Skyrim

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Darkxenoth

Uploaded by

Darkxenoth

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About this mod

A couple of spells I made for myself and uploaded in-case others might like them. Won't be for everyone, I'm sure.

Permissions and credits
This will be where I upload any Spells I end up making, though at present I've only made two spell mods, both of which are quite small and simplistic - being only 1 spell in one, and 3 spells in the other. I make mods for personal use, so these likely won't be for everyone because everyone wants something different when it comes to playing Skyrim. I'm only uploading them so that others who might want something similar but not know how/want to make them themselves will have access to them. So without further ado, the descriptions and such for the offered spells can be found below.

You'll likely need to use Wrye Bash if you use any other mod that adds to/edits level lists.







|-------------------------------------------------------------------------------------------------------------------------------|
|                                                       Darkxenoth's Arcane Intellect                                                             |
|-------------------------------------------------------------------------------------------------------------------------------|
---------------|
Description|
---------------
Do you get tired of having little to no mana regen during combat when playing a caster? Well, so did I!That's
why I made this little mod. I've created a spell, called Arcane Intellect, that does the following:
Fortify Magicka 100 pts. for 30 mins. Restore 15 Magicka per second for the duration.
I have made a spell book to learn the spell, which I've added to the level lists so that you should be able to
find it while wandering (I think...) or you should be able to buy it from Farengar right away, which is how
I tested it. I also made a scroll version of the spell for those who might want to use it, but not have it
available all the time in their spellbook; you should occasionally run across the scroll either from vendors or
as loot. If you can't be bothered to get the spell tome or scroll(s), feel free touse the console with
"help "Arcane Intellect" 0" to find it. I openly admit that this can be considered a bit of a cheat, because
the 15 pts/sec Magicka regen continues not only during combat, but also while you have a spell charged
in-hand.


If you find the mana regen to be too low for your tastes, or otherwise want to change something about this
mod then feel free to open up DarkxArcaneIntellect.esp in the Creation Kit and search for Darkx in the Object
Window.
If you want to upload a modified version, or otherwise use this in a mod of your own go for it - just give me
a bit of credit when you publish it.I built this mod using the Creation Kit, so I'd like to give some love to Bethesda
for not only this excellent game but also for the tool(s) to modify it.
----------------
|Installation|
-------------------
|Requirements|
-------------------
Up-to-Date Skyrim
-------------------------------------------------------
Installation should be a fairly painless task, whether you prefer to install using a Mod Manager utility such
as Nexus Mod Manager or if you manually install. Bash patch may be required.
----------------------
|NMM Installation|
----------------------
Click the "Download with Manager" button on the Skyrim Nexus page.
Activate the mod in NMM.
-You'll likely need to make a Bash patch with Wrye Bash, as this does edit some level lists.-
-------------------------
|Manual Installation|
-------------------------
Extract the contents of the provided Data folder to your Steam\SteamApps\common\Skyrim\Data
 -Example: C:\Steam\SteamApps\common\Skyrim\Data
 -There shouldn't be anything that needs overwriting, unless another of your mods has files with conflicting
  file names. (Highly doubtful!)
 -Files included are: DarkxArcaneIntellect.esp
-----------------------------------------------------------------------------------
As a final installation note - It is always good practice to run LOOT after adding any mod to your load order
                               Load order shouldn't make much of a difference for this mod.
-------------------
|Uninstallation|
-------------------
Might not be the best idea to uninstall after you've obtained the spell, or with a scroll in your inventory,
otherwise I don't foresee any problems uninstalling this.
-If you made Merge/Bash patch(es) with TES5Edit/Wrye Bash with this in your load order, you'll likely need
 to remake said patch(es).-
-----------------------------
|Uninstalling with NMM|
-----------------------------
Simply deactivate the mod in NMM.
-Remake Merge/Bash patch(es) if made with this in load order.-
----------------------
|Manual Uninstall|
----------------------
Remove DarkxArcaneIntellect.esp from your Skyrim\Data folder
-Remake Merge/Bash patch(es) if made with this in load order.-


