About this mod
A medium to large player home situated in its own secluded cavern near Falkreath and crammed with features. The home is adoption/spouse/follower friendly.
- Requirements
- Permissions and credits
A medium to large player home situated in its own secluded cavern near Falkreath and crammed with features. The home is adoption/spouse/follower friendly. The home contains many features and a mod configuration menu (MCM) has been implemented to allow them to be customised. These include but are not limited to: banners, themes, DLC additions, bards, coffins, crafting stations and more.
Crafting:
- Scroll Transcriber: Create scrolls from a known spell and some ingredients (for those with not much magicka)
- Tome Transcriber: Create a spell tome from a scroll and some ingredients (for those that find the scroll before the tome)
- Disenchantment Font: Disenchant any item without destroying it (for getting items back if you forget the name or put the wrong enchantment on)
- Soul Gem Font: Convert useless soul gem fragments into soul gems or convert weaker gems into stronger ones
- Staff Enchanter with custom appearance
- Imbuing Chamber
- Resource Auto-Retrieval: Automatically takes items from storage in the home for use when crafting
Hearthfire:
- Adoption (requires Hearthfire Multiple Adoptions)
- Hearthfire Style Garden OR Static Vanilla Garden
- Horse & Cart
- Mill
- Apiary
- Fishery
Decoration:
- Primary Banners: Choose from a large number of different faction or common banners
- Secondary Banners: Choose from different colours (Blue, Yellow, Green, Red)
- Dark Theme: Changes some things to be more evil such as the dining table, food storage, effect of the crafting stations and some others
Misc:
- Archery Range: Functional moving archery range that the player can gain experience from and play a little mini-game for a reward
- Chessboard: Gamble at your own risk
- Water Pump: Functional pump that can convert empty bottles into "Water Bottles" that restore 15 health when consumed
- Fast Travel Map: Fast travel to discovered major locations using the map (can be set to travel without first discovering the location)
- Mirror: Choice of a half or full race menu that will allow you to change your appearance
- Amber Soul Gem: Re-usable soul gem, the capacity is customisable (designed to replace black/azuras star when it is on display)
- Item Fast Travel: Choice of a Black Book, Paragon or Lesser Power that will allow you to travel to 5 locations at will. Slot 1 is reserved for the home, slots 2, 3 and 4 are for custom locations and slot 5 is for either another custom location or for travelling to Apocrypha if the "Dremora Merchant" option is active
Trophies:
- Dragon Claws
- Dragon Priest Masks
- Paragons
- Thieves Guild
- Black Books
- Elder Scrolls
- Daedric Artifacts
- Bug Jars
- Misc: Custom placement of any item. Once an item is placed in an index, it can be moved and rotated for best placement
Furniture:
- Coffin: Either horizontal or vertical
- Shrines: Shelf of shrines. Shrines only become visible and active once a corresponding amulet is placed on the shelf (an override is available for those that are unable to find certain amulets)
NPC's
- Female Bard
- Male Bard
- Dremora Merchant: Merchant that will sell nearly anything the player could desire (designed as a time saver instead of running around to every merchant)
Storage:
- Dynamic Storage: If enabled, a static overlay will appear over the empty container when the correct item is placed inside. If disabled, the static is enabled by default
- Female Armour: Choice to switch the male chest piece in the armour cupboard to a female chest piece to match the players gender
- Trash Container: Erases its own contents on leaving the cell (for all that junk that isn't worth selling)
- Auto-Sort
- Remote Access System: Access the main containers in the home from anywhere at the cost of X dragon souls for every Y times the containers are accessed. The values of X and Y are customisable
- Cupboard Doors: Cupboard doors that can be opened fully to view what is inside
- All Skyrim DLC (Dawnguard, Dragonborn and Hearthfire)
- SKSE
- SkyUI
- Hearthfire Multiple Adoptions (optional if you wish to move your family in to the home)
NMM:
1 - Install the core file
2 - Install the most recent version over the top
NOTE: Installation via NMM should work by the default install process however we offer no support for it in case it doesn't.
Manual:
1 - Download the core archive and the most recent version and extract the contents of the two archives to a specific location
2 - Copy or move the four files extracted from the two archives to the Skyrim "Data" folder
3 - Run the Skyrim launcher and ensure that "LrsamwaysModFeatures.esm" and 'LrsamwaysPinewoodManor.esp" are ticked
Updating:
For updates a clean install is required. This involves the following:
- Removing all items from chests that were not added by this mod
- Exit the manor and cavern
- Save and shut down to your desktop
- Un-check the mod in the data files section of the normal Skyrim launcher
- Load the game with the mod inactive and save
- Shutdown to your desktop and install the new version using the above methods
None at this stage
Pinetree Lodge - Incompatible
Alchemists' Cavern - Incompatible
V1:
- Initial release
V1 Dark:
- Same as V1 except with an edited esp for those NOT using dark whiterun textures or ENBs in order to reduce the brightness of the interior
V1.5:
- Implemented a wall to block the child's when adoption is turned off
- Fixed the references of the auto-sort to allow it to connect to the containers in the basement
V1.5 Dark:
- Same as V1.5 except with an edited esp for those NOT using dark whiterun textures or ENBs in order to reduce the brightness of the interior
V2:
- Fixed the missing panel near the coffin and re-arranged the layout so the coffin and training dummy aren't crammed into the corners
- Adjusted the fast travel marker to Pinewood to prevent falling though the floor
- Adjusted the script to fix the Dremora Merchant fast travel marker placement
- Swapped out the stairs for ones with a more shallow gradient
- Expanded exterior garden
V2 Dark:
- Same as V2 except with an edited esp for those NOT using dark whiterun textures or ENBs in order to reduce the brightness of the interior
- Q: "I want cupboard doors on these but not on those, is there a way to do this?"
- A: Yes, enable cupboard doors and then open your console and select the ones you don't want and use the command "disable"
- Q: "Where is the Dremora Merchant?"
- A: You need to use the "Item Fast Travel" Book/Paragon/Power and select "Travel to a location" then "Apocrypha" to get to him
- Q: "Can all my followers stay here?"
- A: You can get them to move if they have the dialogue option but they wont have anywhere to sleep, the mod is a family home at current, not a followers hideout
- Q: "Where is the home?"
- A: There are adequate images to show you where it is
- The use of assets in LrsamwaysPinewoodManor.bsa is permitted providing the original resource creator has been credited
- The use of LrsamwaysPinewoodManor.esp, LrsamwaysModFeatures.esm or LrsamwaysModFeatures.bsa is strictly forbidden
- Feel free to translate and/or modify the mod for your personal use
- Re-uploads of this mod whether they be translated/modified versions or just to another site is strictly forbidden
Bethesda for Skyrim and the Creation Kit
Oaristys & Tony67: Modder's resource pack
Tamira/stroti: Pump
InsanitySorrow: Charts
Runspect: Mirror
Tueffel: Metal hook
BrettM: Modder's resource
mrpdean: Noble cupboard
Blary: Open books
berticus0001: Stairs