SKYRIM
100 Percent Clean Save for Skyrim 1.9.32.0 by Sulhir
Skyrim » Save Games
Added: 18/07/2014 - 01:23AM
Updated: 15/06/2016 - 03:14AM

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2.17 Latest version

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Uploaded by Sulhir

Description

Last updated at 3:14, 15 Jun 2016 Uploaded at 1:23, 18 Jul 2014

These files contain a variety of clean saves for Skyrim. All saves were created only with the Skyrim and Update files and specified DLC. No quests/quest lines were completed except those named, the bare minimum of prerequisites, and Way of the Voice where applicable. Random encounter quests are in the journal but no progress towards their completion has been made.

Klimmek may have had his quest completed because... why not.


Your destination directory should be something along the lines of -

C:\Documents and Settings\<User Name>\My Documents\My Games\Skyrim\Saves
or
C:\Users\<User Name>\Documents\My Games\Skyrim\Saves



PM or Comment with requests.

You will most likely be over-encumbered when you load these saves. I picked up just about everything of value (most non-crafting supplies were sold). No skill books have been read on any of these saves due to the Dragonborn DLC ability which grants two skill points from every skill book.  If the Main Quest has been completed or progressed to Diplomatic Immunity belongings will be in various chests in the basement of the Sleeping Giant Inn.

All saves contain only level 1 characters and will be compatible with the showracemenu command.
See Support section for How To.

Clean saves will only work with Skyrim and are not compatible with any DLC's except for the texture packs.

Dawn saves will only work with Dawnguard and are not compatible with vanilla or any other DLC's except for the texture packs.

Total saves will only work with all DLCs installed and active and are not compatible with vanilla or only partial DLCs except for the texture packs.

Minimal saves are for all DLCs.

The texture packs are only compatible with a 64-bit OS.


Starter Packs - Files are separated into a Vampire or non-Vampire starter pack.  Vampires become infected at the "Unbound" save.  Standing stone choices may vary depending on the active DLC's.

  • <Prefix>CharGen - A save in Helgen directly before Hadvar asks "Who are you?" and opens the Character Creation dialogue.
  • <Prefix>DragonRising - The Dragon Rising quest after slaying the dragon and hearing the summons of the Greybeards.
  • <Prefix>DragonRisingV - The Dragon Rising quest after slaying the dragon and hearing the summons of the Greybeards. Vampire infection day 1.
  • <Prefix>Dragonsreach - Before the Storm quest when you enter Dragonsreach.
  • <Prefix>DragonsreachV - Before the Storm quest when you enter Dragonsreach. Vampire infection day 1.
  • <Prefix>HelgenChoice - A save in Helgen when you get to choose between Hadvar (Imperial) and Ralof (Stormcloak).
  • <Prefix>HelgenImp - Having chosen Hadvar your hands are now untied and you may interact with the game world normally (Imperial).
  • <Prefix>HelgenStorm - Having chosen Ralof your hands are now untied and you may interact with the game world normally (Stormcloak).
  • <Prefix>Hrothgar - You have answered the call of the Greybeards and have reached High Hrothgar for the first time.
  • <Prefix>HrothgarV - You have answered the call of the Greybeards and have reached High Hrothgar for the first time. Vampire infection day 2.
  • <Prefix>Riverwood - Before the Storm quest when you reach Riverwood (Imperial).
  • <Prefix>RiverwoodV - Before the Storm quest when you reach Riverwood (Stormcloak). Infected with Vampirism.
  • <Prefix>Stones - Before the Storm quest at the Guardian Stones (Imperial).
  • <Prefix>StonesV - Before the Storm quest at the Guardian Stones (Stormcloak). Infected with Vampirism.
  • <Prefix>Unbound - You have escaped Helgen with Hadvar (Imperial).
  • <Prefix>UnboundV - You have escaped Helgen with Ralof (Stormcloak). Infected with Vampirism.
  • <Prefix>WayoftheVoice - You have answered the call of the Greybeards and learned all three words of Unrelenting Force.
  • <Prefix>WayoftheVoiceV - You have answered the call of the Greybeards and learned all three words of Unrelenting Force as a Vampire.
  • <Prefix>Whiterun - Before the Storm quest when you enter Whiterun.
  • <Prefix>WhiterunV - Before the Storm quest when you enter Whiterun. Vampire infection day 1.




