SeaPoint Settlement by LeianneG
Skyrim » Locations - New
Added: 18/07/2014 - 12:36AM
Updated: 29/09/2014 - 06:00PM

245 Endorsements

2.08 Latest version

3,154 Unique D/Ls

3,414 Total D/Ls

24,840 Total Views

Uploaded by LeianneG


Last updated at 18:00, 29 Sep 2014 Uploaded at 0:36, 18 Jul 2014


Completely removed the Khajiit Caravan scripts - no more Khajiit
Adjusted the re-spawning for the entire town of SeaPoint
Added a shelf with alchemy ingredient jars for player's home - included autosort! Place ingredients into chest, items that have corresponding containers will be automatically filled with proper contents. Alchemy items only.

If some food/items are no longer in the container you put them in, please look in the other containers. I reset the containers everytime the player enters the home, so containers that get 'knocked over' are placed properly. Sometimes, items get moved to an incorrect container - I consider this minor annoyance worthwhile, because when the containers get 'flipped over' or 'sink into the floor' it can make it impossible to use the containers correctly.


If you happen to run across *ahem* anything new in this upload, besides what's mentioned below ... it's NOT really there ... it's your imagination ... you're getting sleepy ... is any of this working?
LOL Please ignore any unintentional 'additions' :)

Able to bless home now for children
Fixed one soil mound in garden - taking two plants
FIXED Navmesh thanks to the sharp eyesight and kindness of Rasterdog! - Thank you!
Added items to bakery - was part of update, you get it early :)

You can milk the goat now, proper recipes for the butter churn and the planter has been replaced on the patio.
:: Axes for sale at smithy
:: Tomatoes will disappear when harvested
:: Your horse will stay in the stable
:: Rebuilt ALL twelve exterior cell navmeshes - to address issues
IF you have a previous version and now the carriage driver won't speak to you, starting a new game will fix that.

Offers TWO versions! One with custom music / one without
NEW awesome containers for your smithing materials!  - suggested by Serevanth
Increased FPS in player home - more efficient scripting!
Adds Carriage system to SeaPoint! Go to any of the major Holds!
Fixes small issues with garden plants / container mix-ups
Adds removable torches to patio, Inn and unloading dock! -suggested by Serevanth

With Custom Music - ** instructions
Open zip file and copy .bsa, .esp AND MUSIC FOLDER to your DATA folder.

** Credit for Towel models with Rack and Bed blanket models - Insanity Sorrow
** Credit for Ingredient jars - Oaristys
** Credit for Apple Trees and Garlic models - ChickenDownUnder
** Credit for Tableware - Lilith
** Special Thanks to Teabag86 for all the help finding dialogue!
** Special Thanks to Eli - for keeping me going!

:: Chinese and Traditional Chinese Translation Available - thanks to maies2330 ::

** Version 2.032 ** - See change log
** Version 2.01 ** - See change log
Video - Courtesy of the incredibly talented hodilton
Music - Courtesy of the magnificent Nir Shor

SeaPoint Settlement is a wonderful little settlement, with friendly people that includes:

• SeaPoint Bakery
• SeaFarer Inn
• SeaHorse Stables and Smithy
• The Treasure Chest - general store
• Ye Olde Sea Hag - apothecary
• SeaPoint Lighthouse
• SeaPoint Fishery
• Two weekly rotations of market vendors
• Two master trainers
• SeaView Lodge - player's home that can be purchased and furnished


• Skyrim up to date
• Hearthfires DLC


• The Khajiit Caravan visit SeaPoint Settlement on a regular basis
• New recipes: Make your own Honey Nut Treats, with Pine Nuts!
• Make your own Butter, Cream and Cheeses
• Milk your goat - collect your chicken eggs - plant your huge garden
• Gain the villagers favour: Sell firewood and harvestables
• Buy a named horse - Avalanche, the horse WITH SHOES!
• Tons of attention to detail, highly unique overall feel to the mod
• Meticulously tested and cleaned, this mod is squeaky clean and safe to use,
everything is well thought out with high emphasis on perfection


• FrostFall
• Eat, Drink, Sleep and Bathe
• Hearthfires Multiple Adoption Mod
• iNeed (purchase water from the inn)
• Guard Dialogue Overhaul (NPC idle conversation expansion)
• Convenient Horses
• Interesting NPC - Load Order : SeaPoint should come AFTER 3NPC


• You MUST go SEE the house for sale and read the sign, before being able to purchase it.
• The Khajiit can take up to six days to arrive at SeaPoint - it's a long walk from Windhelm!!

If you have TMPhoenix's mod, HearthFires Multiple Adoption Mod - you can adopt 4 children for this home (provided you purchased the children's room): Just use the Bless Home spell when inside the house to make it your home. You are given the option of choosing a guest room for up to 3 companions, which can be changed later upon your request from the person you bought it from - to a children's room. HOWEVER - once you choose a CHILDREN'S ROOM ... THIS CANNOT BE CHANGED BACK TO A GUEST ROOM.


When you purchase the house - IMMEDIATELY purchase the hallway furnishings ... or else the mannequin may be moving when you enter your new home - which can be really creepy. If you purchase the hallway furnishings, when you purchase the house - the mannequin WILL NOT be moving!