Skyrim

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Ex0rdium

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Ex0rdium

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About this mod

Chrono Trigger world spaces and dungeons and battles. Fight your way through Magus' Castle, battling enemies, Slash, Flea, and finally Magus himself.

Requirements
Permissions and credits







ATTENTION 

At some point when creating this mod, I must have accidentally check "Falskaar" in the Creation Kit.  So now my MOD requires for you to have Falskaar.  However there this nothing taken from Falskaar to make my mod. Once I figure out how to use TES5EDIT, I will have this corrected.

Dragonborn, Dawnguard, and Hearthfire are required as well!




INSTALLATION:

NMM
UNINSTALL PREVIOUS VERSION WITH NEXUS MOD MANAGER AND DOWNLOAD AND INSTALL NEW VERSION WITH NEXUS MOD MANAGER.

MANUAL INSTALLATION
DELETE THE OLD  CHRONOTRIGGER.ESP FROM THE DATA FOLDER

PLACE THE NEW CHRONOTRIGGER.ESP IN THE DATA FOLDER IN Steam\SteamApps\common\Skyrim\Data
PLACE THE SCRIPTS IN THE SCRIPT FOLDER IN Steam\SteamApps\common\Skyrim\Data\Scripts
PLACE THE MESHES IN THE MESHES FOLDER IN Steam\SteamApps\common\Skyrim\Data\Meshes
PLACE THE TEXTURES IN THE TEXTURES FOLDER IN Steam\SteamApps\common\Skyrim\Data\Textures
PLACE THE VIDEO IN THE VIDEO FOLDER IN Steam\SteamApps\common\Skyrim\Data\Video
PLACE THE SEQ FOLDER IN Steam\SteamApps\common\Skyrim\Data
PLACE THE SOUND FOLDER IN Steam\SteamApps\common\Skyrim\Data
COPY THE CHRONOMUSIC FOLDER AND PLACE IN Steam\SteamApps\common\Skyrim\Data\Music



LOOKING FOR ANYONE THAT CAN DO CHARACTER AND WEAPON MODELING. I AM HOPING TO FIND SOMEONE THAT CAN CREATE ROBO AND FROG AND A VARIETY OF WEAPONS. PLEASE APPLY WITHIN!


This Mod is a work in Progress!


VERSION 0.4
Uploaded on March 13th, 2015

*IMPORTANT*
I have changed theway that you access the Chrono Trigger world. Go to Whiterun!  As soon as you enter Whiterun, to your leftthere will be an old man above you thats shouting that the end of the world is
coming. Talk to him and accept the quest. The quest simply leads you to The Magic Cave.  From the cave you will enter into Magus’Castle.  The castle is now filled withenemies. Fight your way through the enemies, battle Slash and Flea and
eventually Magus.  Once completed youwill be teleported to the End of Time where you will have access to the rest of
what I have done so far. This is not easy. If you find it too difficult and want to see the rest of what Ive done,then feel free to go into God Mode. However do not turn off the clipping! I have a lot of trigger boxes that are essential for certain things totake place.


Interior:
End ofTime-Layout completed, Navmesh Completed, some small clutter and characters
still to add
GuardiaCastle-layout completed(Except for the Jail), Navmesh Incomplete, clutter and
characters to add
GuardiaCaste Jail - clutter and  characters needed
Magus'Castle – Navmesh Complete, some clutter and enemies included, Flea, and
Slash and the battles still need perfected
MagusBoss Room-Layout completed, Navmesh Completed, Magus and the battle still need
perfected
TheCathedral - Navmesh Completed, more characters and clutter needed
The Kingdom ofZeal  - While this could be an exteriorworld space, I created actually as an interior room.  But it looks exterior.
Enhasa(12,000BC)- characters and clutter needed, no navmesh (Accessed from the Kingdomof Zeal through the End of Time)
Kajar(12,000BC) –characters and clutter needed, no navmesh(Accessed from the Kingdom of Zeal
through the End of Time)
Bangor Dome(2100ad)– Access Bangor Dome from the End of Time. Bangor Dome will lead to Arris Dome
ArrisDome(2100ad) - characters and clutter needed, no navmesh
ArrisDome Food Storage Area - Navmesh Partially complete
DenadoroMountain Cave - Navmesh Complete, battle with MasaMune needs perfecting3
Heckran Cave –Navmesh, clutter, and characters still needed.
Cronos House –Access the 1000ad worldspace from the End of Time.  Cronos house is one of the houses outside of Leene Square.
Reptite Lair –Navemesh, clutter, and characters needed  