|-------------------------------------------------------------------------------------------------------------------------------|
|                                                       Darkxenoth's Heals Over Time                                                            |
|-------------------------------------------------------------------------------------------------------------------------------|
----------------
|Description|
----------------
Have you ever wondered why there was no healing over time spells that weren't concentration type spells? Do
you dislike having to carry bunches of healing potions, or needing to cast healing spells repeatedly? Well
that's what led me to make this mod. I've created a new spell, or 3 technically, called Rejuvenation that
will heal you over time (similar to healing potions with popular overhauls such as SkyRe or PerMa) without
the constant drain on magicka that one usually has with vanilla heal-over-time (concentration) spells. This
spell, as mentioned previously, comes in three forms: Minor Rejuvenation, Rejuvenation, and Grand
Rejuvenation. Each is there own separate spell, and has their own spell tome, so you could, and likely will,
end up with all three of them in your spellbook at once after awhile. Minor Rejuvenation is the weakest,
cheapest, and earliest form of this spell that you'll find (should be available immediately from Farengar),
while Rejuvenation is slightly better, and Grand Rejuvenation being the best of the bunch. I've added each to
the appropriate leveled list (as far as I know) so you should be able to find them at the appropriate levels.


If you find the health regen to be too low for your tastes, or otherwise want to change something about this
mod then feel free to open up DarkxHealsOverTime.esp in the Creation Kit and search for Darkx in the Object
Window.
If you want to upload a modified version, or otherwise use this in a mod of your own go for it - just give me
a bit of credit when you publish it.

I built this mod using the Creation Kit, so I'd like to give some love to Bethesda
for not only this excellent game but also for the tool(s) to modify it.
----------------
|Installation|
-------------------
|Requirements|
-------------------
Up-to-Date Skyrim
-------------------------------------------------------
Installation should be a fairly painless task, whether you prefer to install using a Mod Manager utility such
as Nexus Mod Manager or if you manually install. Bash patch may be required.
----------------------
|NMM Installation|
----------------------
Click the "Download with Manager" button on the Skyrim Nexus page.
Activate the mod in NMM.
-You'll likely need to make a Bash patch with Wrye Bash, as this does edit some level lists.-
-------------------------
|Manual Installation|
-------------------------
Extract the contents of the provided Data folder to your Steam\SteamApps\common\Skyrim\Data
 -Example: C:\Steam\SteamApps\common\Skyrim\Data
 -There shouldn't be anything that needs overwriting, unless another of your mods has files with conflicting
  file names. (Highly doubtful!)
 -Files included are: DarkxHealsOverTime.esp
-----------------------------------------------------------------------------------
As a final installation note - It is always good practice to run LOOT after adding any mod to your load order
                               Load order shouldn't make much of a difference for this mod.
-------------------
|Uninstallation|
-------------------
Might not be the best idea to uninstall after you've obtained the spell, or with a scroll in your inventory,
otherwise I don't foresee any problems uninstalling this.
-If you made Merge/Bash patch(es) with TES5Edit/Wrye Bash with this in your load order, you'll likely need
 to remake said patch(es).-
-----------------------------
|Uninstalling with NMM|
-----------------------------
Simply deactivate the mod in NMM.
-Remake Merge/Bash patch(es) if made with this in load order.-
----------------------
|Manual Uninstall|
----------------------
Remove DarkxHealsOverTime.esp from your Skyrim\Data folder
-Remake Merge/Bash patch(es) if made with this in load order.-

-------------------------------------------------------------------------------------------------------------
|                                             Darkxenoth's Feedback Spell                                               |
-------------------------------------------------------------------------------------------------------------
-------------
|Description|
-------------
I made this spell in response to this 
     (to see if I could make a spell that functioned as described, or at least close to it).
The spell I've added to the game is simply named Feedback. This Feedback spell causes the target it hits to
take damage when they cast spells, with a 10 second duration. It is not affected by dual-casting or perks.
The damage done each time affected targets cast a spell is equal to the amount of magicka they've used since
the effect was applied to them. This should ensure any caster affected by this will quickly kill themselves
if they continue to cast. It should be noted that this will likely also increase the damage of lightning
spells/enchantments (or anything else that damages magicka really) used against those affected as well since
lightning damage causes both health and magicka damage.
I have added the spell tome for the spell to a couple leveled lists that should allow it to either be bought
from merchants that use these lists, or found as loot out in the world. Farengar should have a copy
available for purchase, if I'm not mistaken.

