Skyrim

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TheLostDeathKnight

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TheLostDeathKnight

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About this mod

A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and mostly more lore friendly. Also overhauls aspects of being a vampire and vampire lord.

Requirements
Permissions and credits
Changelogs
Requires Legendary Edition or Dawnguard and patch 1.9.32.0.8 
USLEEP or USKP, UDGP highly recommended and required for bug reporting!!!!!!! 
Contains no scripts, FYI , for those of you who were wondering. 


This mod removes the straight boost to skill levels, and added it instead as a fortifying bonus on top of your base skill level. The racial skills modified will be highlighted in the skills menu the same way all fortified skill are. Some Races will have new powers and old powers have been tweaked. Resistances have been improved on most races to match the races from the 3rd era better. Each races has it own base carry weight. Improved Night Eye.   Beast races have claws,  Humankind have the quicker learner perk, and Elf-kin have night eye.

Full list of racial traits these apply when you are a vampire as well: 

Argonian Traits: 
Height Weight 
M 1.03 M 0.80 
F 1.01 F 0.75 
Ability: Argonian Claws Ability: Scaled Hide - Argonian's hide protects them like armor (argonian base armor rating is 100) Ability: Water Breathing Ability: Resist Poison 100% Ability: Resist Disease 75% Carry Weight: 195 
Skill Bonuses Lockpicking 15 Pickpocket 5 Sneak 5 Light Armor 10 Alteration 5 Restoration 5 

Breton: 
Height Weight 
M 1.00 M 1.00 
F 0.98 F 0.95 
Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds Ability: Aetherius Affinity - Resist Magicka 50% Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka)  Ability: Quick Leaner - level 10% faster Carry Weight: 175 
Skill Bonuses Conjuration 10 Illusion 5 Restoration 10 Enchanting 5 Alchemy 5 Alteration 10 

Dark Elf 
Height Weight 
M 0.97 M 0.90 
F 0.95 F 0.85 
Lesser Power: Night Eye
Power: Ancestor's Wrath - Flame cloak Power: Ancestor Guardian - Daily Summon
Ability: Resist Fire 75% Carry Weight: 165 
Skill Bonuses Destruction 10 Archery 5 Illusion 5 Sneak 10 Light Armor 10 One Handed 5 

High Elf 
Height Weight 
M 1.11 M 0.80 
F 1.09 F 0.75 
Lesser Power: Night Eye Ability: Resist Disease: 75% Ability: Weakness to Magicka: 50% Ability: Highborn - Fortify Maximum Magicka (150 more Magicka) Carry Weight: 190 
Skill Bonuses Alchemy 10 Alteration 5 Conjuration 5 Destruction 10 Illusion 5 Enchanting 10 

Imperial 
Height Weight 
M 1.02 M 1.20 
F 1.00 F 1.15 
Power: Star of the West - Fortify Maximum Stamina (50 more stamina) Power: Voice of the Emperor - Improves barter by 25%
Ability: Imperial Luck Ability: Quick Leaner - level 10% faster Carry Weight: 200 
Skill Bonuses Restoration 10 Destruction 5 Enchanting 5 One-handed 5 Block 10 Heavy Armor 10 

Khajiit 
Height Weight 
M 1.05 M 1.20 
F 0.95 F 0.75 
Lesser Power: Night Eye Power: Eye of Fear - Send Opponents fleeing for 30 seconds Ability: Khajiit claws Ability: Feline Grace - increases movement speed by 20% Carry Weight: 180 
Skill Bonuses Sneak 15 Lockpicking 5 Pickpocket 10 Alchemy 5 One-handed 5 Archery 5 

Nord 
Height Weight 
M 1.08 M 1.25 
F 1.06 F 1.15 
Power: Woad - Raises armor rating 150pts for 60sec on Self 
Ability: Resist Shock 50% Ability: Resist Frost 75% Ability: Quick Leaner - level 10% faster Carry Weight: 225 
Skill Bonuses Two-handed 10 One-handed 10 Block 5 Smithing 5 Heavy Armor 5 Light Armor 10 

Orc 
Height Weight 
M 1.07 M 1.45 
F 1.05 F 1.25 
Ability: Resist Magicka 25% Lesser Power: Night Eye Power: Berserk Carry Weight: 250 
Skill Bonuses Heavy Armor 10 Smithing 15 One-handed 5 Two-handed 5 Block 5 Enchanting 5 

Redguard 
Height Weight 
M 1.03 M 1.15 
F 1.01 F 1.05 
Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds 
Ability: Resist Poison 75% Ability: Resist Common Disease 75% Ability: Quick Leaner - level 10% faster Carry Weight: 210 
Skill Bonuses One-handed 15 Archery 5 Block 10 Smithing 5 Destruction 5 Alteration 5 

Wood Elf 
Height Weight 
M 0.90 M 0.65 
F 0.92 F 0.70 
Power: Beast Tongue - Command Creature for 600sec Ability: Resist Disease 75% 
Ability: Resist Poison 25% Lesser Power: Night Eye Carry Weight: 150 
Skill Bonuses Archery 15 Sneak 10 Lockpicking 5 Pickpocket 5 Light Armor 5 Alchemy 5

Vampires have been redone with a rank system, better sunlight system, improved hunger system, more useful powers and spells. Vampires no longer drown and are immune to frost. Only Vampires who have recently fed are immune to burting into flames in sunlight. Vampires get all the new features brought to the races by Dragonbreak. Vampires are far stronger than non vampires. 

