SKYRIM
Vampire Upgrade by undomir
Skyrim » Gameplay effects and changes
Added: 10/01/2012 - 05:45PM
Updated: 20/12/2013 - 09:05AM

489 Endorsements

6.4 Latest version

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Uploaded by undomir

Description

Last updated at 9:05, 20 Dec 2013 Uploaded at 17:45, 10 Jan 2012


Description:

This mod change vampire powers and stages by reversing their effect. Couple of new powers and features are also added. This means that player have "Embrace of Shadows" in stage 1 and "Vampire's Seduction" in first 3 stages. Weakness to sunlight remains untouched. These changes apply only for player, not for npc vampires (except npc vampires gain "Resist Paralysis" too). Requires Dawnguard expansion.


Modified:

  • "Vampire's Seduction" calm enemies up to level 50.
  • "Vampire's Sight" last forever until toggled off.
  • "Embrace of Shadows" gives Muffle effect instead of the Night-Eye.
  • "Vampire's Servant" duration is permanent. It reanimates corpses up to level 30/21/13/6.
  • Frost resistance is 50/40/30/20%.
  • Weakness to fire is increased by 25/50/75/100%.
  • Sunlight affects player from 6 am to 7 pm.
  • "Vampiric Drain" has new sounds and magicka cost is 10 points per second. Effectiveness depends on player's level:

Level 1-5 = 10/7/4/1
Level 6-10 = 12/9/6/3
Level 11-15 = 14/11/8/5
Level 16-20 = 16/13/10/7
Level 21-25 = 18/15/12/9
Level 26-30 = 20/17/14/11
Level 31-35 = 22/19/16/13
Level 36-40 = 24/21/18/15
Level 41-45 = 26/23/20/17
Level 46-50 = 28/25/22/19
Level 51 and above = 30/27/24/21


New:

  • "Blood Sense" spell is available in stage 4.
  • "Dismiss Servant" lesser power available during all stages.
  • "Dread Cloak" power is available in stage 1 and 2.
  • "Resist Paralysis" ability.
  • "Frozen Heart" ability.
  • "Safe Fall" ability.
  • "Waterbreathing" ability.
  • "Vampiric Strength" ability.
  • "Supernatural Speed" ability.
  • Feeding restores player's health completely.
  • Feeding grants "Blood Frenzy".
  • Corpse feeding is available in stage 4. Player have 1 game hour to feed on a slayed corpse.
  • Player disintegrates into ashpile upon dying.
  • Weakness to silver weapons is increased by 25/50/75/100%.
  • Vigilant of Stendarr faction members are hostile against player in any stage.
  • Vampires no longer attack player on sight.


Ranks:

  • Fledgling = Start rank.
  • Blooded = 20 days as a vampire.
  • Mistwalker = 60 days as a vampire.
  • Nightstalker = 120 days as a vampire.
  • Ancient = 200 days as a vampire.
  • Volkihar = 300 days as a vampire.


Bonuses:

  • Fledgling = Nothing.
  • Blooded = 8% normal weapon resistance. "Vampiric Drain" absorbs stamina in addition of health.
  • Mistwalker = 16% normal weapon resistance. "Embrace of Shadows" provides 25% Spell Absorption for the duration.
  • Nightstalker = 24% normal weapon resistance. Player can have two vampire servants at the same time.
  • Ancient = 32% normal weapon resistance. The effect of "Supernatural Speed" expands to daytime.
  • Volkihar = 40% normal weapon resistance. "Dread Cloak" reduces incoming damage by 50%.


Fixed:

  • "Nightstalker's Footsteps" correctly give 25% bonus to sneaking.
  • Vampires have correct eyes.
  • Player no longer regenerates stamina, health and magicka in sunlight in stage 3.
  • People are no longer hostile against player in stage 4.


Note: Using unarmed combo attacks in brawl will cause opponent to draw he's weapons or magic. There is nothing I can do about it.

Installation: Extract files to Skyrim/Data folder. Use launcher and in data files select VampireUpgrade.esp. In game, if you are already a vampire, you have to feed to get scripts run properly.

Uninstallation: Delete all files.

Compatibility: This mod is not compatible with mods that change PlayerVampireQuestScript or any custom race mods.

Credit: kieranh7 for implementing ashpile death effect for player and giving me permission to use he's script in my work. Amarutu for giving me an advice in scripting.

My other mods: Werewolf Upgrade - Expert Concentration Spells - Lore Friendly Spells