Lycanthropy - These saves were made immediately after the Way of the Voice was completed and only involve the Companions up to your induction as a member of the Circle.
  • <Prefix>Circle - You have defeated the Silver Hand at Gallows Rock with Aela and Skjor.
  • <Prefix>Circle1 - You have defeated the Silver Hand at Gallows Rock with Aela and Skjor and are outside with your horse.
  • <Prefix>Companions - You have completed your trial and joined the Companions.
  • <Prefix>CompanionsBeast - You have accepted the gift of Lycanthropy after the initial transformation.
  • <Prefix>CompanionsChoice - Skjor and Aela have a proposition for you in the Underforge.




Arvak - These saves get you to the most important point in the game... ARVAK!   No more lost horses, dying horses (he's already dead), stupid horses, buying horses, ect.  Files are separated into Vampire or non-Vampire selections.  Vampires are aligned with the Volkihar, non-Vampires are aligned with the Dawnguard.  Vampire saves have two extra quest checkpoint saves.

  • <Prefix>BeyondDeath - The Soul Cairn quests are all completed except for Valerica's and you are at the Boneyard before speaking to her for the first time.
  • <Prefix>BeyondDeathV - The Soul Cairn quests are all completed except for Valerica's and you are at the Boneyard before speaking to her for the first time as a Vampire Lord.
  • <Prefix>BloodlineV - You have accepted Harkon's gift and now he will teach you how to use it.
  • <Prefix>BloodspringV - You have completed the task Harkon sent you to do and should return to him.
  • <Prefix>CastleVolkihar - You have escorted Serana to her home and are outside of the castle.
  • >Prefix>CastleVolkiharV - You have escorted Serana to her home and are outside of the castle as a vampire.
  • <Prefix>ChasingEchoes - The Moth Priest has read the Elder Scroll for you and the Dawnguard.
  • <Prefix>ChasingEchoesV - The Moth Priest has read the Elder Scroll for you and Harkon's court.
  • <Prefix>Dimhollow - You have fought your way through Dimhollow and solved the puzzle the vampires were working on.
  • <Prefix>DimhollowV - You have fought your way through Dimhollow and solved the puzzle the vampires were working on as a vampire.
  • <Prefix>NewOrder - You found Isran's friends and have returned to the fort.
  • <Prefix>Prophet - Serana comes to visit you at Fort Dawnguard.
  • <Prefix>ProphetV - Lord Harkon wishes to speak to you now that you have returned to Castle Volkihar.
  • <Prefix>RedwaterV - Harkon has sent you to what appears to be a Skooma den.
  • <Prefix>SoulCairnComplete - The four quests (Valerica, Jiub, Reaper, Arvak - not all have journal entries) for the Soul Cairn are completed and you are in Valerica's Study.
  • <Prefix>SoulCairnCompleteV - The four quests (Valerica, Jiub, Reaper, Arvak - not all have journal entries) for the Soul Cairn are completed and you are in Valerica's Study as a Vampire Lord.
  • <Prefix>SoulCairnEntry - You have opened the portal to the Soul Cairn and are faced with a choice... 
  • <Prefix>SoulCairnEntryV - You have opened the portal to the Soul Cairn as a Vampire Lord.
  • <Prefix>VolkiharChoice - You meet Harkon and he has a gift for you.
  • <Prefix>VolkiharChoiceV - You meet Harkon as a vampire and he has a gift for you.




Civil War - Civil War quest line complete for both Imperial and Stormcloak.  Stormcloak saves done as a vampire/Vampire Lord as appropriate.  These saves were made after Arvak is acquired for Dawnguard and All DLCs.

