Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Aelarr

Uploaded by

Aelarr

Virus scan

Safe to use

About this mod

Makes custom races compatible with Requiem - edits starting magicka, stamina and health and supresses health regeneration.

Requirements
Permissions and credits
Compatibility patches for custom races and Requiem


This mod page is dedicated to solving compatibility issues with Requiem and custom races.

Health regeneration is disabled (so you no longer get the debug message about suspicious races) and starting health, magicka, stamina and carryweight are edited to be comparable with vanilla races Requiem edits. Generally nothing else will be touched. No assets are used - all patches are in the form of esp plugins with Requiem and custom race as masters.

If you want a patch for any other race that you can't find here, just write a comment and I'll see what can be done. Keep in mind I generally support only races that can be found here on Nexus.

If you have any suggestions, requests, questions, bug reports or complaints, you are free to post a comment and I'll try to help you to the best of my abilities.

Requirements:

- Skyrim and Dawnguard
Requiem by Ogerboss
Race compatibility (most races require this) by TMPhoenix
- your chosen custom race



Specific information:

Ashen  by Seren4XX
- oriental race for Skyrim


  • starting health: 100
  • starting magicka: 120
  • starting stamina: 100
  • starting carryweight: 100


Battle MaTera by Charismoon
- fighter MaTera
- all attributes the same as Nords

  • starting health: 120
  • starting magicka: 80
  • starting stamina: 120
  • starting carryweight: 115 

Catlike Khajiit by zalunaya
- changes Khajiit head meshes (by adding new races) and optionally changes Khajiit NPCs as well
- everything the same as Khajiit

Warning: There are two files in download section; if you installed Catlike Khajiit.esp (changes only player), use Catlike Khajiit - Requiem Patch. If you have Catlike Khajiit + NPCs.esp (changes both player and NPCs), then use Catlike Khajiit and NPCs - Requiem Patch.

Dagi-Raht by Lylium and Nuska
- spellcasting subrace of Khajiit

  • starting health: 90 (the same as Khajiit)
  • starting magicka: 120 (since they're supposed to be very good spellcasters)
  • starting stamina: 120 (the same as Khajiit)
  • starting carryweight: 100 (the same as Khajiit)

Enhanced Character Edit by tktk1
- YgNord has all the same attributes as Nords
- other vanilla races restored to Requiem values
- restored some Requiem presets ECE otherwise overrides

Epic Elves by zzjay
- elvish race, proficient at archery, one-handed, conjuration and restoration

  • starting health: 90 (the same as Bretons, which they are based on)
  • starting magicka: 120 
  • starting stamina: 90 (the same as Bretons)
  • starting carryweight: 100 

Lykaios by KrittaKitty
- nomadic wolf race from the North of Skyrim

  • starting health: 120 (the same as Nords)
  • starting magicka: 90 
  • starting stamina: 120 
  • starting carryweight: 115 (the same as Nords)

Magic MaTera by Charismoon
- spellcaster MaTera
- all attributes the same as High Elves

  • starting health: 90
  • starting magicka: 130
  • starting stamina: 80
  • starting carryweight: 95 

MaTera by Charismoon
- stealthy MaTera
- all attributes the same as Khajiit

  • starting health: 90
  • starting magicka: 90
  • starting stamina: 120
  • starting carryweight: 100

Predators - The Lost Tribes by roland113
- Predators. From the movie. What else do you need to know?

*There are actually three sub-races you can play as. Also, keep in mind that this mod is far more than just a race mod - it adds armors, weapons, NPCs ... This patch covers only the three playable races - when it comes to balancing weapons and armor, I'm afraid I don't have enough knowledge for that. Hopefully Requiem's SkyProc patcher can take care of that.

Yautja:
  • starting health (90), magicka (20) and stamina (80) are fine as it is 
  • starting carryweight: 150 (dropped from 400)

Yautja Bad Blood:
  • starting health (90), magicka (10) and stamina (90) are fine as it is 
  • starting carryweight: 150 (dropped from 400)

Yautja Super Predator:
  • starting health (110), magicka (10) and stamina (110) are fine as it is 
  • starting carryweight: 200 (dropped from 425)

Temptress by Psychos1s and brokefoot
- female race, based on Nords
- all attributes the same as Nords

  • starting health: 120
  • starting magicka: 80
  • starting stamina: 120
  • starting carryweight: 115 

The Ningheim by Seren4XX
- rare subrace of Nords, gifted by the Nine

  • starting health: 120
  • starting magicka: 100
  • starting stamina: 120
  • starting carryweight: 115 

The Uchiha Clan by esu_riddick
- one of the clans in Naruto series

  • starting health: 110
  • starting magicka: 100
  • starting stamina: 130
  • starting carryweight: 100 

Tools used:
TES5Edit by Sharlikran

Credits and thanks:


Bethesda for one of the best RPGs.
Full credits and thanks for mods go to their respective authors for their awesome work, which is continuously making Skyrim better and better. If you use their mods, please don't forget to endorse.