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Changelogs
Version 1.01
Smoothened roadstraightlongramp02
Dragonborn Addon
Version 1.0
Initial release
PERMISSIONS: NO REUPLOADS... ANYWHERE... PERIOD! No matter what Nexusmods sets the permissions to when they do an upgrade and screw up!
For the Skyrim SE port: Feuerkl1nge has my permission for the conversion and upload (but strictly on Nexusmods)
Intro Real Roads for Skyrim aims to bring life to the dull roads by using 3D meshes. It covers all road meshes in all variations inc. the shiny Dwemer roads. This is not a Parallax mod! For more information please have a look at Matthiaswagg's review. You can find a comparison (Vanilla/Parallax/Real Roads) in the images from users section provided by hdshatter
Videos by hodilton, BDMods and KnightStreak featuring version 1.x
Features
Better look and feel
Better shading due to better geometry
Overlapping road meshes should look slightly better
TexturesPlease note that this mod does not contain textures! For a list of of compatible textures see below (not every listed texture is fully compatible):
Vanilla and the official High Res pack (and everything based on the same pattern)
Immersive Roads (semi-compatible, but has some serious seaming issues)
Compatibility / Load orderIf you have any mod (ESP) that adds Parallax mapping to roads, load Real Roads after (i.e. place it below) whatever Parallax mod you have . If it consists of only loose files (NIFs) feel free to ignore (or delete) them.Correct load order:-- Random mod.esp-- Another random mod.esp-- Some Parallax mod that might tamper with roads.esp (keep it above my mod or uncheck it if it only affects roads)-- Real Roads.esp-- Other random mods.esp If you are unsure, just place it at the bottom of the load order.
That's quite unlikely! Honestly I haven't even looked into those. It may not even be possible if they are treated as landscape. The main reason, however, is the amount of different patterns and small cobble stones would require even more polygons than the main roads.
Is the ESP really necessary? These are just meshes
Yes, it is! Base and dwemer roads would be OK, but everything else would have the wrong textures. On top of that I'm not using the standard directory structure.
PerformanceI haven't done any extensive tests, but I see no real decrease in performance. Most users reported no decrease in framerate, a few others had a minor impact. Known issues / bugs Blood splatters have been reported to look "wonky". [Looking into it later]
Installation Extract into your Skyrim/Data folder or use the NMM