (https://steamcommunity.com/sharedfiles/filedetails/?id=115848416)
Barenziah's Glory by Saerileth - (http://www.nexusmods.com/skyrim/mods/63902/?)
Nightingale Armor Re-texture by Accurse - (http://www.nexusmods.com/skyrim/mods/10605/?)
Thieves Guild Bounty Clearer by Assiassin - (http://www.nexusmods.com/skyrim/mods/55800/?)
Better Riftweald by Bladeus Leonheart - (http://www.nexusmods.com/skyrim/mods/54018/?)
Guild Master's Armory - ultimate storage room in the Ragged Flagon by Nasdar210 - (http://www.nexusmods.com/skyrim/mods/63217/?)
More Ragged Flagon Patrons by Finbarr -(http://www.nexusmods.com/skyrim/mods/21272/?)
The Thieves Guild: More Thieves by Pilot!'s - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=7710)
Enhanced Guilds by Scurra - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=15216)



Mods That Are Compatible With This But Not Needed:
Faction Crossbows by Deserter X - (http://www.nexusmods.com/skyrim/mods/58704/?)

Shadowmarks for Player Homes - Thieves Guild by kryptopyr - (http://www.nexusmods.com/skyrim/mods/16134/?)
Thieves Guild Requirements - No Auto Quest Start Brynjolf & Compatibility Patch - Localized Guild Jobs by kryptopyr - (http://www.nexusmods.com/skyrim/mods/14157/?)
Localized Thieves Guild Jobs by LukeH - (http://www.nexusmods.com/skyrim/mods/14509/?)
All Thieves Guild Jobs Concurrently by JAKJ - (http://www.nexusmods.com/skyrim/mods/52721/?)

Solitude Thieves' Outpost by Crim5onCr0w - (http://www.nexusmods.com/skyrim/mods/67915/?)
Thieves' Cross - Teleportation Charm by Jase1126 - (http://www.nexusmods.com/skyrim/mods/67771/?)
Less Tedious Thieves Guild by Boni Boy Blue - (http://www.nexusmods.com/skyrim/mods/57817/?)
Thief player home in Riften Canal by Elianora - (http://www.nexusmods.com/skyrim/mods/53541/?)
Master Thieves Den by Icarus Perihelion's - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=114316161)
Thieves Guild Room by ^2[LfR]^3Exact_Mouser^2[FIN]-found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=128271351)
Honeyside Ratway plus Thief/Assasin style weapons and armor by Vahlan - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=647772429)
The Honeyside Secret by Moose - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=101961120)


Mods That Are Compatible With This But Can't Be Used At The Same Time Because of Door Problems:
These mods do work thought but you can only have one from both groups active
Group1:

Honeyside - Thieves Guild Shortcut Tunnel by Kavukamari - (http://www.nexusmods.com/skyrim/mods/75386/?)
Honeyside Cellar by Soreass - found on steam only (https://steamcommunity.com/sharedfiles/filedetails/?id=98862369)

Group2:
Thief's Hideout Ultimate by Elianora - (http://www.nexusmods.com/skyrim/mods/61395/?)
Thieves Guild Masters Quarters by GoddessOfThieves - (http://www.nexusmods.com/skyrim/mods/51714/?)


Mods That May Not Be Compatible With This:
Thieves Guild Former Glory Enhancement  by TFKAndroid - (http://www.nexusmods.com/skyrim/mods/57143/?)

Ragged Flagon Cellar by Punk Stevo - (?http://www.nexusmods.com/skyrim/mods/32507/?)
Your home at the thieves guild by QuackSilber - found on steam only (https://steamcommunity.com/sharedfiles/filedetails/?id=544019135)
Thieve's Guild Bedroom by DanielleD1989 - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=129449042)


Mods That Are Not Compatible With This:
Thieves Guild Hideout Redone by Mladen91 Elianora senterpat - (http://www.nexusmods.com/skyrim/mods/63190/?)
Thieves Guild Jewelry Smelter by Ashura DX's - found on steam only (http://steamcommunity.com/sharedfiles/filedetails/?id=277933590)
Thieves Guild Redone by SenterPat - (http://www.nexusmods.com/skyrim/mods/48473/?)
TG High Quality Overhaul with General Stores by DreamerDon - (http://www.nexusmods.com/skyrim/mods/31718/?)


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Version List:

Version 0.5 -  initial start, and added a large wine barrel to one of the hallway alcoves the ragged flagon cistern.

