A large underground estate, once home to the ancient dwemer, features hallways, construction room, library, boiler room, temple and living quarters
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Author's instructions
File credits
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Changelogs
Version 1.3.1
Added objects to Temple cell
Version 1.3.0
Added Armory, see description for details
Version 1.2.0
Added mines with various types of ores - no high-end ores
Added miscellaneous objects to scenery
Version 1.1.0
Finalised ingredient garden, moved to seperate cell to allow regeneration
Added more objects to scenery
Optimised NavMeshes of all Bzant cells
Version 1.0.3
Improved interior cell lighting
Added a variety of objects to scenery - more will be added eventually
Version 1.0.2
Fixed cell regeneration issue, cells previously regenerated causing items stored in containers to be lost
Fixed rendering issue in Temple cell, rendering portal wasn't linked to 1 of it's 2 belonging rendering rooms
Version 1.0.1
Changed water room in Construction room to Alchemy ingredient garden
Version 1.0.0
Added last room to player home
Added additional sceneric objects
Donations
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WARNING: if uninstalling this mod, make sure all valuables (e.g. followers and items you don't want to lose) are NOT inside Bzant player home BEFORE uninstalling, ALL objects still inside the player home will be LOST when uninstalled
[This is where the previous lengthy yada yada blah blah description was, boooring and very tl;dr. Im not havin it]
Theres nothing you need to know, trust me. This mod was one of my first creation kit thingymajigs, its very crappy, word.
- Marked for overhaul (Dont cheer too soon, if I dont feel like it, its not happening.) NOPES
Bzant will be a part in my upcoming new lands mod - Arkanzel, featuring a dwemer themed new island roughly one third the size of Skyrim