SKYRIM
Birthstars - Majestic Standing Stones of Skyrim by DwemerBot
Skyrim » Races, classes and birthsigns
Added: 03/08/2014 - 07:02AM
Updated: 05/10/2014 - 11:06AM

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Description

Last updated at 11:06, 5 Oct 2014 Uploaded at 7:02, 3 Aug 2014





The stars of Tamriel are divided into thirteen constellations. Three of them are the major constellations, known as the guardians. These are the Warrior, the Mage and the Thief. Each of the guardians protects its three charges from the thirteenth constellation, the Serpent.

When the sun rises near one of the constellations, it is that constellation's season. Each constellation has a season of approximately one month. The Serpent has no season, for it moves about in the heavens, usually threatening one of the other constellations.

Which constellation were you born under?





The Apprentice's season is Sun's Height. Those born under the sign of the Apprentice have a special affinity for magic of all kinds, but aren't healthy and not agitated as well.

The Apprentice offers a slightly risky option for mages who find themselves running out of magicka too frequently, or for battlemages who don't want to lose armor protection for magicka regeneration from mage robes.

The Apprentice is located at the middle of Hjaalmarch and Haafingar.

Gift of Magnus
Gives 100 extra points of magicka and recover magicka 50% faster, as health and stamina recover 25% slower.

"Today the Apprentice shall serve you at the forge of destiny."


NB: The Apprentice stone was the most arguably best given effect for a quick death against spellcaster. When in combat, magicka is always regenerate like a crap, although you're already wearing the most expensive mage robes. Now, how about the weakness to magic? Will it be reduced?



The Atronach, or the Golem, is one of the Mage's charges. Its season is Sun's Dusk. Those born under this sign are the natural sorcerers with deep reserves of magicka, but they cannot regenerate magicka as usual.

The Atronach benefits of two of the best combination between huge magicka pool and passive spell absorption with a drawback of halved magicka regeneration.

The Atronach is located at the far south of Eastmarch.

Arcana Corruption
Gives 150 extra points to magicka, 30% spell absorption and -50% magicka regeneration.

"Today the Atronach shall aid you with your appointed burden."




The Lady is one of the Warrior's charges and her season is Hearthfire. Those born under the sign of the Lady are kind and tolerant.

The Lady gives more power with the constant health and stamina regeneration, at the cost of magicka regeneration.

The Lady is located at the west of Lake Illinata, Falkreath.

Queen's Fervor
Both health and stamina regenerate 50% faster, but magicka regenerates 50% slower.

"Today the Lady shall fortify you in your quest for glory."




The Lord's season is First Seed and he oversees all of Tamriel during the planting. Those born under the sign of the Lord are stronger and capable.

The Lord shores up defenses, granting resistance to all kind of damage.

The Lord is located at the Pale, after the Dagon's shrine.

King's Blood
Gives a 25% damage resistance and 20% magic resistance.

"Today the Lord shall prove a faithful patron as you confront your fate."




The Lover is one of the Thief's charges and her season is Sun's Dawn. Those born under the sign of the Lover are graceful and passionate.

The Lover blesses to not die quickly, and everything made are quick to learn.

The Lover is located at the Reach, after a Forsworn camp.

Lover's Comfort
All skills grant 15% more experience and heals automatically once per day when on 10% health.

"Today the Lover shall sweeten your journey as you confront your fate."




The Mage is a guardian constellation whose season is Rain's Hand when magicka was first used by men. His charges are the Apprentice, the Atronach and the Ritual. Those born under the Mage have more magicka and the talent to all kinds of spellcasting, but are often arrogant and absent-minded.

The Mage confers more magicka, and everything related to magical are quick to learn.

The Mage is located at the far east of Falkreath, among with another guardians.

Gates of Aetherius
Magic skills grant 25% more experience and confers 50 extra points of magicka.

"Today the Mage shall light your way on the paths of glory."




The Ritual is one of the Mage's charges and its season is Morning Star. Those born under this sign have a variety of abilities depending on the aspects of the moons and the Divines.

The Ritual grants a ceremonial to reanimate all corpses around the host.

The Ritual is located at the eastern Whiterun.

Ceremony (once per day)
Reanimates all the dead corpses to fight for the caster for 5 minutes.

"Today the Ritual shall speed you on your star-patterned path."




The Serpent wanders about in the sky and has no season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.

The Serpent grants an ability to curse the others.

The Serpent stone is located at Serpentstone Isle, Winterhold.

Serpent's Curse (at will)
Paralyzes the target and do 10 points of health, stamina and magicka damage over 5 seconds.

"Today the Serpent shall sting the foes who seek your blood."




The Shadow's season is Second Seed. The Shadow grants those born under her sign the ability to hide in shadows.

The Shadow, hence the name, an ability to become a one of them.

The Shadow is located at the southern of the Rift.

Veil of Shadow (once per day)
Grants an invisibility for 150 seconds. If the invisibility is broken, can be recovered by crouching.

"Today the Shadow shall hide you from destiny's cunning hounds."




The Steed is one of the Warrior's charges, and her season is Mid Year. Those born under the sign of the Steed are impatient and always hurrying from one place to another.

The Steed gives no burden to everyone, regardless what they bring.

The Steed is located at the far west of Haafingar.

Featherfall
Gives 150 extra points of carry capacity and worn armor is weightless.

"Today the Steed shall speed your progress on the road to destiny."




The Thief is the last guardian constellation, and her season is the darkest month of Evening Star. Her charges are the Lover, the Shadow, and the Tower. Those born under the sign of the Thief are not typically thieves, though they take risks more often and only rarely come to harm. They will run out of luck eventually, however, and rarely live as long as those born under other signs.

The Thief confers more stamina, and everything related to thievery are quick to learn.

The Thief is located at the far east of Falkreath, among with another guardians.

Cheater's Trick
Stealth skills grant 25% more experience and confers 50 extra points of stamina.

"Today the Thief shall guide your steps on the road to destiny."




The Tower is one of the Thief's charges and its season is Frostfall. Those born under the sign of the Tower have a knack for finding gold and can open locks of all kinds.

The Tower is able to help loosen the lock, or opens something locked magically.

The Tower is located at the middle of Winterhold and the Pale.

Warden's Zap (at will)
Option to unlock a master lock once per day, and adept lock at will; lockpicking is 30% easier and find more gold inside a chest.

"Today the Tower shall prove a stout refuge in time of need."




The Warrior is the first guardian constellation and he protects his charges during their seasons. The Warrior's own season is Last Seed when his strength is needed for the harvest. His charges are the Lady, the Steed and the Lord. Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers.

The Warrior confers more health, and everything related to weaponry are quick to learn.

The Warrior is located at the far east of Falkreath, among with another guardians.

Warlord
Combat skills grant 25% more experience and confers 50 extra points of health.

"Today the Warrior shall prove a stalwart companion when fortune fades."




Installation

Use your preferred method, either using a mod manager or manual install.

Uninstallation

Just select a stone that gives a power rather than ability to avoid a permanent effect.

Compatibility

* Character Creation Overhaul

Nothing else, but I'm sure it will conflict with another standing stones mod. The winner is the last loaded.



Yes, yes, I could say that this is a slight modifications if you compare with vanilla. But this is a chocolate version, even better than vanilla, if you don't use any better standing stones module...

Uh, I don't have much to say, but don't forget to click the image below!