It might be good to keep in mind that the spells in this mod (technically there are two, though only one of
them is readily accessible and meant to be used; if you're really curious, use the console to search for
'mana burn') are scripted spells, which means they fire a script when cast, and it is the scripts fired by
the spells that actually do anything. The scripts are extremely light-weight (15 lines max), and shouldn't
cause any unforeseen troubles.
I have also included a 'Source Txt Files' folder in the download, for those who are curious or intend to
modify the mod/spell in any way. It just contains a copy of my scripts' source code in .txt format, as well
as a .txt copy of this ReadMe.
Oh... and the spell is under the Illusion school of magic, if you were wondering. No real reason why, I just
randomly decided to put it under Illusion. Feel free to edit the magic effects in the CK (or whatever
editing tool you're comfortable with and can do it) to change which school of magic it belongs to; though if
you do, you might want to remember to change the spell tome as well since it uses the illusion spell tome
assets. To find anything added by me in the CK filter/search 'Darkx' - I use that as a prefix for all my IDs.
I just wanted to be upfront and all that jazz.

If you want to upload a modified version, or otherwise use this in a mod of your own go for it - just give me
a bit of credit when you publish it.

I built this mod completely from scratch using the Creation Kit, so I'd like to give some love to Bethesda
for not only this excellent game but also for the tool(s) to modify it.
--------------
|Installation|
--------------
|Requirements|
--------------
Up-to-Date Skyrim
-------------------------------------------------------
Installation should be a fairly painless task, whether you prefer to install using a Mod Manager utility such
as Nexus Mod Manager or if you manually install. Bashed patch may be required.
------------------
|NMM Installation|
------------------
Click the "Download with Manager" button on the Skyrim Nexus page.
Activate the mod in NMM.
-You'll likely need to make a Bashed patch with Wrye Bash, as this does edit some level lists.-
---------------------
|Manual Installation|
---------------------
Extract the contents of the provided Data folder to your Steam\SteamApps\common\Skyrim\Data and it should put
the files where they need to be.
 -Example: C:\Steam\SteamApps\common\Skyrim\Data
 -There shouldn't be anything that needs overwriting, unless another of your mods has files with conflicting
  file names. (Highly doubtful!)
 -Files included are: DarkxFeedbackSpell.esp, DarkxEffectFeedbackScript.pex, DarkxEffectFeedbackScript.psc,
                      DarkxEffectManaBurnScript.pex, DarkxEffectManaBurnScript.psc
-----------------------------------------------------------------------------------
As a final installation note - It is always good practice to run LOOT after adding any mod to your load order
                               Load order shouldn't make much of a difference for this mod.
----------------
|Uninstallation|
----------------
Might not be the best idea to uninstall after you've obtained the spell, otherwise I don't foresee any
 problems uninstalling this.
-If you made Merge/Bashed patch(es) with TES5Edit/Wrye Bash with this in your load order, you'll likely need
 to remake said patch(es).-
-----------------------
|Uninstalling with NMM|
-----------------------
Simply deactivate the mod in NMM.
-Remake Merge/Bash patch(es) if made with this in load order.-
------------------
|Manual Uninstall|
------------------
Remove DarkxFeedbackSpell.esp from your Skyrim\Data folder
Remove DarkxEffectFeedbackScript.pex and DarkxEffectManaBurnScript.pex from your Skyrim\Data\Scripts folder
Remove DarkxEffectFeedbackScript.psc and DarkxEffectManaBurnScript.psc from your 
 Skyrim\Data\Scripts\Source folder
-Remake Merge/Bash patch(es) if made with this in load order.-

---------------------------------------------
| Darkxenoth's Forget Spells Power |
---------------------------------------------

This tiny little mod will add a 'Forget Spell(s)' power to the player. This is a lesser power, so you should be able to use it as often as you like, that will allow you to forget the spells you have equipped when used. As far as I know, the only spells it can't let you forget are spells that are a part of the character such as the starting spells 'Flames' and 'Healing' due to how the game works.

------------------
| Installation |
------------------

Installation is fairly simple whether you use a mod manager or manually install.

------------------------
|NMM Installation |
------------------------
Use the Download with Manager button to download the mod.
Activate the mod in NMM.

----------------------------
| Manual Installation |
----------------------------
Extract the provided Data folder to your Skyrim/Data folder and you should be good to go.
There shouldn't be anything that needs overwriting unless you have another mod with conflicting filenames (Highly unlikely imo).
Included files are : DarkxSpells-ForgetSpell.esp, DarkxScriptEffectForgetSpells.pex, QF_DarkxQuestAddPowerForgetS_01001D8B.pex, DarkxScriptEffectForgetSpells.psc, and QF_DarkxQuestAddPowerForgetS_01001D8B.psc