HDT Equipment by IceKK and Jacques00art
Skyrim » Visuals and graphics
Added: 23/08/2014 - 02:17PM
Updated: 16/09/2014 - 06:24PM

1,414 Endorsements

0.2b Latest version

33,896 Unique D/Ls

40,610 Total D/Ls

203,472 Total Views

Uploaded by IceKK


Last updated at 13:24, 16 Sep 2014 Uploaded at 9:17, 23 Aug 2014


This mod allows bouncy HDT physics to unequipped/sheathed weapons. This mod comes in two variants:

This variant of the mod will enable the sheathed weapon physics to the player character and all valid NPCs. It does this by replacing HDT Physics Extension's default .xml file. This will overwrite any custom hdtPhysicsExtensionsDefaultBBP.xml file you may have.

For those with close-to-vanilla setups, there is also a Vanilla version of this variant (TBBP/BBP and dual sheath compatibility, and the XPMSE requirement are not a part of this version.) Install this if you don't want any errors in the hdtPhysicsExtensions.log file concerning missing bones to bind physics to--this is because you are using a vanilla-like skeleton that omits the Breast and Butt bones.

Craftable Weapon Sling:
You can craft a Weapon Sling item at a tanning rack for 3 leather strips and 1 iron ingot. The weapon sling allows bouncy HDT physics to unequipped/sheathed weapons when worn. When crafting the sling item, youwill be presented with several options of which type to craft:

  • Weapon Sling - Will only apply physics to vanilla-type weapon positions.
  • Weapon Sling (Dual Sheath) - Compatible with dual sheaths. Uses the default dual sheath arrangement.
  • Weapon Sling (Belted Quiver) - Compatible with dual sheaths. Uses the default belted-quiver arrangement.
  • Weapon Sling (Dual Back Scabbard) - Compatible with dual sheaths. Uses the default back one-handed sword arrangement.
  • Weapon Sling (Belted Back Armory) - Compatible with dual sheaths. Uses a custom arrangement, combining the belted quiver with the back one-handed swords.
  • Weapon Sling (Personalized) - If you have a blacksmith's hammer in you inventory while crafting, you can also make a custom sling reserved for your own preferences (usermodifications required). Compatible with dual sheaths. By default, the daggers are positioned to the thighs instead of the torso.

Note: "Compatible with dual sheaths" means that the physics will apply to both the right- and left-handed sheaths. This, in turn, allows you to see both sheathed weapons, given the proper mods installed. Depending on how many actors have this going on at once and your system setup, it may bog down your game. Alternatively, the vanillavariants apply physics to less bones, thus using less resources to calculate the physics.

If you have follower NPCs, you may also be able to give them slings as well. You can mix and match different sling arrangements even if you
don't have a matching main skeleton. Though a matching skeleton is preferred, it is not required. Certain visual glitches between pause screens may be prevalent when using an arrangement that does not match your skeleton, but it is purely graphical and not game-breaking. Performance friendly. Plugin made by Jacques00.

The new version 0.2b of this mod, the player character will automatically have a weapon sling added to his/her inventory and equipped upon starting the game. The mod is also able to automatically add and equip a weapon sling to any valid NPC near the player character (this includes Draugr, Skeletons, and Falmer as well). If the NPC has a weapon and it is equipped, they will automatically get a weapon sling, if they are unarmed, they will not get a sling until they equip a weapon. The options can be found in SkyUI's MCM under "HDTPE Weapon Sling". By default, the add-and-equip to NPCs feature is turned off for safety reasons. It is highly recommended that you set your desired slot number first before enabling the NPC feature--as once the slot number has changed, the sling needs to be unequipped and re-equipped in order to refresh the changes (some NPCs cannot unequip/re-equip items automatically).

Optional downloads for alternate physics movements are also available. Alternate dagger positions may be available in the future.



All Versions Require:

Required for "Everyone" Variants (Recommended for Craftable Sling variant, but not necessarily required):
  • Groovtama's XPMS Extendend skeleton by Groovtama & xp32 - The latest version of Groovtama's extended skeleton.
  • Note: Currently, the "Dual Sheath Redux" version for "Everyone" has a modified skeleton that overwrites the XPMSE skeleton for technical dependency reasons. We are looking to removing this dependency, but until then, using this version will overwrite any custom weapon placements you may have when installing XPMSE!

