Thanks' to Bethesda for any original model that I abuse, mangle, humiliate, or destroy. (possibly in that order)
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version .04
Annie is now own able. The bill of sale is on the keg next to her.
Changed dialogue to use (bill of sale) in inventory to talk or else you get an error message for now.
Remade the script to no longer use player animal count global.
Fresh game is required.
Version .03
Changed keyword to animal.
Added new texture horse07 either change model in nifsckope or rename to horse 06.
Changed default packages in caravan mules (hope it gets rid of new game bug).
Changed attack data to mule race.
Removed animal count in Annie.
Version .02
Added caravan following. Mules will follow and at camp will sandbox.
New start is required! or mules get lost.
Version .01
Beta test file.
New Pack. Sacks Only.
Packs are like clothes now for mule.
Version
Added a texture replacer.
Mule Skinner's Farm
This is the basic mod that doesn't require any DLC's, only the original vanilla game is used.
This mod adds the following:
1) A pack mule named Annie. 2) A riding mule named Mike. 3) A non-owned mule for followers. (Use of ATF or another similar mod is needed for followers.) 4) Purchasable "clothing items" for Owned mules. 5) Purchasable spells (no exp for casting) to summon each mule and to set Annie's home marker. 6) A farm with NPC's at Whiterun. 7) Mules are added to all Khajiit caravans.
Note*
To set Annie's home you must cast the spell at the center ofthe location you want her to sandbox in.
All mules are essential and cannot die for now. In the future that may change.
If you do not have sound for Annie or lip and sound for the sales dialogue you can fix it by adding "aaTJMuleSkinner.bsa" to your "skyrim.ini" file.
If you do not get the sales dialogue, you can save the game to a new slot and quit to the main menu. Then load your new save. This will force the dialogue when you next ask to buy a mule.
If you are migrating from "A mule in Skyrim", you need to save your items to a chest and perform a clean save Before You Activate this mod. Do not run both mods at the same time.
This mod has been cleaned with Tes5Edit. This mod edits the navmesh that the farm is on; so any mod that also edits this area must be loaded first. This mod has been tested to level 58 with all dlc's with no crashes, errors, or hiccups.