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illgirni

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illgirni

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About this mod

Two spells to dispel conjuration spells - one for your own summons and one for an opponents summons.

Requirements
Permissions and credits



Adds two spells to the game that dispel conjuration spells: "Summoning Begone" and "Sever Bounds". You have the option to install both or only "Summoning Begone".

~Summoning Begone~
A novice spell that dispels the conjuration spells cast by the caster. This one is intended to comfortably get rid of permanently conjured creatures (like the vanilla thrall conjurations) once you don't need them anymore.

~Sever Bounds~
An expert spell that dispels the conjuration spells cast by the target.


Finding the Spells


The spells can be found as spell tomes in Brittleshin Pass or bought from various traders selling spell tomes (e.g. Farengar in Whiterun or Phinis Gnestor in the College of Winterhold).

Getting the Spells via the Console


The spells can be added via the console with:
  • Open the console with '~'
  • Issue the command 'help "<spellname>"' where '<spellname>' is the spell you want to learn.
  • The last command will give you the ID for the spell (look for the line starting with "[SPEL]"
  • Issue the command 'player.addspell <ID>' where '<ID>' is the id you got in the previous command


Requirements


This mod requires SKSE.

Installation


You have the option to install only "Summoning Begone" or both spells. This mod comes with a BAIN installer (guided installation in NMM or Mod Organizer).

With NMM or Mod Organizer


  • Download with Manager.
  • Double click to install.
  • Select which spells you want.
  • Install.
  • Activate the mod.


Manual Installation


  • Download the mod and extract the 7z file (not into your Skyrim data folder!)
  • Move/copy the files contained in 00-Required into your data folder.
  • Move/copy either the files contained in 01-SingleSpell or 02-TwoSpells into your data folder. Choose only one!
  • Activate the mod.


Uninstall


With NMM or Mod Organizer


  • Select the mod.
  • Deactive/uninstall.


Manual Uninstallation


  • Go to your data folder
  • Remove the mod's files. Look for file names (based on what you've installed not all of them might be there):
    • summoningbegone.esp
    • _ILG_DispelMagicSchoolEffectScript.psc / _ILG_DispelMagicSchoolEffectScript.pex
    • _ILG_UnequipWeaponScript.psc / _ILG_UnequipWeaponScript.pex




Compatibility / Rambling


  • This mod is compatible with mods that add conjuration spells working mostly like the vanilla ones. Actually, it also detects those that do not work exactly like the vanilla conjuration spells, but share a similar "make" (that's why SKSE is required). However, conjuration spells working to different will not be captured. For example, SkyRe's "Reanimation" spell, "Seven Souls" spell, or its conjure Familiar spells are detected, but the skeleton conjuration spells are not.

    More details - but you need some understanding of how conjuration spells are defined in the game: This mod dispels the spells that are active on the target actor. They must have the vanilla conjuration keywords or be bound weapons; or are assigned to the conjuration magic school and known by the target actor.

  • When you have another mod that changes the vendor spell leveled lists and you still want to be able to buy the spell from vendors you need to create a bashed patch with Delev and Relev tags.


Credits


Many thanks to:
- Bethesda
- SKSE team for an indispensable modding tool