About this mod
Fort Sungard now has a small gate and some other modifications. I felt that the fort had fallen in disrepair so for my bandit playthrough I wanted a cleaned up fort to set up camp in. This is what I came up with.
- Permissions and credits
At Fort Sungard: A shelter over the furnace seemed like a good thing. Also on top of the mess hall, I chose to put another shelter.
There was a path along the battlements ending in a dead end. I put a tower there, facing west.
The pillar sky balcony now is built in and it's sheltered. No need to freeze if you don't have to.
North of the well, there was a ruined part of the fort. I erected the walls and added a way to the east tower via a set of stone stairs.
The oubliette now has a few minor changes.
Thinking of all the iron ore findings in the mountain, it seems odd that no one decided the fort was worth holding as a mine faction at least.
My bandit will attempt that and set up a mining company somewhere close. Maybe at Serpent's Bluff. I already begun fixing the tower and the bad walls of that poor place of a redoubt. Now it looks promising. Just need to show them savages on their way.
I´ll be using Pocket Empire and Tundra Defense alongside Guild Starter to get my mining business going.
When I´ve earned a bit I´ll upgrade the fort to a better standard.
Until then.
May the seven be with you.
/Dave