Required for "Weapon Sling" Variant (for version 0.2b and higher):
  • SkyUI - to access the mod options using the MCM settings. (A non-MCM version may be provided in a future installer version of this mod.)

Strongly Recommended Mods for All Versions:


Note: Please make sure all the prerequisites are installed and working first--then install this mod.

  1. Use the mod manager or extract all files manually into their respective folders (drop the "data" folder into your Skyrim folder). Be sure to back up any files that require overwriting as a precaution (namely, the hdtPhysicsExtensionsDefaultBBP.xml file).

Craftable Weapon Sling:

  1. Use the mod manager or extract all files manually into their respective folders (drop the "data" folder into your Skyrim folder). Be sure to back up any files that require overwriting as a precaution.
  2. Activate the HDT Physics Weapon Sling.esp in your plug-in list.
  3. The Weapon Sling items can now be crafted at any tanning rack in the game.
  4. For v0.2b, you can access the option via SkyUI's MCM after the menu registers.

This mod is compatible with all weapon mods I know of, including new weapons.


Note: Please make sure to have backups in case something goes wrong.


Use the mod manager or remove the following files:
  • data\skse\plugins\hdtPhysicsExtensionsDefaultBBP.xml

In addition, if using the "Dual Sheath" version, remove or replace the following files:
  • data\meshes\actors\character\character assets\skeleton.nif
  • data\meshes\actors\character\character assets\skeletonbeast.nif
  • data\meshes\actors\character\character assets female\skeleton_female.nif
  • data\meshes\actors\character\character assets female\skeletonbeast_female.nif

Craftable Weapon Sling:

Use the mod manager or remove the following files:
  • data\HDTPhysicsWeaponSling.esp
  • data\meshes\weapons\weaponsling (entire folder and contents within)

In addition, if using v0.2b or higher, remove the following files:
  • data\interface\HDTPhysicsWeaponSling (entire folder and contents within)
  • data\interface\translations\HDTPhysicsWeaponSling_(LANGUAGE).txt
  • data\scripts\HDTPE_WeaponSlingApplyingScript.pex
  • data\scripts\HDTPE_WeaponSlingMCMScript.pex
  • data\scripts\HDTPE_WeaponSlingPlayerScript.pex
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling_b1hs.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling_dsr.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponsling_user.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponslingdraugr.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponslingdraugr_user.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponslingfalmer_.xml
  • data\skse\plugins\hdtPhysicsExtensions\weapons\weaponslingfalmer_user.xml

Also, if using v0.2b or higher:
  • It is highly recommended to use a save tool to remove any leftover latent scripts (see script names above) on a save game after uninstallation and optionally creating a "clean save".

Known Issues:

General Issues:
  • Sometimes the physics freak out (usually relates to .xml file, not the items themselves).
  • Clipping is inevitable (clipping has been minimized, but certain combinations
  • will inevitably clip--this is a common problem with
    features that are highly modular as there is no one-size-fits-all).
  • This is an early test version, mod is not done.

  • Places with mounted/hanging weapons (like outdoor vendor stands), may have their weapons offset--making the weapons appear to float (this is an artifact of the HDT Physics Extension plug-in's auto-binding system and how weapons are handled by Skyrim's engine).
  • Because of how the hdtPhysicsExtensionsDefaultBBP.xml works, the weapons physics may only apply to female characters--there have been mixed reports about this, so it may possibly be what version of HDT_PE you have installed.

Craftable Weapon Sling:
  • When using a sling that does not match the actor's skeleton, the weapons forthat actor may jump back to their original positions between pause menus (inventory, console, etc.--this is a limitation of the HDT PhysicsExtension plug-in and skeleton files, not the items themselves).
  • Slot limitation--If you are using mods that occupy the Biped Object Slot 44,this mod may conflict with it (Slot 44 is the default slot this mod uses on start-up, but it can be changed if using v0.2b of this mod).


Alternate Downloads and Fixes:
Third-party fixes made by others in the community. If you have any problems with the current setup and are looking for alternative solutions, you may find these links useful.

HDT Equipment v0.2 - Everyone - Breast Fix by Mirage711 - Fixes parameters of breasts in v0.2. Also includes a Dual Sheath Redux version.
HDT Equip With Belly and Collision for Everyone by Carloss32 - Edited parameters for the breasts, butt, and added belly node in v0.2. Also includes a Dual Sheath Redux version.


Credit to Jacques00 for helping me make this possible.