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Jase1126

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jase1126

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About this mod

Overhauls Miraak's mask with better stats, making completing the dragonborn quest more rewarding. Mask will add abilities based on your character's strengths and quest completion. Also makes the mask disenchantable. Now also modifies his staff too! Check it out!

Permissions and credits

06/07/2016 - Hope everyone's enjoying their summer! This update now modifies Miraak's staff as well. The staff will now cast whichever thu'um you currently have equipped at whatever you're targeting. Very OP, but very fun too. Have fun! :D (By the way, Miraak gets this too... so the fight with him should be a little more challenging... watch out when he pulls out his staff!)


01/01/2016 - Happy new year! I just figured I could give an update. I am probably going to overhaul the abilities, as my skills have improved a lot since I originally made it. Also, I am working on something big, see below if you are interested.


08/04/2015 - Hey everyone! Thanks for the endorsements and feedback and such. Seems this was more popular than I originally thought it would be. Anyhow, your comments and suggestions are always welcome. Endorse if you liked it. Thanks a lot! :)

- Jase1126


So, you've travelled to Solstheim, and stopped the darkness of Hermaeus Mora and Miraak from overtaking the land... and all you got was a bend will shout, dragon aspect shout, and a fancy new tentacle sword? This mod overhauls Miraak's mask to be something much more rewarding, giving you more incentive to complete the dragonborn questline.


So what does it to do exactly?

Miraak's mask now has a unique enchantment. This enchantment will give you various abilities depending on what your character is strong in.

For example, if your character is a warrior type, you will gain abilities that buff your weapon damage, attack speed, and other combat prowess. If you're a mage, you'll become better at spellcasting. If you're a thief, you'll gain abilities that aid thieving, agility, and speechcraft.

You will also gain abilities based on the completion of certain quests. These are mainly the completion of main questlines that involve gaining a title. So you'll gain abilities for being Harbinger, Archmage, Thieves Guild Master, or Listener. You'll also gain a special ability for defeating Alduin.

Note that many of these abilities are passives, meant to work behind the scenes to make you stronger.

Also, I made Miraak's mask disenchantable so you can add this enchantment to another piece of gear if you don't like how MIraak's mask looks. I personally always disenchant and put it on a circlet. You can put this enchantment on any piece of gear that can accept a fortify destruction enchantment. Also, the level of soul gem used will not affect the potency of the enchantment, since it uses a script. So you can use a petty soul gem even if you like with the same effect. Also, you can safely dual enchant this onto any item. Do note however, that using more than 1 instance of this enchantment will NOT increase the effects. You only get the abilities once. So putting it on more than one piece of gear is pointless.

Also, it is follower friendly. So followers can utilize it as well.

Specifics:

If granted warrior skillset, gain the following abilities:

Berserk (Greater Power) - Grants you the Orc berserk greater power. Usable once a day on any race. 
Weapon Skill - All weapons deal 25% more damage
Gales of the dragonborn - Weapon speed is 30% faster, movement speed is 50% faster
Desperation - When below 50% life, increases blocking ability by 50% and health regeneration by 200%.

If granted mage skillset, gain the following abilities:
Dragonborn's Wrath - Destruction spells are 50% cheaper, and are 25% stronger (In SkyRe, destruction spells are 75% stronger)
Mora's Voice - Conjuration spells last 300% longer
Absorb magic - Absorb magic 50% chance
Arcane Generator - Regenerate magicka 100% faster
Auto heal - Regenerates life 100% faster for every vanilla healing spell you know, up to grand healing, for a max of 400%.
Advanced Alteration - Alteration Spells last 25% longer

If granted stealth skillset, gain the following abilities:
Gales of the dragonborn - Weapon speed 30% faster, movement speed 50% faster
Althelic Enhancement - Increases jump height
Improved Dexterity - Pickpocket success 20% better, lockpicking 25% easier.
Stealth Casting - Spellcasting is 25% cheaper while sneaking
Cloak spell (Illusion) - A free invisibility spell


Quest completion abilities:
If you defeated Alduin (MQ305)
Spirit of Alduin ability - 20% shout cooldown reduction

If you are Harbinger (C06)
Boosts all weapon damage by 20%

If you are archmage (MG08)
All spells cost 20% less to cast

Is thieves guild master (TGLeadership)
25% better prices from vendors

Is Listener (DB04)
Double sneak attack damage with one handed weapons

Completed white phial quest(MS12)
Fortify alchemy 25%

Completed full blood on the ice quest (MS11b)
Fortify enchanting 25%

More to come!

