SKYRIM
Dwemertech - Magic of the Dwarves by Enai Siaion
Skyrim » Magic - Spells & enchantments
Added: 16/07/2014 - 10:24PM
Updated: 25/10/2014 - 02:19PM

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Description

Last updated at 14:19, 25 Oct 2014 Uploaded at 22:24, 16 Jul 2014

Dwemertech - Magic of the Dwarves

A glimpse of tomorrow.

Dwemertech features a questline with several voiced characters revolving around the planned return of the Dwemer to Nirn. Your reward for intervening is a choice of 42 unique Alteration, Destruction and Restoration staves and spells with scripted effects. Playtime 1-3 hours.



Features
  • 40 all new custom Alteration, Destruction and Restoration spells.
  • Questline based on expanded TES lore.
  • 3 voiced main characters.
  • An epic Dwemer base set on Masser.
  • An elaborate questline.
  • Configuration options available in the Dwemertech MCM if SkyUI is installed (SkyUI not required to use Dwemertech).

Content

The Dwemer have returned
The Dwemer need you, Nirnling! The few surviving Dwemer scientists on Masser are hatching a plan to bring the Dwemer back from the mysterious place they escaped to. Do you help them or are you in it for the loot or the killing? All you need to do is reach skill level 40 in Alteration, Destruction or Restoration and cast a spell. You will be contacted...


Quality
The quest is designed to blend in with the vanilla game and features advanced mechanics and voiced actors with their own custom gear, set in and around a highly advanced Dwemer outpost on one of Nirn's moons.


Explore and exterminate
Upon completing the main quest, enemies may randomly teleport to Nirn in random places when you use Dwemer spells. Deal with the disruption for a nice reward. By using certain Bionics, you can trawl Dwemer ruins, find scientifically interesting objects and beat the valuable components out of them.


Rewards
Upon reaching a certain point in the questline, you can purchase Schematics from Cuomac. Schematics are used as base materials to create mechanical Staves at a Forge. Staves can then in turn be converted into Transcripts, which are the technological version of spellbooks. You can also purchase Bionics, which grant a permanent passive bonus when used.

Note that you can only buy Schematics up to your corresponding skill level in their respective school: Alteration, Destruction or Restoration. To buy better Schematics, get better at magic!

Spell descriptions are in the Readme.


Alteration spells

Novice
  • Percussive Maintenance

Apprentice
  • Detect Treasure
  • Galvanize
  • Sever the Link
  • Shelter
  • Bionics: Technomancer
  • Bionics: Shock Absorbers (hidden)

Adept
  • Aetheric Wall
  • Inertial Slingshot
  • Phase Lock
  • Portal Passage
  • Bionics: Dwemer Research
  • Bionics: Itemsight (hidden)

Expert
  • Dahrk's Disintegration
  • Dwarven Sphere Meld
  • Rocket Jocket
  • Subjugate
  • Bionics: High Efficiency

Master
  • Dwarven Centurion Meld
  • Nailed to the Sky
  • Portal Network
  • Remote Cast Mine
  • Vortex (reward)
  • Bionics: Yagr Duumz

Destruction spells

Novice
  • Primordial Blast

Apprentice
  • Bombing Run
  • Flak Burst
  • Rain Mine
  • Talon Shot
  • Bionics: Tonal Dissonance

Adept
  • Arc Bombs
  • Bloodstar
  • Compression Blast
  • Laser Mine
  • Bionics: Emergency Power

Expert
  • Auto Lob
  • Beam Drones
  • Blowout Mine
  • Bthan Anum
  • Bionics: Minecrafting

Master
  • Cloudbreaker
  • Energy Core
  • Purefire Blast
  • Radio Bomb
  • Machine Mind (reward)
  • Bionics: Auxiliary Power

Restoration spells

Novice
  • Scan

Apprentice
  • R-Field
  • Bionics: Interference

Adept
  • Healing Mine
  • Bionics: Emergency Repair

Expert
  • Machine Chant
  • Bionics: Master of Flesh

Master
  • Redesign
  • Genocide (reward)
  • Bionics: Drawing Board

Arkenlight
This versatile light power can be picked up during the questline. It charges up in bright daylight and slowly discharges itself in darkness and indoors by emitting light with a colour of your choice.

Compatibility

General compatibility
  • Compatible with spell scaling mods.
  • Compatible with mods that add new spells.
  • Compatible with mods that modify spell vendors.

Is it compatible with ASIS?
Dwemertech is compatible with ASIS and its spells are correctly tagged to be distributed to NPCs through ASIS' Automatic Spells functionality. Do not allow ASIS to automatically distribute spells to the Dwemerverse NPCs, because that would replace the unique spells of each NPC type with generic destruction spells!

Questions

The enemies do not attack!
You have the No Skill Limit mod installed. If you are sufficiently low level, this mod will automatically reduce NPC skill levels to the point where they are too unskilled to use their own spells. This is why that mod just isn't a very good idea.

Framerate loss in Mephala's Realms or after using Shelter or Portal Network!
ENB has issues when the player is moved between two areas by a script or by using the coc console command. It usually fixes itself after a while, but you may want to fast travel to fix it sooner. This is an ENB bug and out of my control.

I can't see anything in exterior areas due to all the bloom!
Certain ENBs exaggerate bloom to the point where even a slight amount of ambient bloom will wash out the picture. Press Shift-Enter and turn off BLOOM in the ENB settings.

Distant terrain is low quality and there is no map!
In order to cram the mod into the allotted 100 MB of Workshop space, I was forced to get rid of some high resolution LOD files.

Why can't I buy most of the spells?
You need a high enough level in Alteration, Destruction or Restoration to buy high level spells. Also, remember vendor restock delays, and don't forget that cheating with setav doesn't work.

Why can't I trigger the Invasion event again?
There is a cooldown period of 4 ingame days.

Questline troubles (spoiler alert!)

Rkunhanch threw me around, now what? If I go back in through the door, I die!
He is supposed to grab you with telekinesis and eject you onto Masser. It appears that certain physics or skeleton mods make every actor weigh several tons, and as a result he cannot throw you hard enough and you are stuck inside the base. If this happens, type tcl into the console and clip through the forcefields out of the base, then proceed from there.

I'm told Rkunhanch is up to no good, but there's a laser wall blocking the observation room!
He is not supposed to be in the observation room. He is supposed to have been reset to his spawn point, but the game sometimes ignores this command. It is unclear why, but it does not appear to be a bug in the mod. Players with this issue all seem to have slow script execution due to many active scripts (including remnants of uninstalled mods), which may stall the script long enough for it to break.

I beat Rkunhanch to the reactor when I had to race him and nothing happens!
He runs faster when you do, so you are not supposed to overtake him. If you enter the reactor room before he reaches it, the quest breaks. Congratulations on being too clever!

Credits

Voice acting by...
Vulon (Rkunhanch & Mephala)
Temperance10 (Cuomac)

Assets by...
Rkunhanch's cloak: Cloaks of Skyrim (retextured)