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kuertee

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About this mod

Allows the creation of (1) a campfire from a torch, (2) a bedroll from any large animal pelt, (3) a tanning rack from leather strips and (4) a tent from 5 large animal pelts and 6 leather strips. A small or medium cast iron cooking pot can be placed in the campfire to cook food. And an alembic, purchasable from an apothecary, can be placed in the c

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[size=9]Simple camping[/size]


Note that a copy of this document exists in the Skyrim\\Data\\Docs folder.

Version: 0.705
Date: 25 April 2015
Author: kuertee
Source: http://skyrim.nexusmods.com/mods/65038

Requirements:

Compatibilities



Note that the video also shows gameplay changes from my other mods. My mod, Eat And Sleep, provides the clocks at the bottom-left, the Food Menu when sitting, and the Exhaustion level when sleeping. My mod, Battle Fatigue and Injuries, provides the "paperdoll" HUD that's barely visible under the clock. And, of course, my mod Simple Multiple Followers allows the 7 followers including Balgruf and Farengar.

[size=7]Short description[/size]


Allows the creation of (1) a campfire from a torch, (2) a bedroll from any large animal pelt, (3) a tanning rack from leather strips and (4) a tent from 5 large animal pelts and 6 leather strips. A small or medium cast iron cooking pot can be placed in the campfire to cook food. And an alembic, purchasable from an apothecary, can be placed in the campfire to mix potions.

[size=7]Quick start[/size]


  • Step 1: Quickly read only 3 sections for now: the "Requirements" (above), the "Install" (or "Updating") and the "Uninstall" sections, all below.
  • Step 2: Read the "Cheat sheet" section, below. And do a very quick read of available configuration settings in the "Configuring the mod" section.
  • Step 3: Play.
  • Step 4 (when something is wrong): Only when you think something is wrong, or when you don't understand how a feature works, should you open this document again. Also search for keywords to quickly "jump" to a possibly relevant section. It's better than reading this from top to bottom.
  • Step 5 (when something is REALLY wrong): If you feel that something is really wrong in your game, read the "Troubleshooting", "Creating a clean save", and "Script logging" sections below. A log of your game session really helps in determining a problem and in finding solutions for it.


[size=7]Cheat sheet[/size]


"O" (for "open") key to open the Construction Panel.

Required for a campfire: a torch and, optionally, a small or medium cast iron pot, and/or an alembic.

For a bedroll: a pelt from any large animal.

For a tanning rack: leather strips.

For a tent: 5 large animal pelts and 6 leather strips.

You need to look at the Measuring Sticks so that they can be affected by the game's physics engine. Read the "Measuring Sticks" section below.

[size=7]Gameplay changes[/size]


Construction Panel

Construct a campfire, bedroll, tanning rack or tent by opening the Construction Panel by pressing the "O" (for open) key then selecting a structure from the menu.

Each structure requires miscellaneous items to be present in your inventory. These items will be taken from you upon construction and will be returned when the structure is packed up.

The collection and production from the wilderness of any required pieces of wood (e.g. sticks, poles, etc.) is taken into account in the time required for the construction.

Note that all structures have no collision so that they do not obstruct any actors' pathing AI.

Campfire

Requirement: a torch.

Optional attachments: a small or medium cast iron pot for cooking or an alembic for mixing potions. Alembics can be purchased from apothecaries.

Cooking pots and alembics can be activated and packed-up individually by Activating them. Activating the campfire itself opens its menu.

Once the campfire is placed, 10 "invisible" seats markers will be placed around it for your followers to use. You can sit anywhere around the campfire by selecting the "Sit" menu item in the Campfire menu.

Up to 7 bedrolls can be placed around the campfire by selecting the "Place a bedroll" in the Campfire menu.

Bedroll

Requirement: any large animal pelt.

You can either sit or sleep on the bedroll.

Tanning rack

Requirement: leather strips.

Any required poles to construct the tanning rack can be produced from the wilderness and their production is taken into account in the construction time.

