Skyrim

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umknown357

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umknown357

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About this mod

A traveller from the farthest land has come to skyrim to eradicate evil within skyrims lands,

This man will bring and end to the Dark creatures that have made skyrim their home.

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A traveller from the farthest land has come to skyrim to eradicate evil within skyrims borders,This man will bring an end to the Dark creatures that have made skyrim their home.

Short Tale.


This mod, like my other unique but simple mod collection now adds a a small bunch of contracts to the game with new locations, 2 new weapons (in game textures and meshes from vanilla) that need to be crafted and hopefully some enjoyable hunting of evil beings plus several new types of enemies using tweaked vanilla creatures and npcs.


Wondering from main hold to Hold, you will come across a hooded man who goes by the name of Van Helsing, ( a tad out of time i know but had to find a little bit of law *be it wrong* to make things fit) he is a follower and has been seeking out someone to accompany him in his quest to rid skyrim of some dark individuals and covens of witches.

He has done his research for you and written his findings into contracts that are in his inventory. Get him to follow you and trade gear to gain access to the contracts.


Upon the reading of the contract you will be given a map marker which you must travel to except for the Sword of Ulminor notes which just give you a run down and a little story for the sword.

When you have met with Van helsing then your quests shall begin, but I would also look for the Ar'uin'or sanctuary notes first for a helping hand in the extermination of the foul creatures in theses contracts.


Some of these have been designed to be extreamly difficult for new characters so I recommend going for the contracts that say "Chance of success.. Slim at Best" with a higher character or with one of the two weapons I have put in with this mod...  otherwise success has a slim chance unless your a Demigod of course.



The Blade of Ulminor can be crafted through recovering its pieces from the witches possessing them, the parts are one hilt, 3 Shards and one main blade .  Can be reforged in the smelter.


Ar'uin'or Bow is made from three parts, 3x Ar'uin'or wood , Blood of a Witch Matriarch and a leather strip. crafted in the forge

Both have enchantments to harm witches and the undead.

Also you are able to craft two types of arrow that is especially effective versus witches.

Witches malice = made from 1 firewood, 3x hagraven claws, x15 hagraven feathers(3 per arrow)... causes a little more than minor damage to a witch (ok a little more than minor)

Matriarch arrow = made from 1 piece of Ar'uin'or Wood, 1 bottle of Matriarch Blood, 5 hagraven claws, 15 hagraven feathers(3 per arrow)... can on some instances instantly kill a witch or take off around 85% health depending on the type of witch. (these are experimental arrows so sometimes they can be a little tricky but for the most part work really well)

Each recipe will give you 5 arrows so use them when only necessary or in a final stand.



*There was meant to be one other weapon for this mod and Iv'e not figured out how to get it working yet, so I have made it so the The Black Witch can be harmed using the other items and left the weapon out for the mean time. So when reading the Black witch contract ignore the story till i have fixed it. the weapon is the Bol'loren*




All due care and attention has been placed into this mod but there may be a an odd bug, so if you encounter one then please let me know and i will sort it.

there is a only a small amount for the daedra contracts but I will be adding more in the near future depending on social life.


Enjoy and I hope your adventures are memorable and fruitful.


Bug found with the Tower of the black witch where the bottom chunk behind the doot is not visable... Sorted for next version.