  • <Prefix>Amol - Legate Rikke has new orders for you to capture a fort in Eastmarch.
  • <Prefix>BattleforWhiterunImp - Having delivered Tullius' message to Jarl Balgruuf the Stormcloaks have begun their siege.
  • <Prefix>BattleforWhiterunStorm - Having delivered Jarl Balgruuf's reply to Jarl Ulfric meet Galmar Stone-Fist to begin the siege.
  • <Prefix>Bone-Breaker - Jarl Ulfric has your 2nd promotion and a reward for your service at Fort Neugrad.
  • <Prefix>CrownImp - You have captured the Jagged Crown from Korvanjund and are outside in the ruins.
  • <Prefix>CrownStorm - You have captured the Jagged Crown from Korvanjund and are outside in the ruins.
  • <Prefix>Dunstad - Legate Rikke has new orders for you to capture a fort in the Pale.
  • <Prefix>FalseImp - Legate Rikke needs you to intercept a Stormcloak Courier.
  • <Prefix>FalseStorm - Galmar Stone-Fist needs you to intercept an Imperial Courier.
  • <Prefix>Greenwall - Legate Rikke has new orders for you to capture a fort in the Rift.
  • <Prefix>Hraggstad - Galmar Stone-Fist has new orders for you to capture a fort in Haafingar.
  • <Prefix>Ice-Veins - Jarl Ulfric has your 1st promotion and a reward for your service in the Battle for Whiterun.
  • <Prefix>JaggedCrownImp - Meet Legate Rikke at Korvanjund.
  • <Prefix>JaggedCrownStorm  - Meet Galmar Stone-Fist at Korvanjund.
  • <Prefix>JointheLegion - In Castle Dour in Solitude for the first time.
  • <Prefix>JointheStormcloaks - In the Blue Palace in Windhelm for the first time.
  • <Prefix>Kastav - Legate Rikke has new orders for you to capture a fort in Winterhold.
  • <Prefix>KorvanjundCryptImp - Having cleared the Halls you have now entered the Crypt.
  • <Prefix>KorvanjundCryptStorm - Having cleared the Halls you have now entered the Crypt.
  • <Prefix>KorvanjundHallsImp - Having cleared the Temple you have now entered the Halls.
  • <Prefix>KorvanjundHallsStorm - Having cleared the Temple you have now entered the Halls.
  • <Prefix>KorvanjundTempleImp - Having cleared the initial wave of Stormcloaks you may enter Korvanjund.
  • <Prefix>KorvanjundTempleStorm - Having cleared the initial wave of the Legion you may enter Korvanjund.
  • <Prefix>Liberation - The Civil War quest line is complete and you are outside the city of Solitude.
  • <Prefix>Legate - General Tullius has your 4th and last promotion and a reward for your service at Fort Kastav.
  • <Prefix>Legion - Having passed your entry exam you are now a member of the Imperial Legion, Auxiliary rank.
  • <Prefix>MissiveImp - General Tullius has drafted a message for the Jarl of Whiterun for you to deliver.
  • <Prefix>MissiveStorm - Jarl Ulfric has a message for the Jarl of Whiterun for you to deliver.
  • <Prefix>Neugrad - Galmar Stone-Fist has new orders for you to capture a fort in Falkreath.
  • <Prefix>Outfitting - Beirand will give you armor of your choice but speak quickly! It's late and he wants to get to bed...
  • <Prefix>Praefect - General Tullius has your 2nd promotion and a reward for your service at Fort Dunstad.
  • <Prefix>Quaestar - General Tullius has your 1st promotion and a reward for your service in the Battle for Whiterun.
  • <Prefix>Reunification - The Civil War quest line is complete and you are outside the city of Windhelm.
  • <Prefix>Snow-Hammer - Jarl Ulfric has your 3rd promotion and a reward for your service at Fort Sungard.
  • <Prefix>Snowhawk - Galmar Stone-Fist has new orders for you to capture a fort in Hjaalmarch.
  • <Prefix>Solitude - Report to Jarl Ulfric to begin the Battle of Solitude.
  • <Prefix>Stormblade - Jarl Ulfric has your 4th and last promotion and a reward for your service at Fort Snowhawk.
  • <Prefix>Stormcloak - Having passed your entry exam you are now a member of the Stromcloaks, Unblooded rank.
  • <Prefix>Sungard - Galmar Stone-Fist has new orders for you to capture a fort in the Reach.
  • <Prefix>Tribune - General Tullius has your 3rd promotion and a reward for your service at Fort Greenwall.
  • <Prefix>TributeImp - Legate Rikke wants you to do some persuading with the steward of Riften.
  • <Prefix>TributeStorm - Galmar Stone-Fist wants you to do some persuading with the steward of Markarth.
  • <Prefix>Tullius - The defenses in Solitude have been quelled and you have entered Castle Dour.
  • <Prefix>Ulfric - The defenses in Windhelm have been quelled and you are ready to enter the Blue Palace.
  • <Prefix>Windhelm - Report to General Tullius to begin the Battle of Windhelm.
  • <Prefix>Whiterun - Report to Galmar Stone-Fist to begin the Battle of Whiterun.




Main Quest - Main quest line complete after Reunifying/Liberating Skyrim.  Imperial Skyrim will be non-vampire and Stormcloak Skyrim will be vampire/Vampire Lord as appropriate.

