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Solitude Expansion by Ceasirius and Ablaze666
Skyrim » Cities, towns, villages and hamlets
Added: 04/09/2014 - 09:56PM
Updated: 14/04/2016 - 07:41AM

663 Endorsements

2.03 Latest version

6,123 Unique D/Ls

13,234 Total D/Ls

74,410 Total Views

Uploaded by Ceasirius

Description

Last updated at 7:41, 14 Apr 2016 Uploaded at 21:56, 4 Sep 2014

Solitude Expansion 

Did you also think that Solitude was too small for a capital of Skyrim? Well no more! This mod turns the Solitude docks and surrounding area into a part of the city, adding new layer of walls, about twenty new houses with full interiors, including 60 new unique NPC characters, a hireling (conjurer mage), player home, a bathouse, several shops and merchants, all fitted with appropriete factions and relationships. The mod also includes a small shanty town on the far side of the bay, on the edge of the marches, which is connected to the rest of Solitude  by a ferry, allowing you to cross the bay quickly and with your feet dry.

The main bulk of this mod is lies upon the road to Solitude, starting with walls behind the cariage driver, expanding both on the original aproach road as well as on the cliffs between the road and the bay bellow, but it also covers the road that goes from Katla's farm down to the docks and lighthouse as well as small portion of the march on the far side of the bay. This mod also features significantly increased dock size inculding a shipyard.

       
General Info:

As of now, the mod contains: walls around the city with gates and towers, 25 houses with indivuadually modified interiors and over 50 unique NPCs living in them, including eight merchants (3xInkeeper, Alchemy vendor, Tailor, General Goods (2x), hunter (x2), mage and a fisherman), with a number of fully functional guards patroling the perimeter. All NPCs are fully packaged and will go about their daily rutine and will sleep in their beds at night. However very few will engage in full conversations and give quests. The shanty town consits of 6 shacks, several tents, ruined house (which can be repaired and purchased as Player House), gallow and other numerous clutter. The shanty is connected to the city docks with a "load door" style ferry. There are also several "hidden" cashes (treasure chests and unique skill books) in the area of this mod, and will reward those resourceful enough to find them. 

There are currently two short quests available, and custom dialogue is being added, custom voicing is in progress.



This mod is cleaned using Tes5Edit.





(This video shows footage from version 2.01)


Compatibility:

This mod changes only the OUTSIDE of Solitude, thus all mods that change INSIDE of Solitude should be fully compatible.
(including Open Cities Skyrim)

As for those that change the outside or both, these are compatible:

My Own Solitude Outskirts Improvement

Sea of Ghosts

Solitude Reborn - Use the patch available in optional files, and the following load order: "SE, SR, Patch"
                           
TRUE CITY - The Great Expansion of Solitude - Use the patch available in optional files, with load order: "SE, TC, Patch".
NB: this patch is only available for older versions.

 Northern Cardinal - Use the patch available in optional files (note that it requires "Solitude Reborn" and the "Solitude Reborn compatibility with v1.96 (Located in old files)" version of this mod. (Courtesy of adammcbane)

Pirates of Skyrim - The Northern Cardinal under the Black Flag - Use the patch for "Nothern Cardinal" available in optional files (note that it requires "Solitude Reborn" and the "Solitude Reborn compatibility" version of this mod. (Courtesy of adammcbane)


These are not compatible:

Solitude Docks District -  Numerous cliping issues present (namely cliffs that either mod changes from their vanilla location as well as NavMesh becoming messed up. 

Complete Solitude - Plenty of clipping/navmesh errors.

Nernies City and Town Expansion 
- while most of the buildings actually fit in, using this mod messes up navmesh, and removes portion of the cliff on which this mod stands, causing the city to hover in thin air.



From version 2.0 this mod requires the USLEEP mod, you will get a notification while downloading it. For versions 1.8 up to 1.99, Unofficial Skyrim Patch is required - note that you will get an incorrect notice when downloading it.


Notes:

To do list:

- finish the bank questline
- more quests
- Voice Acting!
- add favour, allowing you to potentially befriend NPCs from the mod
- add shadowmarks
. and of course bug elimination


If you have any comments, suggestions or knowledge of any bugs please comment so that we can work accordingly. 

I am looking for more people to join me on the project, especially those who are experienced with either aesthetical improvements, performace optimalisation or quest scripting. If you are interested, feel free to pm me :)

Note that from version 2.0 onwards, this mod requires all the official DLCs! 

If anyone has better screenshots or even a video of this mod, feel free to upload them into the mod or pm me a URL and I will add them!

Thanks for Rating!



Installation:


Either use the NMM, or for manual installation copy the contents of the zip file into your Skyrim Data folder and click replace files for anything that pops out. If you already have an older version, make sure to de-activate it prior to updating it. Also make sure that the mod is activated before launching the game!

P.S. Valeria is the one who sells you the player house, it consists of a single furnished room and costs 2500 gold.