GENERAL CHANGES 
-As a Vampire your carry weight is double what it was as a mortal. 
Vampires Can't Drown. 
Dreadcloak, Embrace of Shadows, Vampire Seduction availible at all stages. 
Get more powerful Vampire Servants for longer. 

RANKS 
-Newborn (1 or more necks bitten) - +2% physical & destruction damage, +2% speed, +0.25% combat regen increase (regen per tick) 
-Juvenile(over 25 necks bitten) - +4% physical & destruction damage, +4% speed, +0.5% combat regen increase (regen per tick) 
-Fledgling (over 50 necks bitten) - +6% physical & destruction damage, +6% speed, +0.75% combat regen increase (regen per tick) 
-Ascendant (over 100 necks bitten) - +8% physical & destruction damage, +8% speed, +1% combat regen increase (regen per tick) 
-Elder (over 200 necks bitten) - +10% physical & destruction damage, +10% speed, +1.25% combat regen increase (regen per tick) 
-High Elder (over 500 necks bitten) - +12% physical & destruction damage, +12% speed, +1.5% combat regen increase (regen per tick) 
-Forebear (over 750 necks bitten) - +16% physical & destruction damage, +16% speed, +2% combat regen increase (regen per tick) 
-Ancient (over 1000 necks bitten) - +20% physical & destruction damage, +20% speed, +3% combat regen increase (regen per tick) 
-Primal (over 1500 necks bitten) - +30% physical & destruction damage, +30% speed, +5% combat regen increase (regen per tick) 

Stages of Vampirism 
-Stage1 (Gorged)- +6% physical & destruction damage, 100% frost resistance, -25% fire resistance 
Vampiric Drain absorbs 20 health, magicka, stamina per second and 20 frost damage 
-Stage2 (Hungry)- +4% physical & destruction damage, 75% frost resistance, -50% fire resistance 
Vampiric Drain absorbs 15 health, magicka, stamina per second and 15 frost damage 
-Stage3 (Ravenous)- +2% physical & destruction damage, 50% frost resistance, -75% fire resistance 
Vampiric Drain absorbs 10 health, magicka, stamina per second and 10 frost damage 
-Stage4 (Starving)- 25% frost resistance, -100% fire resistance, Blood Sense Spell added 
Vampiric Drain absorbs 5 health, magicka, stamina per second and 5 frost damage 

SUNLIGHT SYSTEM 
-Stage1 - No vitals regen, -15 vitalstats, (Ascendant and above are immune to regen debuff) 
-Stage2 - 2 sun damage per second, No vitals regen, -30 vitalstats, (Elder and above are immune to regen debuff) 
-Stage3 - 4 sun damage per second, No vitals regen, -45 vitalstats, (High Elder and above are immune to regen debuff) 
-Stage4 - 8 sun damage per second, NPCs are hostile, No vitals regen, -60 vitalstats, (Ancients and above are immune to regen debuff) 

Vampire Lords have been beefed up and tweaked, powers are better where it was needed also added some general fixes to make play easier (collision fix). Playing as A vampire lord on master/ legendary difficulty is now viable. 

General Changes:
Collision fix
Vampire Lord Form has 40%+ damage mitigation
Stronger Minions for longer
Drain Bolt AoE reduced by 70& 

Damage Scaling Claws +Damage Health only w/o Serana as follower 
lvl 1-10: Claw Damage 25, Drain Bolt 75 +50 Damage health 
lvl 11-15: Claw Damage 50, Drain Bolt 150 +75 Damage health 
lvl 16-20: Claw Damage 100, Drain Bolt 150 +75 Damage health 
lvl 21-25: Claw Damage 150, Drain Bolt 200 +100 Damage health 
lvl 26-30: Claw Damage 200, Drain Bolt 200 +100 Damage health 
lvl 31-35: Claw Damage 250, Drain Bolt 300 +150 Damage health 
lvl 36-40: Claw Damage 300, Drain Bolt 300 +150 Damage health 
lvl 41-45: Claw Damage 350, Drain Bolt 400 +150 Damage health 
lvl 45+: Claw Damage 400, Drain Bolt 400 +200 Damage health 

Perk Changes
Poison Talon adds 100 damage over 4 seconds
Night Cloak does 25 damage per second
Vampiric Grip Does 35 choke dmg per second. 
Power of the Grave perk now gives +200 to Health, Maigc, Stamina