  • <Prefix>Alduin - You have learned the Dragonrend Shout and must face Alduin at the Throat of the World.
  • <Prefix>AlduinV - 
  • <Prefix>Blackreach - You have acquired the Elder Scroll obtained during the quest Discerning the Transmundane and are outside Blackreach with all the Crimson Nirnroot plants and a Dragon Soul.
  • <Prefix>BlackreachV - 
  • <Prefix>Blade - At the Sleeping Giant Inn to find out what Delphine wants to discuss with you.
  • <Prefix>BladeV - 
  • <Prefix>ClearSkies - You have learned the Shout that opens the way to the Throat of the World.
  • <Prefix>ClearSkiesV - 
  • <Prefix>Esbern - At Esbern's door in the Ratway Warrens.
  • <Prefix>EsbernV - 
  • <Prefix>Fallen - Free Odahviing to fly to Skuldafn.
  • <Prefix>FallenV -
  • <Prefix>Karthspire - Entering Karthspire with Delphine and Esbern in the search for Skyhaven Temple.
  • <Prefix>KarthspireV - 
  • <Prefix>Kynesgrove - Approaching Kynesgrove with Delphine.
  • <Prefix>KynesgroveV - 
  • <Previx>Malborn - Choose what you want smuggled in with you for Diplomatic Immunity.  Don't forget lockpicks, gold, potions, and arrows.
  • <Previx>MalbornV - 
  • <Prefix>IntheDark - Speak to Delphine to hear her thoughts after your experience in Kynesgrove.
  • <Prefix>IntheDarkV - 
  • <Prefix>Odahviing - Call for Odahviing at the end of the Great Porch in Dragonsreach.
  • <Prefix>OdahviingV - 
  • <Prefix>Rat - Entering Riften during the quest A Cornered Rat.
  • <Prefix>RatV - 
  • <Prefix>SGI - Return with Esbern to Delphine at the Sleeping Giant Inn.
  • <Prefix>SGIV - 
  • <Prefix>Skuldafn - Odahviing drops you off at the entrance of Skuldafn.
  • <Prefix>SkuldafnV - 
  • <Prefix>Sovngarde - Entering Sovngarde.
  • <Prefix>SovngardeV - 
  • <Prefix>Thalmor - Speak to Delphine to get your change of clothes and party invitation.
  • <Prefix>ThalmorV - 
  • <Prefix>Throat - Arriving at the Throat of the World to speak to the leader of the Greybeards.
  • <Prefix>ThroatV - 



Dawnguard - Dawnguard quest line complete after defeating Alduin.  All Paragon Crystals have been obtained but not all portals have been visited.

  • <Prefix>Cathedral - Harkon has sought sanctuary within from the Dawnguard assault.
  • <Prefix>CathedralV - 
  • <Prefix>Chapel - Entering Auriel's Chapel within the Inner Sanctum.
  • <Prefix>ChapelV - 
  • <Prefix>Confront - You are at Icewater Jetty and the Dawnguard await you on the island for your final assault on Harkon.
  • <Prefix>ConfrontV - 
  • <Prefix>Dawnguard - Harkon has been defeated and you are outside Castle Volkihar.
  • <Prefix>DawnguardV -
  • <Prefix>Disclosure - You have brought the remaining Elder Scrolls to Dexion.
  • <Prefix>DisclosureV - 
  • <Prefix>Gelebor - With Vyrthur's grip on the Inner Sanctum broken, the Wayshrines are now open.
  • <Prefix>GeleborV - 
  • <Prefix>Judgement - Speak to Isran to inform him of your readiness to take the fight to the vampires.
  • <Prefix>JudgementV - 
  • <Prefix>Sanctum - You have walked the path of enlightenment and may now unlock the Inner Sanctum.
  • <Prefix>SanctumV - 
  • <Prefix>Vale1 - Entering the Forgotten Vale from Darkfall Passage.
  • <Prefix>Vale1V - 
  • <Prefix>Vale2 - Entering the last part of the Forgotten Vale after the Glacial Crevice.
  • <Prefix>Vale2V -
  • <Prefix>Vyrthur - Vyrthur has broken apart Auriel's Chapel and fled to the Temple Balcony.
  • <Prefix>VyrthurV - 

