FEATURES:
A small village located NE of Riften. You will need to earn your way into the village so prepare for a fight. (*hint bring a torch) There is a good working economy where the local villagers have made quite a nice living. There are a variety of traders to exchange goods with like the local fisherman and farmers. There is a player home overlooking the entire village which comes with auto-sort storage and a personal housecarl who can be married and turned into a follower. The village has a working guard system, so break the law and you will be thrown in jail. In the large inn in the western side of the village live a happily married Jarls. Most villagers have a schedule they follow which adds life to the village. There are a variety of unique weapons you'll just have to find on your own. Included is a small bandit fort with a hidden passageway guarded by guards to ensure the bandits do not enter the village. If you choose to challenge the fort ensure you bring plenty of potions! I've added a lot of attntion to detail I hope you may enjoy. Best of all, I have added 4 tunnels that lead to 4 different holds: Solitude, Riften, Markath, and Whiterun. It's perfect for players who do not like to fast travel and break immersion, like myself.
LOCATION:
Refer to images. There will be a marker in your map that you may follow or fast travel to.
FUTURE UPDATES:
- I plan on adding some quest and perhaps more intriguing schedules to the local NPC's.
- Anything else I might think of or suggested by others.
- Perhaps a good story and history background to the village.
- If you have any suggestions or ideas please message me or make a post. I don't have a lot of CK skills but if I can do it I will.
REQUIREMENTS:
I utilized a variety of modders resources(credited below). I am not to familiar with mods but I *think you will need the folowing mods to ensure the right models show up in your end.
TRADERS AVAILABLE:
-Fisherman
-Hunter who sells meat
-Alchemist
-Wizard
-Tavern workers
-Woodcutter
-Blacksmith
-Skooma dealer
BUGS:
- In the exterior cell for the bandit camp one particular mountain "may'" not load correctly. Just save and restart. It's a problem with CK I can't get around.
CREDITS:
I'd like to give recognition to the following mods/people for creating such awesome resources and mods:
---FoodContainer Resource by Blary- http://www.nexusmods.com/skyrim/mods/14133/? **for their great mod resources
---Modders Resource Pack by Oaristys and Tony67- http://www.nexusmods.com/skyrim/mods/16525/? **for their great mod resources
---General Stores - storage resource for packrats by Harvey2112 http://www.nexusmods.com/skyrim/mods/18340/? **for the great selection of auto-sort mod
---ApachiiSkyHair by Apachii- http://www.nexusmods.com/skyrim/mods/10168/? **for the amazing models created and used by some of the NPC's
A small village located NE of Riften. You will need to earn your way into the village so prepare for a fight. (*hint bring a torch) There is a good working economy where the local villagers have made quite a nice living. There are a variety of traders to exchange goods with like the local fisherman and farmers. There is a player home overlooking the entire village which comes with auto-sort storage and a personal housecarl who can be married and turned into a follower. The village has a working guard system, so break the law and you will be thrown in jail. In the large inn in the western side of the village live a happily married Jarls. Most villagers have a schedule they follow which adds life to the village. There are a variety of unique weapons you'll just have to find on your own. Included is a small bandit fort with a hidden passageway guarded by guards to ensure the bandits do not enter the village. If you choose to challenge the fort ensure you bring plenty of potions! I've added a lot of attntion to detail I hope you may enjoy. Best of all, I have added 4 tunnels that lead to 4 different holds: Solitude, Riften, Markath, and Whiterun. It's perfect for players who do not like to fast travel and break immersion, like myself.
LOCATION:
Refer to images. There will be a marker in your map that you may follow or fast travel to.
FUTURE UPDATES:
- I plan on adding some quest and perhaps more intriguing schedules to the local NPC's.
- Anything else I might think of or suggested by others.
- Perhaps a good story and history background to the village.
- If you have any suggestions or ideas please message me or make a post. I don't have a lot of CK skills but if I can do it I will.
REQUIREMENTS:
I utilized a variety of modders resources(credited below). I am not to familiar with mods but I *think you will need the folowing mods to ensure the right models show up in your end.
TRADERS AVAILABLE:
-Fisherman
-Hunter who sells meat
-Alchemist
-Wizard
-Tavern workers
-Woodcutter
-Blacksmith
-Skooma dealer
BUGS:
- In the exterior cell for the bandit camp one particular mountain "may'" not load correctly. Just save and restart. It's a problem with CK I can't get around.
CREDITS:
I'd like to give recognition to the following mods/people for creating such awesome resources and mods:
---FoodContainer Resource by Blary- http://www.nexusmods.com/skyrim/mods/14133/? **for their great mod resources
---Modders Resource Pack by Oaristys and Tony67- http://www.nexusmods.com/skyrim/mods/16525/? **for their great mod resources
---General Stores - storage resource for packrats by Harvey2112 http://www.nexusmods.com/skyrim/mods/18340/? **for the great selection of auto-sort mod
---ApachiiSkyHair by Apachii- http://www.nexusmods.com/skyrim/mods/10168/? **for the amazing models created and used by some of the NPC's