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kjtest21

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kjtest21

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About this mod

This mod adds numerous bulk crafting recipies. This aims to make crafting easier, while retaining normal feel of Skyrim crafting system

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Bulk Crafting - A Crafting Mod v.1.0
-kjtest21
Hello!
This simple, tiny mod adds a few bulk-esque crafting recipes to the game. I was tired of mashing my 
poor buttons when I wanted to make a lot of 1 thing. So, this is what I did.

Installation:

In the Zip file there are multiple ESP files, all with different versions attached to them. Only pick 
the one that applies to your game
DG = Dawnguard
HF = Hearthfires
DB = Dragonborn
Do not mix and match, just pick one :)
Vanilla changes are made to every single .esp

Changes:

Vanilla Skyrim:

Made changes to every Smelting recipie - 
Made a recipie for x5, x10, x25 for ingots at x5/10/25 original ore requirements
Added a recipie for leather strips x20, x40, x60, x80, and x100 At 5x leath, x10, x15, x20, and x25.
Added 2 more recipies each for each type of pelt at x2, x5 of the pelts. Each pelt produces the 
default amount, just added multiplier (Example: Bear Pelt produces x4 leather, each bulk multiples 
that by x2(8 Leather) for x5(20 Leather)
These recipies will only appear once the materials are in your inventory, I also changed the x1 
recipies to work in the same fashion

Hearthfire: 

Added 4 bulk recipes:
Nails x50 = 5 Iron Ingots
Locks x5 = 5 Corundum and 5 Iron Ingots 
Hinge x10 = 5 Iron Ingots
Fittings x5 = 5 Iron Ingots

Dawnguard:

Added Bulk Recipes for Arrows and Bolts
x24 stays the same 
Added x120 recipies at 5 Times ingredients for arrows
added x50 recipies at 5 times ingredients for bolts
Adds x2 and x5 Pelt recipies for Vale Deer and vale Sabre Cat
Dragonborn:
Added Bulk Recipes for Arrows
x24 stays the same
Adds Nordic and Stalhrim x120 recipes at 5 times ingredients


Compatibility/Info For modders:
This mod changes the default crafting recipes only and adds new ones. If a mod adds pelts/ore/etc to 
the game, this mod will do nothing for those particular items. That being said, if a mod changes the 
default recipies in any way, and you expect to use the Bulk mod, load this one AFTER that mod. I have 
tested with SkyRE (Changes quantity of Ore needed to 3, instead of 2) and this mod over takes those 
changes because I load this one after SkyREmain.esp
I have not, and probably will not ever create compatiblity patches with every mod in the universe. I 
may create patches for SkyRe, IC, and may CO. But, proper load order should resolve any issues.