Magic Casting Animations Overhaul by Dualsun
Skyrim » Animation
Added: 04/10/2014 - 10:40AM
Updated: 16/01/2017 - 08:06AM

8,182 Endorsements

1.1 Latest version

99,835 Unique D/Ls

187,655 Total D/Ls

656,610 Total Views

Uploaded by dualsun


Last updated at 8:06, 16 Jan 2017 Uploaded at 10:40, 4 Oct 2014

Vanilla skyrim cast animations is worst, So I decide to build a new cast set. It is large project, Skyrim cast set contain and base from many cast animations group. eg:(mag, magcast, mlh, staff(left hand) mrh, staffright(right hand, and more..) and each group contain at least 4 idle animations, eg"("mag" walk fw, walk bw, run fw, run bw, "mlh" precharge, chargeloop, prepready, readyloop, release...) and some of their behavior is affecting each other between "magic cast, staff cast, 1hm weapon idles, karate, sneak and sneak1hm idle animations" as well. However, After long time, I find a position solution that make cast idle can be look better and more smooth compatible in different state even they are affecting each other, Now the base part is done,

1.There is all I can do for cast animation can get best and better, maybe you will see some thing it seems still not good enough or you think it can be better, but before you complain that I need to let you know, some rules is fixed by behavior system, as I say their nodes are affecting each other " between magic cast, staff cast, 1hm weapon idles, karate, sneak and sneak1hm idles. For example, You have idea that cast idle is how pretty good, But when you sneak or runing and you are still casting spell, Your character body position will be change and may look ugly even you already make the runing and sneak idle to match the cast idle, the reason is when you change to other idle state, some node is not control by the state idle itself, and no matter you how to try to rotation the node, it is fixed and just following vanilla coordinates.

Downlaod the main file, Install with NMM or Mo, Simple and quick. "MCA Overhaul" and "1HM and DW Animations Overhaul" Guardian Style is design to match for each other, So if you use "MCA Overhaul", You need to install "1HM and DW Animations Overhaul" aswell. If you don't like my 1hm or dw draw/sheath style, you can skip it in the installation option, But however, For the best experience to use MCA Overhual, The guardian style stand position(1hm_idle) is almost essential.

It is because if you have one hand equip magic and other and equip 1hm weapon, after your magic release, actor will go back magic stand position (mrh/mlh_idle), but before that actor will first load 1hm stand position(1hm_idle), my guardian stand position is almost same as my MCA Overhaul magic stand position, so it can smooth transfer from "release" to "stand" mode.

There is also strongly recommended to use with my "Pretty Combat Animations" "Sneak" and "Sneak 1hm" animations, It is fully combatible with MCA Overhual and it looks pretty well when casting magic in sneak mode, You can check my preview video see how is it go.


Recommend M

1.Pretty Female Idles
2.Pretty Combat Animations
3.Pretty Sit Idles
4.Pretty Jump Animations
5.Pretty Motion Package
6.Samurai Killmove

7.Dual Sheath Redux