Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be configured with the SkyUI MCM (or the console).
Requirements
This mod does not have any known dependencies other than the base game.
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Author notes
You may not upload this to other hosting sites, it is a Nexus exclusive.
If you want create a modified/extended version of this mod, contact me.
File credits
This mod simply contains my edits to the games original content.
Thanks to IronDusk33 for finding the second point where a pause would be both natural and relatively easy to implement.
Donation Points system
This mod is not opted-in to receive Donation Points
Adds configurable delays for the apprentice quest.
Version 1.2
Fix bug preventing second delay from working.
Version 1.1
Removed dirty edit added by the CK.
Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be set with SkyUI's MCM (or the console).
Tolfdir will not start the Saarthal quest at the end of the initial lesson on Wards. After 8 days if you are near Tolfdir on some morning before 9:00 (which you will be if sleeping in your assigned bed) he will approach and tell you about the expedition to Saarthal. (Since you and the other apprentices are all in the room, the dialogue still makes sense.)
After recovering the lost books and being sent to Tolfdir by Urag, Tolfdir will make his observations about the Orb, but Ancano will not interrupt the conversation. After 8 days the Psijic monk will have arrived and if you enter the Hall of Elements Ancano will be looking for you.
Brelyna, J'Zargo, and Onmund have personal quests that originally only start after the Saarthal quest is complete. But now they can be started earlier. By default, Brelyna's personal quest will be available on the day after the Wards lesson and then J'Zargo's on the next day and then Onmund's after that. You can set all three to start on the same day if you like. Any that are not started before you enter Saarthal will be started when you make your report to the archmage.
These particular changes were chosen because it required the least amount of dialog editing.
Quests MG01, MG02, and MG04 along with their scripts, scenes, and some AI packages are edited by this mod. Changes from the Unofficial Skyrim Patch have been included, but other mods changing those quests will probably conflict.
See the ReadMe for how to configure the options via the console if you don't use SkyUI.