Beyond Skyrim presents brand new ship and rowboat meshes inspired by Cyrodilic culture, this resource contains a remake of Oblivions famous galleon, and a brand new rowboat. These assets are completely lore friendly, and can be used however you wish, be sure to check out the readme file for some additional info.
Permissions and credits
Author's instructions
You May Use These Assets in your own Mod as long as credits are given to original author. You may re texture these assets however you like. You may edit the UVW coordinates as well as the mesh however you like. You may port these assets to previous and future Elder Scrolls and Fallout games
You may not publish these assets as modders resources without authors permission.
File credits
Markus Liberty (Tellmann) - for the modelling and texturing of all assets in this resource
Tamira - for assisting in merging collisions and fixing a collision mesh bug for the Imperial Ship
1shoedpunk - for assisting in merging collisions for the rowboats
Donation Points system
This mod is not opted-in to receive Donation Points
Description:
This is yet another Beyond Skyrim resource release, this time a remake of Oblivions Galleon and a brand new rowboat inspired by Cyrodilic culture. For info on future releases and other updates about Beyond Skyrim, like us on Facebook: https://www.facebook.com/BeyondSkyrim
_______________________ Content:
Oblivion Galleon Remake: The ship is divided into two different nif files, one for the masts and the ropes, and one for the hull, does not include interiors (yet)
Cyrodiilic Rowboat: Contains a brand new rowboat, complete and ruined versions. It's the same size and colour as the Skyrim rowboat, but is shaped differently.
Original 3d Studio max work files (for easy editing) of the ship and the rowboat can be provided upon request. _______________________ Installation:
1 - Place the meshes folder in your skyrim Data folder. 2 - Open the Creation Kit, right click on any static object and select "New" this will open up a new Static window. 3 - In the model tab, select "Edit" this opens up the Reference window, click on "Edit Base". 4 - Navigate to the meshes folder, and select one of the nif files. 5 - give the object a new name and save.
_______________________ Known Issues and bugs:
LOD model has not been tested
_______________________ Credits:
Markus Liberty (Tellmann) - for the modelling and texturing of all assets in this resource Tamira - for assisting in merging collisions and fixing a collision mesh bug for the Imperial Ship 1shoedpunk - for assisting in merging collisions for the rowboats