Tent

Requirement: 5 animal pelts and 6 leather strips.

This is a very basic tent. And any required poles to complete the tent can be produced from the wilderness. Their production is taken into account in the construction time.

You can sit or sleep in the tent.

[size=7]More information[/size]


Measuring Sticks

When construction starts, the mod will drop 4 Measuring Sticks in front of you. These Measuring Sticks will be used to detect whether the ground is level. When they have settled into place, the mod will replace them with the selected structure.

These Measuring Sticks start in mid-air about 4 feet from the ground. For the physics engine to have an affect on them, so that they drop to the ground, you need to have a direct line-of-sight to them. If even one of the Measuring Sticks does not drop to the ground, the mod may not place the structure due the Measuring Sticks not finding the ground level.

To ensure that you have full-view of these Measuring Stick, the camera is forced into third-person-view which has a wider field-of-view than first-person-view, when construction begins.

Configuring the mod

Method 1: SkyUI's MCM
You can configure this mod with SkyUI's MCM or manually as described below. Ignore the rest of this section.

Method 2: FISS
The SKSE plug-in, FISS (http://www.nexusmods.com/skyrim/mods/48265/), is required for this. With FISS installed, you can (1) export your settings from the MCM to the XML file, SKSE\\plugins\\FISS\\kuertee\\kuerteeSightlessSenses.xml, (2) edit this file outside the game with a text editor, (3) then import it again for any save game.

Method 3: INI file
Another way to configure this mod is to use its INI file. Note, however, that every time you change a value in the INI file, you'll need to execute it from the in-game console by typing {bat "ini\\kuerteeSightlessSenses.ini"} (without the brackets).

Method 4: Console
A less efficient way to configure this mod is by using the console command {SetPQV kuSCQ option value}. Option is the name of setting. And value is your new value for it.

Below are the various settings that you can change, their default values and a short description.

SetPQV kuSCQ userKeyMake 24
;Default 24. Open the Construction Panel.

SetPQV kuSCQ userTimeHourMakeCampfire 0.500000
;Default 0.500000. Time in hours to make a campfire.

SetPQV kuSCQ userTimeHourPackCampfire 0.250000
;Default 0.250000. Time in hours to clear a campfire.

SetPQV kuSCQ userTimeHourPackTanningRack 0.250000
;Default 0.250000. Time in hours to dismantle a tanning rack.

SetPQV kuSCQ userTimeHourMakeBedroll 0.250000
;Default 0.250000. Time in hours to make a bed.

SetPQV kuSCQ userTimeHourPackBedroll 0.250000
;Default 0.250000. Time in hours to pack a bed.

SetPQV kuSCQ userTimeHourMakeTent 1.000000
;Default 1.000000. Time in hours to pitch a tent.

SetPQV kuSCQ userTimeHourPackTent 0.500000
;Default 0.250000. Time in hours to dismantle a tent.

[size=7]Install[/size]


  • Use Wrye Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840) to install this mod. Just drag the package (which is a normal ZIP file) into Wrye Bash's Installers tab. Note, however, that the package is only a normal ZIP file, so if you know the game's mod file structure, install it manually. Other mod managers (e.g. NMM) that support ZIP files that mirror the file structure of the game may also be used.
  • Configure the mod as described in the "Configuring the mod" section.
  • Activate the mod.



Starting from a downloaded saved-game

(Thanks to Restutitor Orbis for this suggestion on how to jump-start my mods when playing from a downloaded saved game.)