Minimal -  Progression through specified quests and no others and all skills unleveled and only unique items acquired.  Great lengths gone to to prevent any experience obtained from any source.
File pack for the Thieves guild completed.  Barenziah's Crown not restored.
File pack for the Civil War begun.
  • <Prefix>HelgenChoice - choose between Hadvar and Ralof at Helgen
  • <Prefix>RiverwoodStorm - Ralof was chosen and you are at Riverwood.
  • <Prefix>RiverwoodImp - Hadvar was chosen and you are at Riverwood.
  • <Prefix>JaggedStorm - You left Helgen and went straight to Windhelm and have joined the Stormcloaks.
  • <Prefix>JaggedImp - You left Helgen and went straight to Solitude and have joined the Imperials.
  • <Prefix>TGRadiant - All radiant trophies obtained legitimately and all cities unlocked.  Concurrent with Loud and Clear.
  • <Prefix>TGMQMercer - About to face Mercer in Irkngthand Sanctuary.
  • <Prefix>TGMQ10 - Choose your power during Darkness Returns.
  • <Prefix>TGMQ09 - Darkness Returns begun.
  • <Prefix>TGMQ08B - Blindsighted begun.
  • <Prefix>TGMQ08A - Trinity Restored begun. (Vald's debt sidequest done in previous quest)
  • <Prefix>TGMQ07 - The Pursuit begun.
  • <Prefix>TGMQ06 - Hard Answers begun.
  • <Prefix>TGMQ05 - Speaking with Silence begun.
  • <Prefix>TGMQ04 - Scoundrel's Folly begun.
  • <Prefix>TGMQ03 - Dampened Spritis begun.
  • <Prefix>TGMQ02 - Loud and Clear begun.
  • <Prefix>TGMQ01b - Taking Care of Business begun and you are in the Ragged Flagon.
  • <Prefix>TGMQ01a - Taking Care of Business begun.
  • <Prefix>TGMQ00 - Brynjolf in Riften offers you A Chance Arrangement.
  • <Prefix>TGLeadership - Under New Management begun.  Shadowcloak of Nocturnal chosen in previous quest.
  • <Prefix>TGComplete - You are now the Guild Master of the Thieves Guild.
  • <Prefix>TG04GulumEi - In Brinewater Grotto during Scoundrel's Folly.
  • <Prefix>Riften - Arrive at Riften immediately after Helgen.
  • <Prefix>
  • <Prefix>
  • <Prefix>
  • <Prefix>
  • <Prefix>
  • <Prefix>


Special - Currently only one save, eventually will be updated with the opposite faction choices.
Requires all DLCs to be active.  Here's a short list of most of what has been done.

-All Daedric quests that can be done at level 1 have been done (Not Boethiah's, Clavicus', Hermaeus', Malacath's, Mehrunes', Mephala's, Meridia's, Peryite's, or Sanguine's).
-All Thaneships have been obtained (except for Markarth which requires level 20 and one radiant quest from the Steward).
Nearly all unique items have been acquired.
-All purchasable (not buildable) homes furnished (haven't double checked this, but you've got gold).
-All enchantments known.
-Most magic schools over 90 and completion of related quest (Restoration sucks, level it in whatever least painful method you choose).
-All Dragonpriest masks obtained.
-Dark Brotherhood, Thieves Guild, Mages College, Companions quest lines have all been completed (in as much as any of them end).
 
  • ImperialWerewolf - Inside the secret room of Sleeping Giant Inn in Riverwood.  Shadowmere is standing outside.  Your belongings are in the chest in front of you... all of them... it's a lot and it's heavy.



List of Saves Requested
  • Dragon Rising completed Completed for Vanilla, Dawnguard, and All DLCs.
  • War storyline completed for both Stormcloak and Imperial Completed for All DLCs.
  • Battle for Whiterun Completed for Stormcloak and Imperial for All DLCs.
  • A completionist save with little to no dungeon crawling.  See Support section for how to make your own!






Support

How to Change your Race/Appearance at Level 1 (See the Face Sculptor in Riften for past level 1 changes)
First Open Console with the tilde (~) key.
Type 
showracemenu and hit enter.
Close the console by hitting the tilde key again.
Change your race, name, and any other settings like you would when normally starting a fresh game.
Any saves where the character is still level 1 will be able to do this but bad things happen if done on saves if you are not level 1.


ShowRaceMenu user WARNING
Changing your race through this menu will RESET all your skills to the new race's default. If changing your race from the default Nord be sure to use Player.SetRace <race ID> console command to change it and DO NOT use the ShowRaceMenu to change it. The available races ID codes are actually very simple and you won't even have to look it up!
You may use the ShowRaceMenu to alter your appearance before or after using the SetRace command with no adverse effects. If you use SetRace after, you will retain the facial features of the previous race/gender.
There are actually whole web pages dedicated to making hybrids in Skyrim this way - especially in enabling male/female features on female/male models (Argonian males have all the cool colors/spikes SO LET'S STICK EM ON A GIRL!)
If  you are having trouble with this, see bugs section for solution.

