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Changelogs
Version 1.02
Added weight compensator so that inventory weight is correct.
Version 1.01
Removed a script that is no longer needed.
Version 1.0
Changed methodology to make favorited items quest objects. This allows existing game mechanics to provide even better protection, eliminates prompting, and simplifies code.
Version 0.5
Fixed issue of unwanted confirmation when buying items.
Version 0.4
Removed protection for potions, poisons, and ingredients. You won't be prompted when consuming or selling.
Added compensation for sold items. Cancelling sale of an item removes gained gold.
Removed unintentional protection while disenchanting.
Version 0.2
Added check for menu mode to fix issue with popup when favorited ammo was shot.
Donations
No donations accepted
Keep Your Favorite Things! Prevents unintentionally dropping, selling, or storing items marked as favorites.
Just a small mod to protect me from myself. If you've ever discovered that you accidentally sold a treasured item to a vendor or left it at home, this mod is for you, too.
How It Works
Protect Favorites makes any item you mark as favorite a 'quest object' that cannot be sold, dropped, or smelted.
This version of Protect Favorites works differently than prior versions. You will have to unfavorite and favorite each item in order for it to be protected. All prompts have been removed. Vendor menus simply will not show quest objects as sellable. Crafting menus will not show quest objects as available components.
Support
Please use the Posts tab for all support/comments/suggestions/complaints. Private messages will just be redirected here.
By posting publicly, everyone can help you and it helps help build information for others to use.
Please read the first page or so of comments before posting your question. Chances are it has been asked and answered already.