Skyrim

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WolfsTrinity

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WolfsTrinity

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About this mod

Adds three alternate versions of Fiery Soul Trap that have properly functional fire, frost, or shock damage and static Soul Trap, which is the reverse of Fiery Soul Trap(functional Soul Trap, useless static fire damage). You can find them on a few disposable swords up near the notched pickaxe on the Throat of The World.

Permissions and credits
Important Update Note: A new file is up with the durations extended to five seconds for Hellfire and Cold Embrace and Six seconds for Reaperlight. This is the absolute extent that the Creation Kit will let me extend it without breaking my desired effect. The new durations do not apply to preexisting enchantments; you'll have to enchant new weapons if you want the added length.

Other Quick Notes:
The screenshots were technically taken using Skyrim Special Edition . . . and Font Overhaul, which I forgot to remove beforehand. Still, that's a lot less visual mods than I have for the original Skyrim. To clarify: this mod includes no visual elements or changes whatsoever. It will look as pretty or ugly as everything else in your game does.

Overview:
This quick little mod adds three new Soul Trap variants to the game: Hellfire, Cold Embrace, and Reaperlight. They do properly scaling fire, frost, and shock damage respectively with a static soul trap effect stuck on top of each one. I made it just because it annoyed me having to keep a separate weapon/sacrifice an enchantment slot for the sake of having soul trap. You can find the swords that carry these enchantments at the top of the Throat of The World near base Skyrim's Notched Pickaxe.

Also availabie in Workshop and Skyrim SE "versions"(read: the same file and screenshots in three places):
http://steamcommunity.com/sharedfiles/filedetails/?id=301600513
http://www.nexusmods.com/skyrimspecialedition/mods/4844/?


Where to find?
Like I said, Throat of The World. Notched Pickaxe. If you're wondering about the daggers, though? Those can now only be found in the cheat chest but as both sets of weapons were only ever meant to be a way of giving you the enchantments, you don't really need them. I just switched to the swords to make things blend in better.

Fiery Soul Trap and how these are different:
In short? The Soul Trap part is what scales on base Skyrim's version and the damage part is what scales on mine.
In detail? Well, it all comes down to a quirk of the creation kit; if you simply stack multiple enchantment effects together and do nothing else, only one effect actually scales and reacts to skill tree perks like an enchantment is supposed to. You might've noticed this if you have mods
that let you unenchant artifacts -- but anyway, for vanilla's Fiery Soul Trap, the Soul Trap effect is what actually works, meaning that it always does five fire damage even though having a functional fire enchantment would be way more useful. Thus, I swapped the effects so that for these, the damage-dealing part works properly and the Soul Trap stays exactly the same. Simple.


Contents:

Current:
Hellfire--Soul Trap with scaleable fire damage.
Cold Embrace--Soul Trap with scaleable ice damage.
Reaperlight--Soul Trap with scaleable shock damage.

Potential Future?
In this file? Nothing. I might make a sequel mod with more stuff in it at some point, though.

Addendum: I noticed myself stacking these with the regular versions for higher single-element damage, which is kind of exploity. That in mind, I might slap together an alternate replacer version that simply adds soul trap to any player-applied versions of the vanilla elemental enchantments -- adding the effect to pre-enchanted weapons would need to be done manually, which just isn't worth the effort. Anyway, if I get around to making that, I'll figure out
and explain just what removing the original .esp actually does to weapons that are enchanted with its effects,

Possible issues:

Balance:
Enchanting Cost: manually fixed to match non-soultrap versions. The Creation Kit would think it's overpowered. I disagree.
Damage: Pretty well balanced now that I moved my stuff to a tougher location.
Stability: Nothing. This is too simple to break your game.
Misplacing one of my items: you should disenchant ASAP so this doesn't happen but if you do manage to lose one, here's how to get it back:
1: open the console and type "help Hellfire" "help Reaperlight" or "help cold embrace"
2: the console will then give you stuff that include the itemID for whatever you searched
3: so just type in "Player.additem <insert pertinent itemID here> 1" to get another copy.

Compatibility:
Potential clipping issues is about all that could possibly happen. If so, use the cheat chest near the Guardian Stones.

But why's the .esp called "Hellfire Enchant"?
Beginner's mistake; I jumped the gun a bit, posting this and naming it after the very first thing I got done. Unfortunately, it turns out that the workshop won't let me update this exact mod entry without an .esp with the exact same name, so woops? I sincerely apologize for that annoying little discrepancy, especially since the workshop won't delete .esps for you but it's too late to fix now.

Post Script
If anyone wants to steal the idea and make a better mod out of it, go right ahead. It's not exactly complicated or particularly original.