Skyrim

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Talisman

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Talismannn

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About this mod

A revision of landscape and area around Whiterun stables and the cart.

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A revision of landscape and area around Whiterun stables and the cart.

For a trade city the vanilla farms are pathetic.  They do not give the impression of a major hold of skyrim and even the farmers would be embarrased to work with those walls like that.  Farmers fix walls and fence, its what they do.... It shall be done.
I will be reworking the entire area while doing so in a manner that causes as little fps issues as possible.

Added a warehouse storage area, very little in the way of pick-able clutter to avoid fps hits.The area is designed mainly for a rest stop and a place to herd horses using Convenient horse herding.  It is not reliant on the mod though

Does not rely on DLC's

Part 1.  Main file. (Now set as optional)
Corner around stable area.


Part 2  (Done, now set as main dowload)
Part 2.  Main file + Farm over the road.  (pt2)

Warehouse added,  Farm fields reworked.  I was always annoyed at how scruffy the farms in Whiterun were.  No farmer worth his salt would have walls in such a state of disrepair.  Again tried for mimimal fps hit while reworking to make the area look more worth of a city entrance.  

Part 3  (W.I.P)
will be coming soon. Once all is checked and well with previous versions.  Will hopefully also be a stand alone module that can simply be used on its own or with the other one of your choice.  Will be starting to rework the outer farms one at a time and adding them in.  Can hopefully do this as stand alone farms.

Part 4 (W.I.P)
Plan is that once all the farms are done, I may revisit and add in some minor shops (interiors) before moving outside of the main farms and onto the ones around the side / back of whiterun.



Thanks a lot to Nozi87 for his series and showcase of my early version of this mod.  Very much appreciated.

Starts at 1 minute mark.





Mod has been updated since and there are a few more bits added.  Please check updates in posts.



LOAD ORDER.

Important.
This must be loaded after all other Whiterun mods as it has hardscape alterations in it that will be overwritten by other mods.
Put as low down in your load order as feasible.

Compatibilities

JK's Whiterun.
Lanterns of Skyrim
Cannabis of Skyrim


Minor incompatability with ELFX exteriors.  A single brazier is up in the air by the shed due to the drop in landscape height there.  Simply disable via console.  

Please leave any compatibility comments in the forum or mail me.

Should freely merge into other Whiterun mods to free up an esp file if you want to. Ensure it has the highest priority though (lowest in load order, highest load order number).

I do not give my permission for this to be uploaded anywhere except on nexus. I also do not give permission for this to be included in any compilation without my express permission.


Constructive criticism welcome, just don't be a jackass about it.




Part 2