SKYRIM
Armor Affects Magic by Phitt
Skyrim » Gameplay effects and changes
Added: 15/01/2012 - 10:13PM
Updated: 12/03/2012 - 06:54PM

47 Endorsements

1.1 Latest version

1,222 Unique D/Ls

1,868 Total D/Ls

13,904 Total Views

Uploaded by Phitt

Description

Last updated at 18:54, 12 Mar 2012 Uploaded at 22:13, 15 Jan 2012

== Armor Affects Magic ==

In Skyrim the armor your wear does not affect your spell casting abilities. This mod changes this. Each piece of light armor (helmet, gauntlets, boots, cuirass) you wear will increase the casting cost of spells by 5%, each piece of heavy armor by 20%. Wearing a cuirass gives an additional 5% penalty (which is multiplied with other penalties you have, so wearing a full set of heavy armor for example gives you 180% casting cost plus 5% for cuirass = 189% casting cost, a full set of light armor will give a 126% penalty). But there are not only disavantages for wearing armor, there are also advantages for wearing no armor. Self-made enchantments on clothes (rings and amulets are not affected, only clothes worn on head, hands, feet and body slots) are 25% stronger now and if you wear no armor at all the magnitude of Destruction, Restoration and Illusion spells is increased by 10% and the duration of Conjuration and Alteration spells is increased by 20%.

I'm aware that there are a lot of other problems with the game mechanics which may make this mod useless. Like 0% casting cost enchantments (less casting cost enchantments in general) or the fact that wearing heavy armor is completely pointless (since you can reach the armor cap with light armor just as easily). I will adress this later with other balance mods I'm working on.


= Installation =

Extract the archive into your data folder and enable the PTMageArmor.esp in the launcher. If you use v1.0 delete the old MageArmor.esp of course.


= Compatibility =

This mod should be compatible with any other mod out there.


= Changelog =

v1.0

- initial release

v1.1

- removed the changes from the torch bash perk and added my own perk to the player
- adjusted the values to my liking
- adjusted the way the clothing benefits are handled so you don't get magnitude and duration benefits at the same time