Skyrim

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paulhanna

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paulhanna

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About this mod

Felt that the enchanting skill was lacking? Felt like the daedric weapons were underpowered, or useless to your mage character? Want more powers as a dark mage character? this mod if for you ....probably.

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This mod adds a new crafting station to the midden dark, named the Daedric Enchanter. Useless to anyone who isn't associated with the Daedra, or even a master enchanter. At this enchanter, you can reforge spell tomes from burned books using a Black filled soul gem, and a daedra heart.

these new spells each have their own requirements, namely specific perks and their own completed daedra quest. some even require the item in your inventory: as a reward for those who obey the daedric prince and not defy them. as a base requirement, you must have fifth enchanter perk to craft any of these spells, and have done the quest for the daedra that tome is named after.

UPDATES: i added a new version using an open book resource, added spell lighting to give it the feeling of spell crafting, and evil theme. look at the later screenshots to see what i mean. no new spells were added, no requirements changed, just added aesthetics to the crafting table is all.

here are the spells: spoiler alert :D

Hircine's will: conjuration: casts a bound bow for 3 minutes, fortify marksman 50 points for 3 minutes, fortify sneak 50 points 3 minutes
requires you to know the spell bound bow, and bull's eye perk in archery

Vaermina's Nightmare: illusion: fear for 3 minutes, 25 ft area, 100 magnitude, and paralyze 30 seconds, 25 ft area
requires you to have master illusion perk, know the paralyze spell, have the skull of corruption in your inventory, and have finished her quest of course.

Mephala's whispers: illusion, fortify persuasion, backstab 3 min, allure and deceit (50% damage boost to opposite sex)
Requires: persuasion and allure perk

Peryite's pestilence
: alteration: inflict poison damage 50 points on 3 min duration,
(requires alchemist 5th perk, poisoner perk from alchemy, since it is a poisoning spell)

Nocturnal's shroud:
illusion, fortify sneak 50 points, muffle and invisibility for 3 minutes
requires to have quest darkness returns completed for the thieves guild, has spell invisibility, has shadow warrior perk, enchanter fifth perk)

Clavicus vile: two spells: restoration: vile's guile, fortify two handed, stamina regen, stamina,
requires rueful axe in inventory, limbsplitter 3rd perk (in two handed tree).
second spell: illusion, vile's duplicity: fortify persuasion and barter, and articulation (so basically double persuasion)
requires the haggler 5th perk in speech, and masque of clavicus vile in inventory.

Dagon's Carnage: destruction, fireball 100 magnitude, 25 area, soul trap 25 area for 3 minutes, fear 50 magnitude 25 feet 3 minutes
requires intense flames perk, master destruction perk, know spell soul trap, have mehrunes razor in inventory,

Molag bal's dominance: destruction, frostbite 25 magnitude, vampiric drain, stamina and magicka drain 50 points,
requires deep freeze perk, master of destruction.

Namira's decay: poison effect, 25 points for 3 min and fear for 3 min:
requires corpus enchanter perk, aspect of terror perk in illusion.

Sheogorath's touch
: alteration: target transforms into chicken, and is struck with permanent hysteria on second hit.
requires master illusion perk, has fear spell

Malacath's might: alteration, fortify health 300 points fortify 2 handed 75, 3 minutes:
requires warmaster and skullcrusher(third) perks for two handed,

Boethiah's Veil: alteration: muffle 3 minutes, backstab 3 min, fortify 1 handed:
requires backstab, bladesman 3rd perk.

sanguine's debauchery: conjuration: conjures a daedra seducer (knows warlock spells), non-hostile damage to targets in 25 to stamina and magicka for 3 minutes.
requires master conjuration perk, sanguine's rose in inventory)

Meridia's Radiance: destruction: turn undead 100, fireball 50 magnitude, 25 area,
requires: necromage perk in restoration, master destruction perk, finished her quest, fifth enchanter perk.

Azura's Command(if you have the pure star) conjuration: mass soultrap, conjure dremora  lord, command daedra:
requires perk master conjuration, know soul trap, know command daedra, have azuras star in inventory. instead of a black soul gem, you need a grand soul gem to craft this.
Varen's Desecration (if you have black star)  conjuration, mass soul trap, reanimate dead, banish daedra:
requires perk dark souls, black star in inventory, know spell soul trap, know spell expel daedra.

Hermaeus mora's lore:
restoration: 3 spells:    all require to finish hermeaus mora's daedric quest, and 5th enchanter perk
LORE OF MIGHT: for 3 minutes: fortify health 250 points, and fortify 100 magnitude to block, one handed, two handed, heavy armor, and archery: requires the fifth perk of each of those five skills, and regeneration perk in restoration, and enchanter fifth perk. i think this is worth the
effect. feel free to yell at me out in the comments :D

LORE OF SHADOW: for 3 minutes, fortify stamina 250 points, fortify 100 magnitude to sneak, pickpocket, lockpicking, speech, light armor,
requires 5th perk of each of those skills, respite perk in restoration, enchanter  fifth perk.

LORE OF MAGIC: for 3 minutes, fortify magicka 250 points, fortify 100 magnitude to destruction, illusion, alteration, restoration, conjuration.
requires master perk of each of those schools of magic, fifth enchanter perk, and second recovery perk.

CREDITS: RefurbMadness's  cherrywood dragon enchanting table found here: http://www.nexusmods.com/skyrim/mods/54291/?  
thank you so much for letting me use your table
and Blary for his open book resource mod.

this is a reupload of my initial daedric enchanter mod found here: http://www.nexusmods.com/skyrim/mods/57022/?
they're basically the same now, i just uploaded this as the completed version.