"Starting another character from a DLed saved game file in Helgen, I came upon an easier solution than warping into the LAL prison cell.
If you have LAL but are starting a character in Helgen, just use a bat file with these 2 console commands or just type them in after the ~:
setstage arthlalstartquest10
setstage arthlalstartquest20
This ends the LAL quest and re-enables the MQ101 update that you are supposed to get when you complete your escape, but was initially disabled by LAL.
That way you can do the vanilla MQ without switching to the LAL beginning if you want to."
-Restutitor Orbis

[size=7]Uninstall[/size]


  • In the console, type {SetPQV kuSCQ uninstallNow True} (without the brackets). Or with Sky UI's MCM, set the uninstallNow toggle to True then exit the menus.
  • Wait for a message confirming the uninstallation. Save the game.
  • Deactivate the mod with Wrye Bash. If you installed this manually, simply delete all the files you installed. (Wrye Bash keeps track of files used, so installing/uninstalling the mod with it is 100% simpler.)



[size=7]Troubleshooting[/size]


  • You can reset the mod by typing {SetPQV kuSCQ resetNow True} (without the brackets) in the console. Or with Sky UI's MCM, set the resetNow toggle to True then exit the menus.
  • When it resets it will ask you either reset all of its data or continue with the current data. Resetting all its data will remove all your settings and set the mod as if you have first installed it.
  • You can check all the mod's data by typing {SQV kuSCQ} in the console. You can check if your settings were set in the mod properly with this.
  • If you find that your changes (with the command SetPQV or from executing the INI) do not appear in the mod, check the command again for spelling errors. Then try again.
  • If you find that resetting (with resetNow) and uninstalling (with uninstallNow) don't seem to work, the mod may have been suspended. It is best to simply start-over (i.e. reinstall the mod) after a "clean" save.


Creating a clean save:

  • If you can, uninstall the mod from the console with {SetPQV kuSCQ uninstallNow True}.
  • Wait for the mod to confirm the uninstallation. It may take a minute. If no confirmation appears, then simply continue to the next step.
  • Save the game manually from the console by typing {save uninstalledMod}.
  • Uninstall all the mod's files (*.ESP, *.PSC, *.PEX) from the game folders. Make sure that none of the mod's Scripts are left. A mod manager like Wrye is best used for this.
  • Load the "uninstalledMod" save.
  • Save the game manually again from the console by typing {save cleanSave}. Because all of the mod's files were removed, all of its data will be "zeroed" in this game.
  • Play from this game.



Script logging

  • As a last resort, you can enable script logging and investigate the "Documents\\My Games\\Skyrim\\Logs\\Script\\Papyrus.0.log" file and/or send them to me. Contact me first either on TESNexus or the official Bethesda forums.
  • To enable script logging, set bEnableLogging, bEnableTrace and bLoadDebugInformation in the Skyrim.INI file. More information about this is described in this thread in the official Bethesda Creation Kit Forum: http://forums.bethsoft.com/topic/1345130-having-papyrus-trouble-here-are-some-things-to-try/.
  • Also, you can set mod specific logging by setting debugMode to 1 in either the MCM or in the console by typing {SetPQV kuSCQ debugMode 1} (without the brackets). Mod specific logs are found in "Documents\\My Games\\Skyrim\\Logs\\Script\\User\\kuSCQs.0.log".
  • Play the game for 5 minutes or so - enough time for the game to capture logging events.
  • If the "Papyrus.0.log" contain "Suspended stack count is over our warning threshold, dumping stacks:", then your game is suffering very badly. I've written a guide on how to clean your game and recover from this problem in Bethesda's official forums: http://forums.bethsoft.com/topic/1481687-suspended-stack-count-is-over-our-warning-threshold/.
  • Feel free to send me (kuertee at gmail dot com) the "Documents\\My Games\\Skyrim\\Logs\\Script\\Papyrus.0.log", "Documents\\My Games\\Skyrim\\Logs\\Script\\User\\kuSCQs.0.log" to investigate the problem.


[size=7]History[/size]


    0.705, 25 April 2015:
  • Initial release.


[size=7]Credits[/size]


kuertee in http://www.bethsoft.com/bgsforums/

Bethesda authors for the campfire, bedroll, tanning rack and tent meshes.

[size=7]Licensing/Legal[/size]


You can do whatever you want with this mod but all I ask in return is that you give me credit. I would also like to be contacted when you include this mod in part or in full in a public release.