1000ad/600ad Exterior:
The belowareas are implemented, Ive merged the 2 time periods into one for now since
they are similar, and will copy and separate them later. No Navmesh has been
done
LeeneSquare-Layout completed, Navmesh Incomplete, clutter and characters needed
GuardiaForest-Layout completed, characters needed
GuardiaCastle Exterior-completed
TruceVillage-Houses are thrown about, much work to be done
DenadoroMountains - Navmesh Incomplete - Clutter and characters needed







Credits and Permissions to use

WEAPONS
Dark Weapons andarmor_Scythes and more by T M Wrath
http://www.nexusmods.com/skyrim/mods/17781/?
Magus uses the Bone Reaper from this mod

MUSIC
Music byFenix Arc Angelus
https://www.youtube.com/user/Fenix0Arc0Angelus/discussion
GuardiaForest Theme
GuardiaMillennial Fair Theme(Leene Square)
Brink ofTime(End of Time Music)
Memoriesof Green
SilentLight
PeacefulDays
Thepeople who lost the will to live
ManoriaCathedral

Music byFerdk
http://www.youtube.com/user/ferdk16/playlists
https://www.facebook.com/ferdk
WorldRevolution- Battle with Lavos 
MagusTheme
Spekkios Theme

Music byFamilyJules7x
http://www.youtube.com/user/FamilyJules7X
https://www.facebook.com/FamilyJules7x
FrogsTheme
Wind Scene
Corridorsof Time

Music by Malcolm Robinson
http://www.youtube.com/user/MalcolmRobinsonMusic
GuardiaCastle Theme
BossBattle II
ConfusingMelody
Prayer tothe Road that leads the way
Sealed Door

ToxicEternity
https://www.youtube.com/watch?v=MrqOZ3p8xDA&list=PLlm_ZGzYTPX1YVdri7zNdCxrtB1AhbRFI&index=42
BossBattle1
 
ChrystalChameleon
https://www.youtube.com/watch?v=y4COUkmwCaM
UndergroundSewer (Crawling through the Sewers) - Orchestral Remake (Fixed)
 



MAIN MENUMUSIC
PlaceFolder in Steam-SteamApps-common-Skyrim-Data-Music
Music by:Andre Neumann- soundcloud.com/andre-neumann/chrono-trigger-intro-remake






Version 0.2

FIGHT MAGUS!
To access Magus, Go inside Helgen, and in the room with the 3 cages you will see a time gate. Open the door to the cage to battle Magus.
Magus is still a work in progress and is by no means complete.
If you find him too difficult to beat......then just go into God mode.

If you defeat Magus then you will be teleported to the End of Time. From there you will have access to fight a very, very,…………..very much test Lavos in a test room.
You will also have access via one of the time portals to go to Leene Square in 1000ad.
Feel free to walk around the world space. Find the entrance to Guardia Forest. Making your way through Guardia Forest you will come to Guardia Castle. Feel Free to venture inside.
Also a long treck south from Guardia Forest, you can come across the Denadoro Mountains.

Please remember this is very much a work in progress. And there is a bunch of randomly placed things thrown about. Navmesh has only really been done in the End of Time and the Fight with Magus.


Areas Completed/Incomplete

Interior:
End of Time-Layout completed, Navmesh Completed, some small clutter and characters still to add
Guardia Castle-layout completed(Except for the Jail), Navmesh Incomplete, clutter and characters to add
Magus Boss Room-Layout completed, Navmesh Completed, Magus and the battle still need perfected

1000ad/600ad Exterior:
The below areas are implemented, Ive merged the 2 time periods into one for now since they are similar, and will copy and separate them later. No Navmesh has been done
Leene Square-Layout completed, Navmesh Incomplete, clutter and characters needed
Guardia Forest-Layout completed, characters needed
Guardia Castle Exterior-completed
Truce Village-Houses are thrown about, much work to be done


Coming soon:
The Cathedral(600ad)
Magus' Castle
Enhasa(In the Kingdom of Zeal)
Guardia Castle Jail


Credits and Permissions to use

WEAPONS
Dark Weapons and armor_Scythes and more by T M Wrath
http://www.nexusmods.com/skyrim/mods/17781/?
Magus uses the Bone Reaper from this mod

MUSIC
Music by Fenix Arc Angelus
https://www.youtube.com/user/Fenix0Arc0Angelus/discussion
Guardia Forest Theme
Guardia Millennial Fair Theme(Leene Square)
Brink of Time(End of Time Music)


Music by Ferdk
http://www.youtube.com/user/ferdk16/playlists
https://www.facebook.com/ferdk
World Revolution- Battle with Lavos
Magus Theme


MAIN MENU MUSIC
Place Folder in Steam-SteamApps-common-Skyrim-Data-Music
Music by: Andre Neumann- soundcloud.com/andre-neumann/chrono-trigger-intro-remake