SKYRIM
Witchers Blades by Dahaka002011
Skyrim » Modders resources and tutorials
Added: 15/01/2012 - 09:34AM
Updated: 16/01/2012 - 01:57PM

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Uploaded by Dahaka002011

Description

Last updated at 13:57, 16 Jan 2012 Uploaded at 9:34, 15 Jan 2012

*UPDATED*
Direct ported models from The Witcher 2 - Enjoy!

As a pseudo fix untill the CK comes out, I've pretty much added the 'inactive' sword as part of the equipped sword's scabbard - giving the illusion that both swords are sheathed on the back, regargless of the sword you choose to wield.

I've been having issues with getting the models into the game, following various tutorials etc but I all the applications from blender to nifskope has been hasseling me. Alignments screwing up, normal maps not displaying, alpha maps causing normals darkening, blender importer not working - the list goes on. I will eventually release the finalised models fully implemented as tools start working :P

Screenshots updated - I will look at doing a version with V1's robust style witcher blade and scabbard.

Files included:

Original 3DS Max files
All texture files
Best attempt at working NIFs (has generally the correct values for the specular maps etc.)
ESP to just get the swords in the game for some - Use the console and enter: help "witcher" 4 - this will give you the item IDs then use player.additem # 1 (# being the ID) to get them :)

Things that are working (ish):

Basic model
BloodFX
Clever sheathing trick

Feel free to take a stab at it in the mean time, just give me at least a little credit for anything released using my stuff ;)

Credits
CD Projekt - Models and textures ported from the official game