Staff Of Thu'um:
Miraak's staff has now been overhauled too! Instead of the boring tentacle spray that deals a negligable amount of poison damage, his staff will instead cast whichever thu'um you have equipped at the enemy you're targeting. Very overpowered, but very fun. Use with discretion and use responsibly (it'd probably be a bad idea to use it with Summon Durnehviir or other scripted shouts.) 



By the way, if you get the mask first, then complete any of the above quests, to get the bonus all you have to do is re-equip the mask (or whatever you enchanted it onto.) 

Future plans:
If this mod is well receieved then I will probably update it. Some future plans include more abilities based on your character's specializations... so I want to add things like a bonus for being mortal/werewolf/vampire. A bonus for being male or female. And also more quest completion abilities for things like side quests and random things (such as blood on the ice.)

Help! It's broken!!!!
Q: When granted the warrior or thief skillset, I attack super slow!
A: As of version 1.5, I fixed the attack speed bonus multipliers. For some, it would make it insanely fast. If you're attacking super slow after equipping the mask, you need a mod that fixes the default attack speed (by default it's set to 0, get a mod that adds +1 to it.) SkyRe, PerMa, SkyTweak (I think), and Disparity are mods that add this fix. I'm sure there are others.

Q: I equipped the mask, but it just gives me an error message "Unable to apply abilities."
A: I'm working on fixing this. This means the skill values for warrior, thief, and mage are all the same value. For now, until I fix it, try increasing one of your skills (Any skill) and then re-equip it. I should release a fix for this problem in the next version.

Q: The shout cooldown is messed up!
A: A friend of mine encountered this error. I am looking into it.

Q: Did you know you can bypass the berserk day cooldown by simply re-equipping the mask?
A: Yes, I know. You can exploit this the same way you can the ritual stone with the aetherial crown. In the end, it's all up to you whether you want to use exploits or not. A friend told me the constant red-vision from auto-berserk was annoying, so I made it into a greater power instead.

Technical information (how it works)
This section is useless unless you're curious how it actually works.

The enchantment uses a script which first gets the value of all of your skills. It then adds the skill types together (Warrior skills, mage skills, or stealth skills) and comes up with 3 different values, 1 for each skillset. The skillset with the highest value wins, and that skillset is applied to your character.

As for the quest bonuses, the script merely checks for the completion status of certain quests. If said quests are finished, it adds the ability.


Permissions:
You are allowed to edit the mod for your own personal use, or even look at the contents for learning purposes. I left notes in my script. I will also include the script file so you can change it and play with it, as well as learn from it. However, you are not allowed to publish a modified version of this mod. Also, if you use my mod in any mod you create, I expect credit given to me for my mod and my script.

Install:
Use NMM. Or just unpack the contents into your data folder and activate the .esp file

Uninstall:
You can safely uninstall this mod without permanent changes to your character. I would recommend unequipping the mask first, however, before uninstalling. This will remove the abilities from you. You might want to use skyrim save cleaner to fully clean the script from your save file. Regardless, the script is small and only activates upon equipping or unequipping, so it shouldn't cause any problems if you don't.

Modding update:
Well hello! Long time no see. I wanted to give you all a short preview of a mod I am working on. I am actually working on a few, but one in particular that I think may be big. It is a perk overhaul mod that works seamlessly with other perk overhaul mods. I am also working on a racial abilities overhaul mod. The racial abilities, after its initial release, will also include powers and abilities for some choice custom races as well (without them as dependencies.) Keep an eye out for them on the nexus.

Other Mods I have made
If you liked this mod, you might enjoy some of my other mods. Yes, most of them come in the same OP flavor this one does. 
Thieves Cross - Teleportation Charm
Dawnbreaker Enhanced
Apothecaria - Perk Addition Mod

If you play diablo 2, check out my d2 mod that I've been working on for over 6+ years
Diablo 2 - Heroes of the end mod