Version 1.0 - I have made the Bar in the ragged flagon a bit bigger so now three people can sit at it and made it so Vekel will stand at the bar facing the new seat and the old two seats but he has been moved a little bit over to work with the new bar setup. The blacksmith area in the ragged flagon has been changed up a bit, I added little decking with railing and moved the forge on to it so I could fit a custom smelter(NO CC, USES STUFF IN GAME). Had to move the blacksmith to the other side of his area so he would not clip with the forge, I put the sharpening wheel next to the forge and put the armor workbench inside the alcove, also moved the blacksmith sign over near the blacksmith area start. Alchemy alcove moved objects around and add a table top alchemy workbench. Set the Alchemist and there stand on the other side of the alcove so I had to move the sign a bit, also put some more moss on the sign to help it look nice.

Version 1.1 - I moved the guy that sells bows and stuff around a small bit and gave him a sign, changed where Vekel sleeps to make it look better so it is not crampt up in there. Had to move some objects around because I left a box in one of the ramps, made the two ramps by the Ragged Flagon sign not over lap the small platform that they sit onto, Added a cooking pot and stand to the firepit behind Vekel's bar because it seemed to be lore-friendly, like this so Vekel sells food but where does it come from so now it makes it like he makes the food and then sells it. I also moved some objects around so it should work with (Thieves Guild Mission Door -only found on steam).

Version 1.2 - Added a Guild Master's Forge in the same hallway as (Guild Master's Armory - ultimate storage room in the Ragged Flagon) to make it feel right. Its like this you forge a weapon or piece of armor and you want put it on display but don't want to go far to put it up. So I made it that all you have to do is go into the forge room and make something then leave, turn down the hall and the door to the (Guild Master's Armory - ultimate storage room in the Ragged Flagon) is right there.

Version 1.3 - I made the bar larger so that more members could sit at it, it can now seat up to five members. I had to move the bar to a different area so I could get it to work better with other mods that add more members to the guild, like Thieves Guild Bounty Clearer by Assiassin, More Ragged Flagon Patrons by Finbarr, The Thieves Guild: More Thieves by Pilot!'s and Enhanced Guilds by Scurra.
Worked on the hallway with (Guild Master's Armory - ultimate storage room in the Ragged Flagon) in it so that there are no problems happening. Moved "Thieves' Cross - Teleportation Charm" to the new thieves guild bar to make it easier to find, new location is right next to the horn light.

Version 1.4
- Remade the custom smelter because I did not like how it looked so I added another object to it and changed the broken pipe for a complete pipe. Moved a table to help if NPC move-ability. Made it so when you finish all 4 thieves guild city quest, all beds show the upgraded version for some reason the beds where setup wrong (This is the first time I have touched anything in the settings of them)I have moved the player bed around in its area but that's it. Moved some items around in the Ragged Flagon - Cistern very hard to notice anyway. (Everything after this version is only in the Skyrim Special Edition version of my mod)


Version 1.4.5 - Small touch ups here and there, also fixed small Nav Mesh problems and is now working fully on SSE. (Only on PC version of Skyrim Special Edition)

Version 1.5 - Fix's some new Nav Mesh problems made when making Vekel and Dirge's room bigger.
(Only for Skyrim Special Edition on PC, PS4, and Xbox One)

Version 1.6 - A room bounds overlap has been fixed so there should not be any see through walls in the Ragged Flagon. The Thieves Guild Ladder - Skyrim Special Edition by TheTruhvanor now has a compatibility patch for my mod to work together with no problems (Only for Skyrim Special Edition on PC, PS4, and Xbox One)(Not yet done just putting up whats going on)


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Credits:

People and other help:

Draco1122: For helping me make sure that my mod works with SSE and being a helpful person getting there to be no Nav Mesh problems.

NikitaDarkstar: For there mod (Wealthy Thieves Guild) that this mod is being made from, it can be found here ( http://www.nexusmods.com/skyrim/mods/44430/?)

Jase1126: For letting me make a patch that moves there teleport cross charm to my new bar to help find it quicker. There mod can be found here (http://www.nexusmods.com/skyrim/mods/67771/?)

Saocyn: For giving me some ideas to add to my mod in the future. (person not found on nexus)

mysticentity and The Creation Kids: For there mod (Forever Free) it can be found here ( http://www.nexusmods.com/skyrim/mods/65163/? )

Bethesda: For making the elder scrolls V: Skyrim.

Nexus Mods Site: For being there to find great mods.



Tools:
- Creation Kit
- NifScope
- TES5Edit
- Nexus Mod Manager
- BSAopt x32
- GIMP 2

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FAQs:


Q: Will you be making this for Skyrim Special Edition
A: Yes, please look at the links at the top of this page

Q: Will this become a mod that can be played on Xbox One or PS4
A: Yes, again the links are at the top of this page

Q: Will you be updating Cleaned up Thieves Guild
A: Yes, I when it is needed

Q: I  have an idea for a mod!
A: Great, then download CK and begin to work on it ;) I don't do requests right know!

Q: xxx isn't working!
A: Please let me know in the comments, errors/bugs can still be in there! Thanks for telling me!

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