Skyrim

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TheGodfatherII

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TheGodfatherII

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About this mod

Boosts the damage and some stats of the Dawnguard weapons and restoration spells.

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**I've forgotten to change a few attributes (minor), such as Stendarr's Aura description, etc, which I will fix. Let me know of anything you have a problem with.**

~REQUIRES DAWNGUARD
~Compatible with all mods that do not edit these spells' and weapons' statistics.

I've honestly felt that the damage dealt by the vanilla versions of Dawnguard were pathetic. Here I was, eager to dabble in a completely new area of magic, and they give you a meager 10 points of dps on Stendarr's Aura and "Vampire's Bane" did 60 points. By the time you even rescue Florentius from the damnable vamps, they are child's play, especially if you're playing on master or legendary level difficulty. So, here's a mod that boosts the spell power of the three Restoration spells and the damage of the weapons wielded by the Dawnguard, finally worthy as end-DLC rewards.

As for the weapons, if I was going hand to hand with a horde of nightmaster vampires, I'd rather have something that'd do a decent amount of damage rather than get my arse handed to me as I watch myself get consumed.

**This is my first mod, the spells may be a bit unbalanced, so please bear with me.**

============================

VAMPIRE'S BANE
=====
-Damage was increased to about 450.
-AoE remains the same.

STENDARR'S AURA
=====
-Damage increased to 200.
-Cast effect lasts for 3 minutes instead of one.

SUN FIRE
=====
-Damage increased to 150.

DAWNGUARD WAR AXE
=====
-Damage increased to 15.

DAWNGUARD WARHAMMER
=====
-Damage increased to 27.

DAWNGUARD RUNE AXE
=====
-Damage increased to 21.
-Swing speed increased from .9 to .99.

DAWNGUARD RUNE HAMMER
=====
-Damage increased to 42.
-Swing speed increased from .6 to .75.
-Rune damage increased to 130.

Any feedback is appreciated :) Again, some of the stats may seem unbalanced, but truly, you'll be able to land a few good blows with these before having to resort to healing spells.