Skyrim

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DavideMitra

Uploaded by

DavideMitra

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About this mod

Completely custom fortified manor located in a valley near the Hammerfell border.
Completely exterior house interior. Completely exterior dungeons.
Staged objects, immersive containers.
Something you've never seen before!

Permissions and credits
House of the Redguard II
- by DavideMitra -

This is the massive evolution of House of the Redguard, my previous Redguard-oriented modification...here's a link to the old project:
House of the Redguard - by DavideMitra




- THE MODIFICATION -


A beautiful, completely custom, fortified Redguard player-manor located in a new valley near the Hammerfell border. The valley is accessible via mountain pass (the pass is located near Glenmoril - Falkreath Hold).
THIS IS A WIP, but I strongly suggest you to have a try on it, because in my opinion I created something completely unique. Check the mod features, then you will see ;)

By the way, because of some problems (Creation Kit crashing a lot, etc etc.) I already stopped working to the project. Someone else will take care of it. So, if you'd like to follow the progresses, or if you'd like to help, please have a look at this discussion thread. :)

Official Discussion Topic






- MOD FEATURES -


  • Only the manor itself took me some months of hard work: In order to create some meshes (expecially the house one and the manor walls), I had to combine hundreds of vanilla meshes. Everything you will see is like a massive puzzle.

  • No loading screens: the house is completely exterior.
  • Two completely exterior underground dungeons: I created a completely new dungeon-concept.
    "I assure you that's something you've never seen before in the TES saga" (= of course, dungeons that include non-vanilla meshes are excluded: with a 3d software everything becomes possible)
  • Interactable objects: certain objects can change their status (for instance, cooking pot can be toggled on and off, you can remove clothes from
    the openable wardrobe or you can close the balconies). This makes the house completely different, if
    compared to classical static houses.
  • Immersive containers: you can interact with a group of objects as they are real
    containers (for instance, if you'd like to open the books container, you
    must have a look to the books).
  • Special furniture available: sit down on carpets, on the roof and on the swimming pool border.
    PS: The waterpipe sit-down marker makes sure your character picks the pipe with one of his hands!!! Combine it with the smoking-fx effect and your character will be smoking the hookah (smoking animation unfortunatelly not-included)
  • A lot of references to my favourite saga, the Gothic Saga!
    Of course, you already discovered one of them (no loading screens)

  • A lore-friendly small chapel dedicated to one of the most famous Redguard Gods: Satakal, the Snake God!

  • Very simple installation process: you don't need to install hundreds of things, because almost everything you'll see is vanilla (except for 1 mesh and 3 textures - which are vanilla too, but have different properties).

    - WARNINGS -

  • As I already said, the manor is like a massive puzzle of meshes. Probably, lower-end computers will experience some lag. Should it happen, just try to lower your graphical settings.
  • As I already said, this is a Work in Progress!








!!! HAVE FUN !!!