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Sugar_Steak

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SugarSteak

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About this mod

This MOD made a big change in combat to request a higher control ability.

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=====< Introduction >=============

This MOD made a big change in combat to request a higher control ability.






=====< Features >=============

---------< Stagger >----------------------
Whenever be attacked, calculated to determine the stagger 

The influencing factors of the calculation result are as follows:

  • Weapon: heavier weapons cause more stagger;
  • Armor: heavier armor can be reduced stagger;
  • Body Weight: the bigger the more difficult to be shaken, and can cause larger stagger to the enemy;
  • Power Attack: Power attack can signally increase the stagger effect;
  • Block: block can offset part of the stagger;
  • Health: Health value is lower, more vulnerable to a stagger;
  • Random: there is a small amount of random effects;
  • Pain: (pain is a slightly more complicated system, I can only try to make it easier to understand)
    Pain value is a percentage variable, usually follow the following three rules of it
    The first 
    Pain a maximum of 100%, and won't lower than the current have lost health percentage(= 100% - the remaining health 
    percentage)
    The second
    According to the value of high or low pain, stagger will be enlarged or reduced
    The third 
    When be attacked, pain value will increase, and when the attack was stopped gradually decrease over time
    -----< Extremity pain and numb >-----
    When pain value at 100% are still be stagger, this role will be entered into a numb state.
    Under this condition,
     pain value will above 100%;
     but resist a lot of stagger;
     unless be staggered (but this is not so easy), or the pain will soon recede.
     When the pain value reduced to under 100% , "numb" will end



---------< Parry >----------------------
Attack is also a kind of block, if two weapons is waving at the same time, them will collision.
the damage is equivalent to block the attack.
if the right time, higher pain side weapon will be recoil.
-------< QTE >--------------------
When the player use parry to recoil the enemy's weapon, there will be time slow , and after 0.5 seconds on the enemy 
appears red highlight for 0.1 ~ 0.5 seconds  (adjustable in MCM).
During the highlight press the attack button, player can instantly kill enemy.
Only for humanoid enemies to take effect


---------< Dodge >----------------------
Players can through a direction key + dodge button (MCM) to dodge,
Dodge casts stamina,
while staggering also can dodge, but cast more stamina.
NPCs also will dodge.


---------< MISC >----------------------
If attacked by continuous stagger, will be a ton of damage
In continuous attack, attack interval times will gradually increase slightly. 
While staggering, stamina and magic will stop automatically recover
Some AI to make NPCS look less silly 


---< Stagger characteristics of different race >---
Due to some race does not apply the above that a few formulas, so I wrote specifically for their different scripts

  • Vampire: during the day is very weak, easy to be stagger, in the evening became a real undead
  • Undead: such as draugr, undead without pain effect, only while low health can easier stagger
  • Beast: pain subsides quickly, sometimes they even will ignore stagger, so it is difficult to be combo attack
  • Werewolf: if a werewolf be stagger, him will ignore stagger in a short time
  • Dragon: dragons are not easily be stagger, you can only through continuous attack force him stagger.
  • Machine: heavy robot can resist from front attack, but attack thire back or side will easy make them lose balance.



=====< BUG >===============

-----< Already fix bugs >-------------
  • Use handle can't dodge
  • Dodge while blocking then cannot attack
  • Strange parry delay
  • NPCs' AI error while be ammo attacked
  • The new game start bug
  • While unsheathing weapon be stagger then cannot unsheathe the weapon 
  • Brawl bug (use MCM control)


-----< Unable fix bug >---------------
  • Dodge action failure
This seems to be a random rate of bugs, but according to my test seems to also have certain relations with the PC 
performance. Whatever, I cannot fix the problem.




=====< Requirements >===========
SKSE 1.6.9+
SkyUI