Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Slothen42

Uploaded by

Slothen42

Virus scan

Safe to use

About this mod

Some items are just too complicated or strange to disenchant, but that doesn't mean you can't learn from them. As an enchanting scholar, you may use a modified enchanting table in the ruined city of Winterhold to create enchantments based on unique items. You may even be able to combine some of them to create previously unheard of enchantme

Requirements
Permissions and credits

From the author of the 75th most endorsed / 94th most downloaded alchemy mod
and the 70th most endorsed alchemy mod
A newly updated and refurbished mod that has absolutely nothing to do with alchemy!!!



Enchanting Scholar
Which is to say that you can be a scholar of enchanting, not a scholar who is enchanting.





*At the time of posting
*75th/94th Ingredients Galore
*70th Heart of Hearts
*This was determined by looking at the alchemy section, organizing by downloads/endorsements, and counting how far in the list they were.

************************************************************************************************************************************************************************************************************************************



This mod is a work in progress. That being said, updates will be very infrequent until I finish my degree.
I chose to publish now because the features within are useful, if not as well fleshed out as I'd like them to be.

Most of what remains is adding new items to the library, creating all the enchantments that come from those items, then
creating all the enchantments that can be made by combining those with the enchantments from other items in the library.

This mod is aimed more for a new campaign. Higher level character may have easier access to subjects for study,
but they also benefit considerably less, for now. I tend to develop mods organically as I play, at least until I go off on a
tangent of creation.


************************************************************************************************************************************************************************************************************************************

The world of Tamriel is full of unique and interesting magical artifacts that you just can't wrap your head around. That just doesn't sit well with me, nor does it make sense for some puny-minded mortal to disenchant deadric artifacts and ancient lost wonders, as some mods would have you do. My solution is to study. Why must you destroy something to learn about its magical properties? Why can't you just poke and prod at it with magical tools, slowly sussing out the details of how it functions? Well I think you can.

Be an enchanting scholar!

Go to the ruined city of Winterhold and find the destroyed home of the ill fated Enchanter, whose modified tables you will use to divine the power held within unique items.

Discover new interesting or sometimes vaguely useless enchantments.

Utilize the hidden powers within the artifacts of Azura and Hermaeus Mora to improve upon your skills as an enchanter.

You may even find easier paths to some normal enchantments.

***************************************************************************
Contents
***************************************************************************


------One of the destroyed houses in Winterhold contains three enchanting tables.-------


-The middle table is a normal enchanting table.
-The right table has been modified to aid in the creation of simple enchanted items from studied artifacts.
-The left table has been poorly modifed for the same purpose as the right. (It is currently useless.)



------The Daedric artifacts of Hermaeus Mora and Azura have new uses.------



-Azura's Star(or The black Star) and The Oghma Infinium grant the user an improved understanding of enchanting.
(They unlock some of the stronger enchantments. The Stars must be empty.)

-Azura's Star(or The Black Star) now gives a 10% charge bonus on new enchantments.
(It must be in your inventory and empty to give the bonus.)

-The Oghma Infinium now gives a 10% charge bonus and a 5% power bonus on new enchantments.
(It must be in your inventory)

-The Black Books of Hermaeus Mora grant a bonus to charge and power on new enchantments.
       This bonus increases with every new book you hold.
1.  2% Charge - 1% Power
2.  4% Charge - 2% Power
3.  6% Charge - 3% Power
4. 10% Charge - 5% Power
5. 12% Charge - 6% Power
6. 16% Charge - 8% Power
7. 20% Charge - 10% Power
(They must be in your inventory!)


------Create new enchantments by studying unique items.------



New enchantments are crafted on simple items: tines(modeled after prison shivs) for weapon enchantments and terrible rings for equipment enchantments.

Both tines and terrible rings can be made from iron ingots. Each ingot yields three rings or tines.

All experimental enchantment recipes use petty souls(not empty petty soul stones).

The enchantments on the terrible rings will be weaker than the enchantment you will get from disenchanting them.

(I had to do this for balancing purposes. Some of these enchantments should not be full strength on rings.)


To create enchantments from unique items, you must have them in your inventory.
Many enchantments require multiple items and/or the benefit of Azura's star and/or the Oghma Infinium.
(This tends to be the case with enchantments made from combining the effects of multiple sources.)


********************************************************************************************************************************************************************************************************************************


Spoiler Alert!!! Spoiler Alert!!! Spoiler Alert!!! Spoiler Alert!!!

