Skyrim

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Camiongrenouille

Uploaded by

camiongrenouille

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About this mod

3 aspects of the different races are changed:

- their basic skill bonuses
- their basic ability bonuses
- A leveled ability bonuses system (each 20 levels) is added

Permissions and credits
Changelogs
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DESCRIPTION

I was a little disapointed by the way all the races have been poorly differentiated through their respective abilities.
This mod will give better and more racial abilities as well as redistribute their respective skills,
in the aim each race fit a little more with the background and to bring them specific gameplays.

3 aspects of the different races are changed:
- their basic skill bonuses (+5 lockpicking for example)
    - their basic ability bonuses (+5% resist fire for example)
       - A leveled ability bonuses system (each 20 levels) is added


/!\ A version without negative traits is also available in the downloads related to versions older than 3.0.
I won't update them anymore due to a lack of time /!\


Each 20 levels a scripted message box will appear with a background description and a recap of your
new abilities depending on your race.

This recap is also visible in the menu of your spells.

You should read the "DETAILS" section to take note of these changes.

I have hesitated to change the powers too but I didn't want interfere more with the gameplay mechanics even
if I think some of them are too powerful...

If you have any idea or suggestion they are welcome!

INSTALLATION

Simply extract the archive in the File "Data" of your "Skyrim" main folder: C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data
Otherwise use the Nexus Mod Manager.

/!\ WARNING: Compatibility issues with other similar mods are probables so I strongly advise you to desactivate them.
You can activate this mod during a previous save typing "showracemenu" thanks to the console command.
/!\

DETAILS


Basic skills


ALTMER

- Alteration +10
- Illusion, conjuration, destruction, restoration, enchanting +5

BOSMER

- Archery +10
- Sneak, lockpicking, pickpocket, light armor, alchemy +5

CYRODILICS

- Speech +10
- Restoration, enchanting, one handed, smithing, Block +5

DUNMER

- destruction +10
- alteration, archery, sneak, light armor, one handed +5

KHAJIIT

- Sneak +10
- Lockpicking, pickpocket, light armor, one handed, speech +5

MANMER

- Conjuration +10
- Illusion, restoration, speech, alchemy, alteration +5

NORD

- Two handed +10
- One handed, Block, smithing, heavy armor, light armor +5

ORSIMER

- Heavy armor, smithing +10
- One-handed, two handed, block +5

     REDGUARD    

- One handed +10
- Archery, two-handed, speech, heavy armor, light armor +5

SAXHLEEL

- restoration +10
- Sneak, illusion, light armor, alteration, alchemy +5

Basic abilities

ALTMER: Highborn


- Magicka +50
- Resistance to diseases +25%
- Magic weakness +10%

BOSMER: Jaqspurs

- Stamina +50
- Resistance to diseases 25%
- Resistance to poison 25%
- Health -20

CYRODILICS: Talos' Coin

- Magicka +15
- Stamina +15
- Health +15
- Imperial Luck (more coins found)

DUNMER: Gift of the Tribunal

- Magicka +15
- Stamina +15
- Health +15
- Resistance to fire +25%
- Worse Prices +20%

KHAJIIT: Feline attributes and Rajhin's Coin

- Unarmed damages +11
- Stamina +50
- Imperial Luck (more coins found)
- Melee Damages -10%

MANMER: Manmer

- Resistance to magic +10%
- Magicka +25
- Chances to absorb a spell +5%
- Melee Damages -5%
- Health -10


NORD: Sons of Ysgramor


- Resistance to frost +25%
- Health +50
- Magicka -10
- Resistance to fire -15%


ORSIMER: Resistance of Torug


- Magic resist +5%
- Health +25
- Stamina +25
- Worse Prices +20%

REDGUARD: Teachings of Diagna

- Resistance to poison +50%
- Health +25
- Stamina +25
- Magicka -20

SAXHLEEL: Reptilian blood and Waterbreathing


- Resistance to diseases 25%
- Resistance to poison 25%
- Unarmed damages +6
- Waterbreathing
- Worse Prices +20%

Leveled abilities

LVL 20: Rank Veteran
LVL 40: Rank Champion
LVL 60: Rank Master
LVL 80: Rank Hero

lvl 20/40/60/80


ALTMER: Spring of Auri-El

Being an altmer you are still among the purest descendants of Auri-El.
So his greatness and power run along your veins.

