Last updated at 20:01, 13 Feb 2014 Uploaded at 22:24, 7 Jan 2012
A Nexus-exclusive mod.
Requires the Skyrim Script Extender (SKSE). Without this, ZOMBIES WILL NOT SPAWN! So install it and launch it.
This mod requires the latest update of Skyrim (as of 9 April 2013)
Things to be added:
+Improved Damage Visuals
+Refugee Camps/Evacuation Centers
+More Quick-Start scenarios
It is recommended that you use separate save files with this mod active, as characters WILL die. Not to mention that the scripts can be intensive at times and you don't want them baked into your save file.
What this mod does:
This mod simulates a zombie outbreak within Skyrim. Rather than creating a single questline, the mod offers a variety of scenarios, each with different settings and can be customized at any time with the Mod Configuration Menu. Start with a small outbreak and watch as the zombie plague wipes out everyone! With the ability to barricade doors and customize almost everything with the MCM, the player is given a sandbox environment to play with. Have a pleasant Apocalypse! ^_~
Put the files in your Data folder. Nexus Mod Manager will make this easier to install and uninstall.
+NOTE that the latest version of Skyrim is required!
Starting the Mod:
When the mod starts, you will be given the 28 Days: Quick-Start power. You can select a pre-built scenario from here. However, you can change the scenario at any time you wish. I will be adding more scenarios as the mod is updated.
Currently the pre-built scenarios are:
A random city has become a hive for a horde of zombies. If left undisturbed, the zombies will spread and infect other cities.
Somewhere in Skyrim there is a lone infectee, who is likely to infect others, and they in turn will spread the infection to new cities. However, since there aren't many infectees at first it is likely to go unnoticed and thus infest more cities before a response can be formed.
Dawn of the Dead
All of Tamriel has been overrun with the dead as the graveyards and recently deceased rise up in unholy life forming an instant and horrific army.
You are also given the Barricade Door power. Use it to barricade doors to prevent zombies from getting through! No barricade is perfect, however, and zombies have a chance to break through. By default, how well the door is barricaded depends on the mean average of your lockpicking and smithing skills ((lockpicking + smithing)/2). With the Mod Configuration Menu, this can be overridden, so for role-playing purposes a mage can "lock" the door with magic.
Cure Sickness (Other):
With this, you can cure other NPCs using store-bought potions and ingredients with the "Cure Disease" effect.
You can also issue orders to NPCs to help evacuate refugees. This is still experimental, however, and may not be perfect.
Lastly, you can find couriers in inns and ask for the latest rumors. Just remember that they tend to travel a lot and could possibly be carriers...
Common Questions (or could have been common)
Q. How do I become a zombie?
A. Make sure that Player Infection is enabled (it is by default) and become infected with Touch of the Worm King. Once that is done, simply die. Keep in mind that this will not work if you are already Undead.
Q: A zombie broke came through the door I just barricaded...
A: Zombies have a chance to break a seal on a barricaded door based on
the strength of the lock.
Q: When I arrived in a town, lots of zombies came out the houses, but nobody
seems to have died before I got here
A: The increase in zombie population while you're absent is simulated mathematically rather than by actually killing NPCs.
Q: Where's all the zombies?
A: First, make sure you have SKSE installed and are running it. Next,
go check one of the couriers at an inn to find a place that is infested. If you're
certain that the zombies should be in this town try moving to another
town and coming back again.
Q: Can I simply wait out the zombies like in the movies?
A: The zombies will never die of old age, however, their tendancy to
migrate, and the rate at which their ranks swell will decrease over
time making it easier to cleanse Tamriel of zombies later rather
+Monster War Mod - Appears to be fixed now, but it used to cause crashes.
+Zombies may get stuck behind doors.
+Zombies spawn from doors that they aren't supposed to spawn from
Remove all files packaged with this mod.
It is best to fully uninstall this mod even if you plan on playing it again later instead of un-checking the .esm in your manager/load order as this will ensure that the scripts from this mod won't be running and consuming resources.
Nexus Mod Manager:
Just deactivate the mod in the mods tab.
A trailer video made by Skijarama. Very impressive, I'd say.
Eccentric needs a few more members to help create 28 Days and other fantastic mods. If you want to lend a helping hand, send a message either to the forums of Eccentric website or contact Saadus.