------Library of Information------


***************************************************************************
---Objects of Study (current, but the list will grow)---
***************************************************************************

Keening

Bloodthorn
Steel Battleaxe of Fiery Souls
Notched Pickaxe
Chillrend

Silver Ingot
Silver Sword
Silver Greatsword
Bloodskal Blade

Drainspell Bow
Drainheart Sword
Drainblood Battleaxe

Saarthal Amulet
Diadem of the Savant
Archmage's Robes

Dawnbreaker

Dragonbane
Notched Pickaxe
Gloves of the pugilist

Firewood
Iron Ingot
Ebony Ingot
Dragon Bone
Dragon Scales
Dragon Heartscales

Amulet of Akatosh
Amulet of Arkay
Amulet of Dibella
Amulet of Julianios
Amulet of Kynareth
Amulet of Mara
Amulet of Stendarr
Amulet of Talos
Amulet of Zenithar

Jester's Boots
Cicero's boots
Shrouded Boots
Shrouded Shoes
Predator's Grace
Nightingale boots
Ancient shrouded Boots

***************************************************************************
--- Soul Traps ---
***************************************************************************
Fiery Soul trap
10 Fire damage and 3 second soul trap

Shocking Soul Trap
10 Shock damage and 3 second soul trap

Frozen Soul Trap
10 Frost damage and 3 second soul trap

Elemental Soul Trap
10 frost, fire, shock damage and 3 second soul trap

Blood Thorn
Absorb 10 Health and 3 second soul trap

Heart Thorn
Absorb 10 Stamina and 3 second soul trap

Spell Thorn
Absorb 10 Magicka and 3 second soul trap

Keen Thorn
Absorb 10 Health, Magicka, Stamina and 3 second soul trap

Silver Thorn
20 silver damage(undead, ghosts, werewolves) and 3 second soul trap

Relevant!
Bloodthorn, Steel Battleaxe of Fiery Souls,
Notched Pickaxe, Chillrend, Silver Ingot,
Silver Sword, Silver Greatsword,
Bloodskal Blade, Keening

Azura's Star(or The black Star) and The Oghma Infinium


***************************************************************************
--- Secrets of Saarthal ---
***************************************************************************
Power of Saarthal
Power of Magnus

Scholastic Aptitude
Scholastic Mastery

Skein of Magic
Skein of Power
Skein of Regeneration
Skein of Magnus

Varying degrees of spell cost reduction for all schools
Fortify Magicka Regeneration
Fortify Magicka

Secret set bonuses(Spoiler!)

Relevant!
Saarthal Amulet
Diadem of the Savant
Archmage's Robes

Azura's Star(or The black Star) and The Oghma Infinium
***************************************************************************
--- Absorb/Drain ---
***************************************************************************
Absorb Health
Absorb Magicka
Absorb Stamina
Keening's Sting
Keen Thorn

Instant theft of internal resources

Drain Health
Drain Magicka
Drain Stamina
Keen Drain

Greater theft of internal resources over time

Relevant
Drainspell Bow, Drainheart Sword, Drainblood Battleaxe,
Bloodthorn, Keening

Azura's Star(or The black Star) and The Oghma Infinium

***************************************************************************
--- Simulated Silver Enchantments ---
***************************************************************************

Silver Shade
Silver Sheen
Silver Thorn

Simulated silver enchantments damage the werewolves, ghosts, and the undead.

Relevant!
Azura's Star(or The black Star) and The Oghma Infinium
***************************************************************************
---Defense Enchantments---
***************************************************************************

Defensive enchantments for hats and clothes(Body) can be made from the correct alteration spells and associated Items.


Oakflesh(enchantment) +25
Requires: Oakflesh(spell), Firewood

Stoneflesh(enchantment) +35
Requires: Oakflesh(spell), Stoneflesh(spell)

Ironflesh(enchantment) +50
Requires: Stoneflesh(spell), Ironflesh(spell), Iron Ingot

Ebonyflesh(enchantment) +70
Requires: Ironflesh(spell), Ebonyflesh(spell), Ebony Ingot

Dragonhide(enchantment) +100
Requires: Ebonyflesh(spell), Dragonhide(spell), Dragon Bones, Dragon Scales, Dragon Heart Scales


***************************************************************************
---Muffle---
***************************************************************************


These items can be studied as a reliable source for the muffle enchantment.

Predator's Grace
Nightingale boots
Ancient shrouded Boots
Shrouded Boots
Shrouded Shoes
Jester's Boots
Cicero's boots

***************************************************************************
---Amulets of the Nine Divines---
***************************************************************************

Amulet of Akatosh
Amulet of Arkay
Amulet of Dibella
Amulet of Julianios
Amulet of Kynareth
Amulet of Mara
Amulet of Stendarr
Amulet of Talos
Amulet of Zenithar

You may be able to mimic these effects with a little daedric assistance.

Collect them all!!!
It's like divine Pokemon, but with fewer
unmonitored animal pit fights.

Relevant!
Azura's Star(or The black Star) and The Oghma Infinium

***************************************************************************
---Miscellaneous---
***************************************************************************

Anything not previously mentioned.


******************************************************************************************************************************************************************************************************************************
Updates
******************************************************************************************************************************************************************************************************************************

1.2 - Overhaul - Several things work differently. I do not suggest overwriting an old version. Things will be missing. They will have been implemented 
        in better ways.
        New things - Things are new! I'm not very good at update logs. There are new things though.