City of Riverwood with player home (Hearthfire's multi adoption mod compatible) by Gerheardt
Skyrim » Cities, Towns, Villages, and Hamlets
Added: 06/08/2014 - 08:04AM
Updated: 11/10/2016 - 10:05AM

646 Endorsements

3.1EN Latest version

5,639 Unique D/Ls

8,949 Total D/Ls

66,294 Total Views

Uploaded by Gerheardt


Last updated at 10:05, 11 Oct 2016 Uploaded at 8:04, 6 Aug 2014

City of Riverwood

This mod, which requires the Hearthfire DLC, is intended to improve the player's experience. It provides many tools to make the beginning of the game more easy. A good variety of shops and a free home are available from the start with this mod. It also enhances the basegame's Riverwood with some esthetics and backstory. Live in Gunjar's house, the home of a newly deceased stormcloak who once been a blacksmith for the rebels. You should definitively loot his body in Helgen. If Helgen's Keep is collapsed or Helgen has been cleaned and rebuilt, i wonder if Gunjar hidden a key somewhere behind something near the door of his house...

I recommand you these mods, for the ambiance, the lore or to enjoy entirely my mod:

Hearthfire Multiple Adoptions by TMPhoenix

GD's Farmhouse - A 2k farmhouse retexture by GDelforge You will only get the look of the screenshots with this mod!

This mod adds these buildings/locations to Riverwood:

-Scrolls and bottles
Alchemy, enchanting and everything magicka related shop
-Skyrim's delights A bakery that sells candies and rare cooking ingredients
-Riverwood fabrics A clothing store
-Riverwood seafoods Food merchant who sells anything related to water
-Lost-Nail hardwares Hardware store for whom would like to build a house outside Riverwood
-Gunjar's house Player's home (Kitchen/dining room, children's bedroom, adult's bedroom, exterior smithing equipment, enchanting table, alchemy stuff, stable and more) Hearthfire's multi adoption mod compatible

This mod changes or adds in Riverwood:

-Soil roads in stone roads
-Wood bridges in stone bridges
-City lighting
-Landscape, vegetation, water pond
-Moved guards camp and defense walls
-Few npcs, some are merchants, some are children
-Embry now has a family and a place to sleep
-The navmesh is reworked to fit with the changes


I faced few problems during the creation and the testing of the overhaul of my mod (Version 3.0 and up). Dorthe is not always in Alvor's house during the scene where you enter the place with Hadvar. It seems related to one of my external mods but i want to warn you just in case... The 2 empty houses were meant to be used by Ralof and Hadvar after the civil war would be over. I removed all these features since i faced huge problems in Helgen during the beheading scene. It was related to the fact that i added and changed Ralof and Hadvar's AI packages. It's fixed in the published version. The houses will stay there and may be used in future updates. Be my guest to suggest on how they may serve.

For an unknown reason, i haven't been able to add mannequins, weapons racks, plaques and this kind of stuff. I copied premade stuff as in my other mods but it never worked. I still added enough named storage to stock and classify everything. The barrels are usable too, the stock in it won't respawn.

The key to the player house that should be lootable on Gunjar's corpse isn't always in his inventory. At least there is another key hidden near the door of the house...

Not all version are still available and not all version are available in French and Chinese. Translations for the completely overhauled version (3.0 and up) will probably be available someday. The pictures are from the version 3.0 but it's still the same in the version 3.1 .


Devilmine123 for the translation in Chinese for some versions
tirnoney for the help i had from her about important things i didn't know about navmeshing
Darkfox127 for many tutorials
Noxide for my knowledge on how to make the multi adoption mod compatible