Skyrim

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Graesholt

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Graesholt

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About this mod

Changes the King Arthur references in the game from levelled swords to unique ones.

Requirements
Permissions and credits
=== Also on the Steam Workshop, for those who prefer.

Warning: This mod will require Dawnguard to function properly, as the final upgrade tier of the weapons use the ‘DLC1WeapMaterialDragonbone’-keyword. To what degree the mod might work without Dawnguard, I have no Idea.
If not a Dawnguard owner, use at own risk.

I will also NOT be answering questions tackled in my FAQ-section, and I retain the right to remove such questions without warning or answer, as I find them vastly annoying and disrespectful.
Read the FAQ before asking questions.

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Summary:
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This mod replaces the swords found in the Authurian Lore (King Arthur) Easter Eggs with new custom, glowing retextures of the Dwarven Greatsword and Sword (There. A freaking one-handed version. Happy?!)
Furthermore, adds new glowing retextures of the Dwarven Dagger ‘inside’ the Lady Stone (since the Lady Stone is found on a lake, it’s kind of easter egg-y... And I needed a place to put them, because I felt like doing a dagger...)

The emblems on the weapons, which I have always struggled to understand what meant, have been exchanged for dwarf-faces, similar to the ones the dwarves adorn their armour with in the Warhammer universe.

The weapons do extra damage to dragons, and each weapon (and their enchantment) can be upgraded at a forge (‘Misc’-section) using Dragonbones. They are tiered as Iron (when you find them), then Dwarven, then Orcish, then Daedric, and lastly Dragonbone; each requiring the appropriate perk to upgrade and improvable with their corresponding material.

If you like Easter Egg improving mods, my Bleakcoast Cave [STAR WARS] Easter Egg Mod just had a big update!
Be sure to check it out!

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Exactly what it does:
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 - REPLACES the levelled sword of the Lady of the Lake Easter Egg, just north of the Bleakwind Basin giant camp, with a unique, glowing, upgradable retexture of the Dwarven Sword, which does extra damage to dragons.
- REPLACES the levelled sword of the Sword in the Stone Easter Egg, just outside of Rebel’s Cairn, with a unique, glowing, upgradable retexture of the Dwarven Greatsword, which does extra damage to dragons.
 - PLACES two unique, glowing, upgradable retextures of the Dwarven Dagger ‘inside’ the Lady Stone (which just so happens to be on a lake). These also do extra damage to dragons.
 - ALL weapons (Sword, Greatsword, and Dual Daggers) are upgradable at a forge (in the ‘Misc’-section) with Dragonbones, granted that you have the appropriate perk to upgrade tot he next tier.
All tiers are also improvable at a grindstone.

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Plans:
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No future plans exist for this mod at this point.

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Compatibility:
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This mod will conflict with any that alters any of the Easter Eggs described above.

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FAQ:
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Q: Great, I see textures, but when are these going to get new awesome models of their own?
A: Never. I have neither the stamina, time, nor resources to learn 3D modelling. Textures is all I do.

Q: How did you get the sword to glow?
A: See this tutorial and forum topic for further help. Retexturing weapons to glow is a very easy [and awesome] thing to do. I was able to make my first glowing weapon within two or three hours, and I’m not really that smart. Give it a go!

Q: Why Dwarven weapons? The Dwarves did not forge Excalibur!
A: Well, apparently in Tamriel they did.
Another explanation could be that in Norse Mythology the dwarves forge all the powerful tools, and weapons, of the gods. Since Skyrim relies heavily on a nordic feel, maybe that’s where I got the Idea...
Personally, I just have so many easthetic problems with so many weapons (swords, especially) in the game, and Iron, Steel and Dwarven [and Dragonbone MAYBE...] are about the only ones I actually like...

Q: Are we going to see Axes, Warhammer, etc. later?
A: Not unless you have some VERY good ideas as to where to put them. Because as of now, I am out of easter eggs for this sort of thing...

Q: These swords seems sorta OP?
A: Well, in the legend of King Arthur, no matter what interpretation you subscribe to, he has something to do with dragons, and more often than not, that something is murder.
I made these to be the ultimate dragon-fighting weapons, on par with Dragonbone, but with a powerful enchantment on top.
In later levels most things get OP, so I don’t really thing they do anything gamebreaking...
You’re always welcome to tweak it yourself ;)
(Just don’t re-upload without permission!)

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Thanks:
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 - Bethesda Softworks as always
 - The awesome guys who roam the ‘Quick Questions, Quick Answers’-topics on Bethesda Softworks’ Creation Kit Forum - I could not have done this without you!

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Permissions:
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Please do contact me if you have any wish to involve my work in another project. Then we’ll have a chat and see what we can do ;)

Thank you :)