Skyrim - Enhanced Camera Beta by LogicDragon
Skyrim » Immersion
Added: 08/07/2014 - 08:02AM
Updated: 20/08/2014 - 05:25AM

2,859 Endorsements

0.9b Latest version

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Uploaded by LogicDragon


Last updated at 5:25, 20 Aug 2014 Uploaded at 8:02, 8 Jul 2014

Skyrim - Enhanced Camera
by LogicDragon

This is a skse plugin that enables a visible body when in first person using a hybrid mode (vanilla 1st person arms with 3rd person body). Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.

- This is a beta version so there may be bugs.
- Settings can be configured in the 'SKSE\Plugins\SKSE_EnhancedCamera.ini' file.

This plugin requires Skyrim and SKSE version 1.6.16 or above.

Extract the contents of this archive into your Skyrim Data folder.

Delete "SKSE_EnhancedCamera.dll" and "SKSE_EnhancedCamera.ini" from your "Data\SKSE\Plugins" folder.

This mod should be compatible with almost everything except for other mods that modify the 1st person camera.
FNIS animations mods may not work in 1st person unless bForceFirstPersonCamera is enabled in the ini file.
Entering/exiting the backwards animation from 360 animations mods may have minor visual glitches.

Known Issues
- Some animations might not work as well with head bob disabled and may move the feet oddly.
- You are able to see your character's body during the Skyrim intro.
- Player shadows may be oddly drawn on the 1st person body (noticeable with shields).
- Magic shaders do not appear on 3rd person body when in 1st person.
- There may be increased body clipping with high fov or fneardistance values.
- Body twitching when moving mouse up/down due to game switching to turn left/right animations.

Various bugs with werewolf/Vampire Lord or horse/dragon riding:
- Camera view is not saved in save game.
- Mouse wheel cannot be used to switch point of view.
- You may be able to rotate the camera to face your character.
- Other minor visual bugs.

Change Log
0.9b beta
- Fixed compatibility with mods that rescale the player's shoulder
- Other minor fixes

0.9a beta
- Fixed issue with walls/objects disappearing when in fake 1st person if a mod changed fov
- Fixed moonwalking bug if view switched to 3rd person during a backwards 360 animation
- Added settings for changing fov

0.9 beta
- Fixed compatibility issues with Player Headtracking and Skyrim Hair Physics
- Player's 1st person height is now adjusted to match race scale to fix tall races being launched into the air when entering ragdoll mode due to feet clipping underground
- Added setting for first person cannibalism (Ring of Namira) and vampire feeding
- Added setting to improve compatibility with 360 animation mods
- Fixed missing arms when reading an Elder Scroll
- Fixed the massive arrows bug

0.8b beta
- Fixed body sometimes becoming invisible in interiors
- Fixed bugs with blood/light level not drawn correctly on player body
- Added a fix for torches when sitting

0.8a beta
- Fixed crash with XPMS skeleton mod
- Added compatibility for head scale in Enhanced Character Edit/RaceMenu
- Fixed visible arms in map menu

0.8 beta
- Beta Release

Thanks to
The SKSE team (Ian Patterson, Stephen Abel and Paul Connelly) for their work with skse and making this possible.
The Joy of Perspective team (3AMt, CylonSurfer, scrivener07) for inspiration.
The Elder Scrolls community for their support and inspiration.
Bethesda for creating Skyrim.

Tools Used
Oblivion Script Extender (OBSE)
Microsoft Visual Studio 2008 Express

This software is provided 'as-is', without any express or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.

Please contact me for permissions.