Magicka +50/100/150/200
Magicka Regen +10/20/30/40%
Disease Resist +10/20/30/40%
Alteration Cost -5/10/15/20%

BOSMER: Y'ffre's Wild Hunt

Y'ffre taught you how surviving in a forest environment
as well as respecting and protecting nature in all its forms.

Stamina +40/80/120/160
Stamina Regen +5/10/15/20%
Magicka Regen +5/10/15/20%
Health Regen +5/10/15/20%
Bow Damages +10/20/30/40%

CYRODILICS: Rigor of Akatosh

The ultimate God of the Cyrodiilic Empire embodies the qualities of endurance,
invincibility, and everlasting legitimacy while promoting the virtues of duty,
service, and obedience. Each Imperial Soldier must be inspired by these ones!

Health +15/30/50/75
Magicka +15/30/50/75
Stamina +15/30/50/75
Block Effectiveness +5/10/15/20%
Better Prices +5/10/15/20%
Restoration Cost -5/10/15/20%

DUNMER: Way of Veloth

The prophet who led the chimers to the promise land and dispensed
them the teachings of Boethiah remains the main cultural influence
for the whole dunmer people. As well in their way of life as in their art of war.

Health +15/30/50/75
Magicka +15/30/50/75
Stamina +15/30/50/75
One-Handed Damages +5/10/15/20%
Sneak Effectiveness +5/10/15/20%
Destruction Cost -5/10/15/20%

KHAJIIT: Stealth of Rajhin

The thief god is perhaps the completion that every Khajiit wants to reach.
The one who will pretend to take over from him must know how running
 fast and long as well as avoiding the blows...

Stamina +50/100/150/200
Stamina Regen +10/20/30/40%
Easier Lockpicking +5/10/15/20%
Sneaking Effectiveness +5/10/15/20%
Unarmed Damage +10/20/30/40

MANMER: Wisdom of Magnus

It is commonly believed that Magnus can inhabit the bodies of
powerful mages like Zurin Arctus and lend them his power.
Given that Breton are the most powerful mages among other
human races perhaps it is your turn...

Magicka +40/80/120/160
Magicka Regen +10/20/30/40%
Magic Resist +5/10/15/20%
Spell Absorption Chances +3/6/9/12%

NORD: Wrath of Shor


As for every brave Nord, Shor side with you as you gain power.
Perhaps you will reach Sovngarde after your death...

Health +50/100/150/200
Health Regen +10/20/30/40%
Two-Handed damages +5/10/15/20%
Frost Resist +5/10/15/20%

ORSIMER: Willpower of Malacath

The god of of the spurned and ostracized looks after you and gives you
his strength to face your numerous ennemies.

Health +25/50/75/100
Block Effectiveness +5/10/15/20%
Stamina +25/50/75/100
Smithing Effectiveness +5/10/15/20%
Two-Handed damages +5/10/15/20%
Magic Resist +5/10/15/20%

REDGUARD: Way of the Shehai

It is said that the greatest swordmasters of Hammerfell can perform
the Way of the Spirit Sword and surpass any swordsman on Tamriel...

Health +25/50/75/100
Health Regen +5/10/15/20%
Stamina +25/50/75/100
Stamina Regen +5/10/15/20%
One-Handed damages +5/10/15/20%
Two-Handed damages +5/10/15/20%

SAXHLEEL: Hist Connection

Even if a long distance separate you from your homeland.
The ancestral Hists give you a part of their powers.

Health Regen +10/20/30/40%
Magicka Regen +10/20/30/40%
Stamina Regen +10/20/30/40%
Poison Resist +10/20/30/40%
Disease Resist +10/20/30/40%

OVERVIEW

ALTMER

Best magic

BOSMER

Best archers

CYRODILICS

Versatile defensively

DUNMER

Versatile offensively

KHAJIIT

Best Stamina and Unarmed damages

MANMER

Best resistance to magic

NORD

Best health

ORSIMER

Best resistance all around

REDGUARD

Best at use of weapons

SAXHLEEL


Best recovery and resistance to poison and illness

CREDITS

Camiongrenouille

You can modify and use fonction of this mod, but I would be most grateful if you could credit me for the original ressources of this one,
thank you by advance.