An example - 
Player.SetRace BretonRace
You are now a Breton with all your skills unchanged and the proper racial bonuses.
or if you are a vampire - 

Player.SetRace BretonRaceVampire
There are two codes for setting your proper race - use the other one and unpleasantness will occur.


How to reset entered/cleared cells (miscellaneous .bat file available)
Do not be in the cell you wish to reset (recommend finding an interior cell to sit in)
Using the console -
type
pcb (this purges the cell buffer in case you entered the cell)
then enter resetinterior <Cell ID> where the Cell ID is either the Editor or Form ID (eg WhiterunUnderforge or 165A6 will both work)

To set a location cleared find the Form ID and enter (only 165A6 will work)
SetLocationCleared  <Form ID>
into the console.


The miscellaneous .bat file if ran as is may crash Skyrim.  It contains a list of all interiors including test cells, player homes, inns, guild halls, cells never accessible by the player, cells only visited once, ect.  If it's an interior, it is in the file - all 728 of them.  Cells are listed with their Editor ID alphabetically for the name of the location, eg. the cell TestTony has an Editor ID of AAADeleteWhenDoneTestJeremy so it is on line 615, instead of 1.  I suggest using it as a reference to locate the cells you wish to reset.





Modder Information
To create a clean save you must have no loose script files and no .esp/.bsa files loaded (unless specific to your mod such as the Dragonborn DLC for a Solstheim mod).
Textures and meshes are not saved in the game data but are loaded on demand and so will not effect creating a clean save.
Loose script files (and possibly .bsa files in the main Data folder) should be contained in the Data>Scripts folder in the form of .pex files (not the Source folder - .psc files contained therein should not effect gameplay and are for reference by the Creation Kit and Modders).  If you do not wish to delete your .pex files simply get them out of the way while you create your clean save - hide them in another folder, move them to another folder outside the Data folder, compress them, make it so that the game won't see them when it loads a save.
To restore a corrupted/modified/removed Scripts folder simply verify the game files for the Creation Kit (listed in Steam under Tools).





Bugs
  • Serana has no "Follow me" option when she should. This is not from save game corruption but rather an oversight in the DLC's follower AI for Serana. It is fixed by entering setpqv DLC1NPCMentalModel LockedIn_var False into the console and speaking to Serana again. There is a miscellaneous file that contains a .txt file for this if you so desire. This file also contains a .txt to reset Serana's desire (or lack thereof) to cure her vampirism.
    • Extract the .txt files to your Skyrim folder (not your Saves folder like the Clean Saves or the Data folder like with other mods) To execute these fixes simply load the save game you desire that has Serana in it and enter bat Follow and/or bat Cure into the console.

  • During the Stormcloak side of the Civil War quests when Galmar first speaks to you, you will not be able to respond as a Nord if you are a Nord who is also a vampire/Vampire Lord.
    • Choosing the second option "Skyrim is home to more than just Nords." will advance the dialogue in the same direction as it would have had you been recognized as a Nord and been able to respond accordingly. 
    • Changing your race to Nord and back to a Nord vampire may work but has not been fully tested.  It appears to work and does not seem to break any vampiric abilities, positive or negative.

  • Stage 3 vampires/Vampire Lords will experience some health/magicka/stamina regeneration (25%) instead of none with Dawnguard installed. This was fixed for vanilla vampires in an official patch which Dawnguard reverted.
    • Feed or wait a day to reduce your stage below 3 or increase it to stage 4.

  • Player.SetRace command breaks head graphics, e.g. change to KhajiitRace from default results in a Nord with Khajiit teeth sticking out of their face.
    • Change your race to a different race and back to your chosen race from the ShowRaceMenu and use the console command Player.SetAV <Skill Name> <Skill Level> for each skill to restore them to their previous levels. A Level.txt file is available as an miscellaneous file to run from the console as a bat command as with Serana's fixes. Simply add the appropriate numbers to each respective skill in the .txt and execute as with the Serana .txt fixes.

  • Skyrim will CTD upon loading of a save or shortly after loading a save (within the first hour of play-time).
    • This crops up with extensive load orders (only one reported incident to date). To resolve the CTD issue load up the desired clean save and let the game load up all the mods and MCM menus and finish processing and then resave after all the information is processed. You should then be able to play/test normally.


Also available on TES Alliance and AFK Mods.