SKYRIM
(WIP) ndh's Animation Overhaul by ndh
Skyrim » Animation
Added: 03/07/2014 - 10:01PM
Updated: 23/08/2014 - 12:49PM

1,155 Endorsements

0.7 Latest version

15,389 Unique D/Ls

17,878 Total D/Ls

119,789 Total Views

Uploaded by ndh

Description

Last updated at 12:49, 23 Aug 2014 Uploaded at 22:01, 3 Jul 2014



Preview


The GIF probably plays a little too slow in the browser. Watch on Gfycat or try the video below.




About


These animations are a by-product of my little research project to create (tools for creating) physically plausible animations.

I'm a programmer, not an animator. So this whole thing is a learning process for me. I hope you're still getting something out of it.

Status


Walk, run, sprint for females.
Run and sprint for males.
Faster weapon drawing for 2 handed weapons. (I know, it's a bit random.)

Installation


Please install with either Mod Organizer or NMM. The mod comes with an installer with lots of options.
I suggest you install the mod with all animations enabled first, try it out, then reinstall again with the ones you liked.

I recommend Mod Organizer, it's a really great program. I don't use NMM anymore, but I'm told that the installer works.

Known Problems


  • The run animation was created for normal running speed (light armor). If your heavy armor/weapon is slowing you down, the animation will look wrong. I even tried modifying the behavior files to fix this, but it's not working. This problem exists in the vanilla game and with all animation mods out there. Maybe it's just more noticeable with my mod since the focus is on being physically plausible.
  • The sprint looks rather stupid with a shield equipped. -> Use a mod that automatically unequips the shield when you sheath your weapon.
  • You have a custom skeleton and the torch doesn't work? -> Run FNIS with the "Skeleton Arm Fix" patch enabled.

Cloaks...


Well. It's not working too well with cloaks - there's a lot of clipping at the feet and the arms. I'm not going to scale down the arm movement just for cloaks. The best solution would be cloaks animated by physics. In theory they could be hand-animated, too. But for any of this to work, a custom skeleton is required that allows the cloaks to be animated. XPMS does that, but the cloak mods like "Cloaks of Skyrim" don't use this skeleton. Not much I can do.

I've spent a lot of time trying to fix these cloak issues already, to no avail. So until the cloak mods start using a different skeleton, my final words on this subject are: If you're using a giant piece of cloth to hide your player you're not gonna see the animations anyways -> Install the 360 walk mod. Or even better: Find a physics-based solution.

Plans for the future (no promises, no dates)


Jump
Sneak


Thank You


Thank you for all the kind words and the endorsements. Even in this unfinished state this mod has more endorsement than Animated Shout Farting, so I'm really happy with that. No, but seriously, all the positive feedback is very much appreciated. <3

Credits


Great sprint reference
Kudos to UrShack for helping me fix the 360 animations.